Std: Umiejscowienie

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Std: Umiejscowienie

Lokalizacja w menu
Edycja → Umiejscowienie ...
Środowisko pracy
wszystkie
Domyślny skrót
brak
Wprowadzono w wersji
-
Zobacz także
Wyrównanie, Umiejscowienie

Opis

Polecenie Std: Umiejscowienie wyświetla panel zadań Umiejscowienia dla wybranego obiektu.

Panel zadań funkcji umiejscowienie

Użycie

  1. Select a single object that has a DANEPlacement property in the property editor.
  2. Select the Edit → Placement... option from the menu.
  3. Change one or more of the translation and rotation parameters.
  4. Do one of the following:
    • Press the OK button to apply the changes and close the task panel.
    • Press the Apply button to apply the changes, but keep the task panel open for further changes.
  5. Press Esc or the Cancel button to abort the operation. This will undo any changes that have not been applied.

The dialog can also be launched by clicking on the ellipsis button ... that appears in the property editor when you click on the DANEPlacement property.

Uwagi

  • For more information about the placement parameters see the Placement page, and the Aeroplane tutorial.

Tworzenie skryptów

Zobacz również: FreeCAD podstawy tworzenia skryptów.

See the Python scripting tutorial.

A placement is internally defined by a matrix; in many cases it is simpler to represent it by means of two components, a Base point (vector), and a Rotation value. The Rotation itself has different representations; it can be entirely defined by the value of a "quaternion" (xi + yj + zk + w), but it can also be described by a rotation Axis (unit vector) and a rotation Angle (radians).

import FreeCAD as App

doc = App.newDocument()
obj = doc.addObject("Part::Cylinder", "Cylinder")

print(obj.Placement)
# Placement [Pos=(0,0,0), Yaw-Pitch-Roll=(0,0,0)]
print(obj.Placement.Base)
# Vector (0.0, 0.0, 0.0)
print(obj.Placement.Rotation)
# Rotation (0.0, 0.0, 0.0, 1.0)

print(obj.Placement.Rotation.Angle)
# 0.0
print(obj.Placement.Rotation.Axis)
# Vector (0.0, 0.0, 1.0)
print(obj.Placement.Rotation.Q)
# (0.0, 0.0, 0.0, 1.0)

Move the base point of the object, then rotate the object 45 degrees around the X axis.

import math

obj.Placement.Base = App.Vector(5, 3, 1)
obj.Placement.Rotation.Axis = App.Vector(1, 0, 0)
obj.Placement.Rotation.Angle = math.radians(45)

print(obj.Placement)
# Placement [Pos=(5,3,1), Yaw-Pitch-Roll=(0,0,45)]
print(obj.Placement.Rotation.Q)
# (0.3826834323650898, 0.0, 0.0, 0.9238795325112867)
print(obj.Placement.Matrix)
# Matrix ((1,0,0,5),(0,0.707107,-0.707107,3),(0,0.707107,0.707107,1),(0,0,0,1))