Std: Zastąp przez łącze

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Revision as of 17:44, 23 May 2023 by Kaktus (talk | contribs) (Created page with "{{GuiCommand/pl |Name=Std LinkReplace |Name/pl=Std: Zastąp przez łącze |MenuLocation=brak |Workbenches=wszystkie |Version=0.19 |SeeAlso=Utwórz łącze, Utwórz łącze względne, Usuń powiązanie }}")

Std: Zastąp przez łącze

Lokalizacja w menu
brak
Środowisko pracy
wszystkie
Domyślny skrót
brak
Wprowadzono w wersji
0.19
Zobacz także
Utwórz łącze, Utwórz łącze względne, Usuń powiązanie

Description

Std LinkReplace replaces an object that is inside another for an App Link version of the former.

This operation acts on the "children" of a "parent" object as seen in the tree view. For example, given two objects (A and B) that participate in a Part Boolean operation, say, C = A + B, the A object can be replaced by a Link, so that C = A_link + B.

This operation can be done to replace nested objects that are in a complex assembly for a Link, which may be more efficient if that nested object is used many times in different sub-assemblies. The inverse operation is Std LinkUnlink. To create a generic Link see Std LinkMake.

Usage

  1. Make sure you have one object that is inside another one. For example, consider that a Part Fuse was used with two previously created objects, a Part Sphere and a Part Cylinder.
  2. Select the Sphere in the tree view.
  3. Press Replace with link.

The original Sphere must now be outside the Part Fuse, and inside there must be a Link instead (a small overlay arrow is shown in the icon).

An object inside another one is replaced by a Link; the Link is now inside, and the real object is placed outside.

This can also be done with objects contained inside Std Parts and Std Groups.

An object inside a container is replaced by a Link; the Link is now inside, and the real object is placed outside.

Properties

This command creates a new App Link; its properties are described in Std LinkMake.