PartDesign AdditiveCylinder/pl: Difference between revisions

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(Created page with "{{GuiCommand/pl |Name=PartDesign AdditiveCylinder |Name/pl=Projekt Części: Addytywny walec |MenuLocation=Projekt Części → Utwórz cechę przez dodanie → Addytywny walec |Workbenches=Projekt Części |Version=0.17 |SeeAlso=Komponent bryła pierwotna do dodania, Subtraktywny walec }}")
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{{GuiCommand
{{GuiCommand/pl
|Name=PartDesign AdditiveCylinder
|Name=PartDesign AdditiveCylinder
|Name/pl=Projekt Części: Addytywny walec
|MenuLocation=Part Design → Create an additive primitive → Additive Cylinder
|MenuLocation=Projekt Części → Utwórz cechę przez dodanie → Addytywny walec
|Workbenches=[[PartDesign_Workbench|PartDesign]]
|Workbenches=[[PartDesign_Workbench/pl|Projekt Części]]
|Version=0.17
|Version=0.17
|SeeAlso=[[PartDesign_CompPrimitiveAdditive|PartDesign CompPrimitiveAdditive]], [[PartDesign_SubtractiveCylinder|PartDesign SubtractiveCylinder]]
|SeeAlso=[[PartDesign_CompPrimitiveAdditive/pl|Komponent bryła pierwotna do dodania]], [[PartDesign_SubtractiveCylinder/pl|Subtraktywny walec]]
}}
}}


==Description==
<span id="Description"></span>
==Opis==


Inserts a primitive cylinder in the active Body as the first feature, or fuses it to the existing feature(s).
Inserts a primitive cylinder in the active Body as the first feature, or fuses it to the existing feature(s).

Revision as of 05:46, 17 June 2023

Projekt Części: Addytywny walec

Lokalizacja w menu
Projekt Części → Utwórz cechę przez dodanie → Addytywny walec
Środowisko pracy
Projekt Części
Domyślny skrót
brak
Wprowadzono w wersji
0.17
Zobacz także
Komponent bryła pierwotna do dodania, Subtraktywny walec

Opis

Inserts a primitive cylinder in the active Body as the first feature, or fuses it to the existing feature(s).

Usage

  1. Press the Additive Cylinder button. Note: the Additive Cylinder is part of an icon menu labelled Create an additive primitive. After launching FreeCAD, the Additive Box is the one displayed in the toolbar. To get to the Cylinder button, click on the down arrow besides the visible icon and select Additive cylinder in the menu.
  2. Set the Primitive parameters and Attachment.
  3. Click OK.
  4. A Cylinder feature appears under the active Body.

Options

It is possible to create skewed cylinders by specifying angles in respect to the normal vector of the chosen attachment. introduced in version 0.20

The Cylinder can be edited after its creation in two ways:

  • Double-clicking it in the Model tree, or by right-clicking and selecting Edit primitive in the contextual menu; this brings up the Primitive parameters.
  • Via the Property editor.

Properties

  • DANEAttachment: defines the attachment mode as well as the Attachment Offset. See Part EditAttachment.
  • DANELabel: label given to the Cylinder object. Change to suit your needs.
  • DANERadius: the radius value of the cylinder.
  • DANEAngle: angle of rotation of the cross section (360 degrees forms a full cylinder).
  • DANEHeight: the height of the cylinder along its axis.
  • DANEFirst Angle: angle in first direction. introduced in version 0.20
  • DANESecond Angle: angle in second direction. introduced in version 0.20