Arch Component/pl: Difference between revisions

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(Created page with "Obiekt komponentu architektury jest również bazą współdzieloną przez wszystkie inne obiekty architektury ''({{Button|16px ścina}}, {{Button|16px konstrukcja}}, itp.)'' Dlatego też niektóre z jego właściwości i zachowań są wspólne dla wszystkich obiektów architektury (z wyjątkiem narzędzi, które nie tworzą obiektów bryłowych, takich jak {{Button|Image:Arch S...")
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==Wspólne właściwości komponentu Architektury==
==Wspólne właściwości komponentu Architektury==


The Arch component object is also a base shared by all other Arch objects ({{KEY|[[Image:Arch_Wall.svg|16px]] [[Arch_Wall|Arch Wall]]}}, {{KEY|[[Image:Arch_Structure.svg|16px]] [[Arch_Structure|Arch Structure]]}}, etc). Therefore some of its properties and behaviours are common to all Arch objects (except tools that don't produce solid objects, like {{Button|[[Image:Arch SectionPlane.svg|16px]] [[Arch_SectionPlane|Arch Section Plane]]}} or {{Button|[[Image:Arch Axis.svg|16px]] [[Arch_Axis|Arch Axis]]}}):
Obiekt komponentu architektury jest również bazą współdzieloną przez wszystkie inne obiekty architektury ''({{Button|[[Image:Arch_Wall.svg|16px]] [[Arch_Wall/pl|ścina]]}}, {{Button|[[Image:Arch_Structure.svg|16px]] [[Arch_Structure/pl|konstrukcja]]}}, itp.)'' Dlatego też niektóre z jego właściwości i zachowań wspólne dla wszystkich obiektów architektury (z wyjątkiem narzędzi, które nie tworzą obiektów bryłowych, takich jak {{Button|[[Image:Arch SectionPlane.svg|16px]] [[Arch_SectionPlane/pl|Płaszczyzna przekroju]]}} lub {{Button|[[Image:Arch Axis.svg|16px]] [[Arch_Axis/pl|Osie]]}}):


* '''Base shape''': Arch Components are always based on a [[Part_Workbench|Shape]]-based base object. Some types of Arch objects will just use the Base shape as is, others (for example ({{KEY|[[Image:Arch_Wall.svg|16px]] [[Arch_Wall|Arch Wall]]}}) will do some additional operations on it, such as an extrusion. For some types, having a base object is not mandatory ({{KEY|[[Image:Arch_Structure.svg|16px]] [[Arch_Structure|Arch Structure]]}})
* '''Base shape''': Arch Components are always based on a [[Part_Workbench|Shape]]-based base object. Some types of Arch objects will just use the Base shape as is, others (for example ({{KEY|[[Image:Arch_Wall.svg|16px]] [[Arch_Wall|Arch Wall]]}}) will do some additional operations on it, such as an extrusion. For some types, having a base object is not mandatory ({{KEY|[[Image:Arch_Structure.svg|16px]] [[Arch_Structure|Arch Structure]]}})

Revision as of 07:53, 6 May 2024

Architektura: Komponent‎‏‎

Lokalizacja w menu
Architektura → Narzędzia → Komponent‎‏‎
Środowisko pracy
Architektura
Domyślny skrót
C M
Wprowadzono w wersji
-
Zobacz także
brak

Opis

Tworzy nieparametryczny komponent Architektury z dowolnego obiektu opartego na Części. Daje to obiektowi opartemu na części te same atrybuty i właściwości co innym obiektom Architektury i pozwala określić, w jaki sposób powinien być eksportowany do IFC poprzez ustawienie jego właściwości Rola.

Użycie

  1. Wybierz obiekt oparty na Części.
  2. Wywołaj narzędzie przy użyciu kilku metod:
    • Naciśnij przycisk na pasku narzędzi.
    • Użyj skrótu klawiaturowego C M.
    • Użyj opcji z menu Architektura → Narzędzia → Komponent.

Wspólne właściwości komponentu Architektury

Obiekt komponentu architektury jest również bazą współdzieloną przez wszystkie inne obiekty architektury ( ścina, konstrukcja, itp.) Dlatego też niektóre z jego właściwości i zachowań są wspólne dla wszystkich obiektów architektury (z wyjątkiem narzędzi, które nie tworzą obiektów bryłowych, takich jak Płaszczyzna przekroju lub Osie):

  • Base shape: Arch Components are always based on a Shape-based base object. Some types of Arch objects will just use the Base shape as is, others (for example ( Arch Wall) will do some additional operations on it, such as an extrusion. For some types, having a base object is not mandatory ( Arch Structure)
  • Additions: Arch Components have an addition property, that can hold reference to any number of other Shape-based objects. The shape of these additions will be united with the base shape of the component, to produce the final shape.
  • Subtractions: Arch Components have an subtraction property, that can hold reference to any number of other Shape-based objects. The shape of these objects will be subtracted from the base shape of the component, to produce the final shape.
  • The Placement of the Arch Component is applied after the additions and subtractions are done, so these are performed against the base object at its base location. Then the result is moved to the location of the Placement.
  • Objects can be added or removed to/from a Component's Additions and Subtractions lists by selecting both the object and the component, and using the Arch Add or Arch Remove commands, or from the task panel by double-clicking the Component in the Tree view. The task panel also allows to check which object is currently part of these lists.
  • Role: Each Arch Component, besides the function defined by its type (wall, window, etc), also has a Role property, that can define further which kind of function it performs. For example, an Arch Structure can have a beam or column role. Generic Arch Components (as produced by this command) can have any role available in the whole Arch workbench. The role is what is used to define the type of IFC object to export to when exporting to IFC.
  • Clone Of: Any Arch Component can be a clone of another Arch Component of the same type (a Wall can only be a clone of another Wall, etc.). The only exception is the generic Arch Component (as produced by this command), that can be clone of any other type (Wall, structure, window, etc). This allows to use a generic Arch Component to override the type of another one.
  • Description: All Arch Components have a Description field, that can contain any text. This is used when exporting to IFC.
  • Tag: The Tag property is another text field, which can be used to give an additional custom identity to objects.
  • Material: All Arch Components have a Material slot, that can contain either a Material or a MultiMaterial (not all Arch object type support the use of MultiMaterials). The DiffuseColor and Transparency properties of the attached material will define the Shape color and transparency of the Arch component. The material will be imported and exported to IFC, OBJ and DAE.
  • Move with Host: When a component is embedded inside another (for example a window inside a wall), setting this property to True will make the object move and rotate together when its host object is moved or rotated using Draft Move or Draft Rotate.
  • Hi Res: Arch Components can use the shape of another object as a higher-resolution version of themselves. For this, both the Hi Res property and the Hi Res display mode must be set. This allows, for example, to make a simple wall, and then model every brick that composes the wall, for example with Part Box. Then, use a compound of those bricks as a high-resolution version of the wall. The shape of the wall is not modified by adding a Hi-Res object. Only its representation in the 3D view will change by adopting the representation of the high-resolution version instead of its own.