Draft Snap Special/de: Difference between revisions

From FreeCAD Documentation
(Created page with "== Anwendung ==")
(Created page with "{{Docnav/de |Überschneidung |Abmessungen |Entwurf Fang |IconL=Snap_Intersection.svg |IconC=Workbench_Draft...")
Line 41: Line 41:
* Any point defined in the {{incode|SnapPoints}} attribute of an object, if it exists. The vectors defined in the {{incode|SnapPoints}} attribute (a {{incode|VectorList}} property) are transformed together with the object placement before snapping.
* Any point defined in the {{incode|SnapPoints}} attribute of an object, if it exists. The vectors defined in the {{incode|SnapPoints}} attribute (a {{incode|VectorList}} property) are transformed together with the object placement before snapping.


{{Docnav
{{Docnav/de
|[[Draft Intersection|Intersection]]
|[[Draft Intersection/de|Überschneidung]]
|[[Draft Dimensions|Dimensions]]
|[[Draft Dimensions/de|Abmessungen]]
|[[Draft_Snap|Draft Snap]]
|[[Draft_Snap/de|Entwurf Fang]]
|IconL=Snap_Intersection.svg
|IconL=Snap_Intersection.svg
|IconC=Workbench_Draft.svg
|IconC=Workbench_Draft.svg

Revision as of 14:20, 1 September 2020

File:Snap Special.svg Draft Special

Menüeintrag
Entwurf→ Fang → Spezial
Arbeitsbereich
Draft, Arch
Standardtastenkürzel
Keiner
Eingeführt in Version
0.17
Siehe auch
Fang, Fang Umschalten

Beschreibung

Diese Methode fängt an den speziellen Lagepunkten, die durch ein bestimmtes Objekt definiert sind, wie z.B. ein Arch Mauer.

File:Draft Snap Special.png

Snapping the second point of a line to the special point of an Arch Wall, which is the vertex of its base wire

Anwendung

  1. Make sure File:Snap Lock.svg Draft ToggleSnap and File:Snap Special.svg Snap Special are turned on.
  2. Choose a Draft tool to draw a shape.
  3. Move the cursor over a special object, such as an Arch Wall.
  4. A small white circle will indicate the special point to which your new point will be attached.
  5. Click to attach your new point.

Notes

The special points that serve as snapping points depend entirely on the object; these could be:

  • Vertices of base lines of Arch Walls.
  • Base points of Arch Structures.
  • SnapPoints of Arch Equipment.
  • Any point defined in the SnapPoints attribute of an object, if it exists. The vectors defined in the SnapPoints attribute (a VectorList property) are transformed together with the object placement before snapping.