Std ToggleClipPlane: Difference between revisions

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m (add title to link "Clipping Plane Always Shows Model as a Shell?")
(Task panel has become a dialog box.)
 
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<languages/>
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<!--T:26-->
{{Docnav
|[[Std_AxisCross|AxisCross]]
|[[Part_SectionCut|Part SectionCut]]
|[[Std_View_Menu|Std View Menu]]
|IconL=Std_AxisCross.svg
|IconR=Part_SectionCut.svg
|IconC=Freecad.svg
}}


<!--T:2-->
<!--T:2-->
{{GuiCommand
{{GuiCommand
|Name=Std ClippingPlane
|Name=Std ToggleClipPlane
|MenuLocation=[[Std View Menu|View]] → Clipping plane‏‎
|MenuLocation=View → Clipping plane
|Workbenches=All
|Workbenches=All
|SeeAlso=[[Part_SectionCut|Part SectionCut]]
|Shortcut=
|SeeAlso=
}}
}}

==Description== <!--T:22-->


<!--T:3-->
<!--T:3-->
The '''Std ToggleClipPlane''' command temporarily hides objects and parts of objects on one side of up to three virtual planes in the active [[3D_view|3D view]].
A '''clipping plane''' is a plane that divides the object space in two half spaces. All object parts in one half space are visible, parts in the other half space are invisible. The objects look like sliced and interiour details become visible. The clipping plane is activated by the {{MenuCommand|View → Clipping plane}}.


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====Show non hollow solid==== <!--T:4-->
[[Image:Std_ToggleClipPlane_example.png]]
By default solids cut with Clipping Plane are shown as hollow.
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To show non hollow solids a workarounds could be used. Change the lighting of the solids from Two Side to One Side. Then the inner part of the solid will be dark and not look hollow. To do this change property {{MenuCommand|View → Base → Lightning}} to One side for parts you want to show as non hollow.
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{{Caption|A clipped hollow object}}


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<!--T:13-->
[[Image:Std_ToggleClipPlane_Dialog.png]]
Another possibility would be to leave the Lightning Two Sided and change the color of the inner solid by activating {{MenuCommand|Edit → Preferences → Display → Enable backlight color}}. But with this the shading effect will be still there.
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See Forum Thread [http://forum.freecadweb.org/viewtopic.php?f=3&t=4371&start=20#p94850 Clipping Plane Always Shows Model as a Shell?]
<!--T:28-->
{{Caption|The Clipping dialog box}}


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==Usage== <!--T:23-->
ToDoFreeCAD 0.13 version and latest


===Set a standard plane=== <!--T:6-->
<!--T:24-->
# Select the {{MenuCommand|View → [[Image:Std_ToggleClipPlane.svg|16px]] Clipping plane}} option from the menu.
# In the Clipping dialog box do one of the following:
#* Check one or more of the {{CheckBox|TRUE|Clipping X}} to {{CheckBox|TRUE|Clipping Z}} checkboxes.
#** Optionally change the offset distance(s).
#** Optionally press the {{Button|Flip}} button(s) to change the side of the clipping plane objects are hidden on.
#* Check the {{CheckBox|TRUE|Clipping custom direction}} checkbox.
#** Optionally change the offset distance.
#** Do one of the following:
#*** Press the {{Button|View}} button to use the direction of the current view.
#*** Check the {{CheckBox|TRUE|Adjust to view direction}} checkbox for a direction that dynamically adepts to view changes.
#*** Specify the direction by entering the X, Y and Z coordinates of a normal vector.
# Optionally change the view to inspect the model.
# Press the {{Button|Close}} button to close the task panel and finish the command.


<!--T:7-->
==Notes== <!--T:29-->
[[Image:ClippingPlane1_it.png]]


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<!--T:30-->
* To clearly distinguish the interior of partially clipped objects change their {{PropertyView|Lighting}} property to 'One side'. The color of the interior side of their faces will then depend on the backlight settings: {{MenuCommand|Edit → Preferences... → Display → 3D View → Backlight color - Intensity}}. See [[Preferences_Editor#3D_View|Preferences Editor]].
{{Caption|Planes}}


====Option==== <!--T:8-->
* Offset: Offset
* Flip: reverses the view direction


===Set a definite plane=== <!--T:15-->
<!--T:31-->
{{Docnav

|[[Std_AxisCross|AxisCross]]
<!--T:9-->
|[[Part_SectionCut|Part SectionCut]]
[[Image:ClippingPlane2_it.png]]
|[[Std_View_Menu|Std View Menu]]
{{Caption|Personalized plane}}
|IconL=Std_AxisCross.svg

|IconR=Part_SectionCut.svg
<!--T:10-->
|IconC=Freecad.svg
{{Note|Obsolete Version|
}}
[[Image:PianoTaglio1.png|512px]]
{{Caption|Selection of the object}}

<!--T:16-->
[[Image:PianoTaglio2.png|512px]]
{{Caption|Change the direction of the plane}}

<!--T:17-->
[[Image:PianoTaglio3.png|512px]]
{{Caption|Scale the plane}}

<!--T:18-->
[[Image:PianoTaglio4.png|512px]]
{{Caption|Move the plane}}

<!--T:19-->
[[Image:PianoTaglio5.png|512px]]
{{Caption|Move the plane from the object}}

<!--T:20-->
[[Image:PianoTaglio6.png]]}}
{{Caption|Position of the object in the property editor}}


<!--T:21-->
{{Std Base}}
{{Userdocnavi}}
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{{Std_Base_navi{{#translation:}}}}
{{clear}}
{{Userdocnavi{{#translation:}}}}

Latest revision as of 10:47, 8 June 2023

Std ToggleClipPlane

Menu location
View → Clipping plane
Workbenches
All
Default shortcut
None
Introduced in version
-
See also
Part SectionCut

Description

The Std ToggleClipPlane command temporarily hides objects and parts of objects on one side of up to three virtual planes in the active 3D view.

A clipped hollow object

The Clipping dialog box

Usage

  1. Select the View → Clipping plane option from the menu.
  2. In the Clipping dialog box do one of the following:
    • Check one or more of the Clipping X to Clipping Z checkboxes.
      • Optionally change the offset distance(s).
      • Optionally press the Flip button(s) to change the side of the clipping plane objects are hidden on.
    • Check the Clipping custom direction checkbox.
      • Optionally change the offset distance.
      • Do one of the following:
        • Press the View button to use the direction of the current view.
        • Check the Adjust to view direction checkbox for a direction that dynamically adepts to view changes.
        • Specify the direction by entering the X, Y and Z coordinates of a normal vector.
  3. Optionally change the view to inspect the model.
  4. Press the Close button to close the task panel and finish the command.

Notes

  • To clearly distinguish the interior of partially clipped objects change their ViewLighting property to 'One side'. The color of the interior side of their faces will then depend on the backlight settings: Edit → Preferences... → Display → 3D View → Backlight color - Intensity. See Preferences Editor.