Std TextureMapping: Difference between revisions

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{{Docnav
{{Docnav
|[[Part_SectionCut|Part SectionCut]]
|[[Std_ToggleClipPlane|Std ToggleClipPlane]]
|[[Std_ToggleVisibility|Std ToggleVisibility]]
|[[Std_ToggleVisibility|ToggleVisibility]]
|[[Std_View_Menu|Std View Menu]]
|[[Std_View_Menu|Std View Menu]]
|IconL=Std_ToggleClipPlane.svg
|IconL=Part_SectionCut.svg
|IconR=Std_ToggleVisibility.svg
|IconR=Std_ToggleVisibility.svg
|IconC=Freecad.svg
|IconC=Freecad.svg
}}
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<!--T:2-->
{{GuiCommand
{{GuiCommand
|Name=Std OrthographicCamera
|Name=Std TextureMapping
|MenuLocation=View → Orthographic view
|MenuLocation=View → Texture Mapping...
|Workbenches=All
|Workbenches=All
|Shortcut={{KEY|V}} {{KEY|O}}
|SeeAlso=[[Std_PerspectiveCamera|Std PerspectiveCamera]]
}}
}}


==Description==
==Description== <!--T:3-->


<!--T:4-->
The '''Std Undo''' command undoes the last action.
The '''Std TextureMapping''' command temporarily maps a texture onto all objects in a [[3D_view|3D view]].


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==Usage==
[[Image:Std_TextureMapping_example.png]]
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<!--T:5-->
{{Caption|Two objects mapped with a 120 by 120 pixel image of a checker pattern}}


==Usage== <!--T:6-->
# There are several ways to invoke the command:
#* Press the {{Button|[[Image:Std_Undo.svg|16px]] [[Std_Undo|Std Undo]]}} button.
#* Select the {{MenuCommand|View → [[Image:Std_Undo.svg|16px]] Undo}} option from the menu.
#* Use the keyboard shortcut: {{KEY|V}} then {{KEY|O}}.


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==Options==
# Select the {{MenuCommand|View → [[Image:Std_TextureMapping.svg|16px]] Texture Mapping...}} option from the menu.
# In the Texture task panel optionally check the {{CheckBox|TRUE|Environment}} checkbox.
# Press the {{Button|...}} button.
# Select an image file in the dialog box.
# Press the {{Button|Close}} button to close the task panel and finish the command.


* Press {{KEY|Esc}} or the {{Button|Cancel}} button to abort the command.

==Notes==

* Todo.

==Preferences==

* Todo.

==Properties==

* Todo.

==Scripting==

* Todo.


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{{Docnav
{{Docnav
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|[[Std_ViewCreate|Std ViewCreate]]
|[[Std_ToggleVisibility|ToggleVisibility]]
|[[Std_PerspectiveCamera|Std PerspectiveCamera]]
|[[Std_View_Menu|Std View Menu]]
|[[Std_View_Menu|Std View Menu]]
|IconL=Std_ViewCreate.svg
|IconL=Part_SectionCut.svg
|IconR=Std_PerspectiveCamera.svg
|IconR=Std_ToggleVisibility.svg
|IconC=Freecad.svg
|IconC=Freecad.svg
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Latest revision as of 18:44, 14 March 2022

Std TextureMapping

Menu location
View → Texture Mapping...
Workbenches
All
Default shortcut
None
Introduced in version
-
See also
None

Description

The Std TextureMapping command temporarily maps a texture onto all objects in a 3D view.

Two objects mapped with a 120 by 120 pixel image of a checker pattern

Usage

  1. Select the View → Texture Mapping... option from the menu.
  2. In the Texture task panel optionally check the Environment checkbox.
  3. Press the ... button.
  4. Select an image file in the dialog box.
  5. Press the Close button to close the task panel and finish the command.