Std TextureMapping: Difference between revisions

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|[[Std_ToggleVisibility|Std ToggleVisibility]]
|[[Std_ToggleVisibility|Std ToggleVisibility]]
|[[Std_View_Menu|Std View Menu]]
|[[Std_View_Menu|Std View Menu]]
|IconL=Std_ToggleClipPlane.svg
|IconL=
|IconR=Std_ToggleVisibility.svg
|IconR=
|IconC=Freecad.svg
|IconC=Freecad.svg
}}
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<!--Empty=1 to suppress icon-->
{{GuiCommand
{{GuiCommand
|Name=Std OrthographicCamera
|Name=Std TextureMapping
|Empty=1
|MenuLocation=View → Orthographic view
|MenuLocation=View → Texture Mapping...
|Workbenches=All
|Workbenches=All
|Shortcut={{KEY|V}} {{KEY|O}}
|SeeAlso=[[Std_PerspectiveCamera|Std PerspectiveCamera]]
}}
}}


==Description==
==Description==


The '''Std Undo''' command undoes the last action.
The '''Std TextureMapping''' command temporarily maps a texture onto all objects in a 3D view.

</translate>
[[Image:Std_TextureMapping_example.png]]
<translate>
{{Caption|An object mapped with a 120 by 120 pixel image}}


==Usage==
==Usage==


# Select the {{MenuCommand|View → Texture Mapping...}} option from the menu.
# There are several ways to invoke the command:
#* Press the {{Button|[[Image:Std_Undo.svg|16px]] [[Std_Undo|Std Undo]]}} button.
# In the Texture task panel press the {{Button|...}} button.
# Select an image file in the dialog box.
#* Select the {{MenuCommand|View → [[Image:Std_Undo.svg|16px]] Undo}} option from the menu.
# Optionally check the {{CheckBox|TRUE|Environment}} checkbox.
#* Use the keyboard shortcut: {{KEY|V}} then {{KEY|O}}.

==Options==

* Press {{KEY|Esc}} or the {{Button|Cancel}} button to abort the command.

==Notes==

* Todo.

==Preferences==

* Todo.

==Properties==

* Todo.

==Scripting==

* Todo.


{{Docnav
{{Docnav
|[[Std_ViewCreate|Std ViewCreate]]
|[[Std_ToggleClipPlane|Std ToggleClipPlane]]
|[[Std_PerspectiveCamera|Std PerspectiveCamera]]
|[[Std_ToggleVisibility|Std ToggleVisibility]]
|[[Std_View_Menu|Std View Menu]]
|[[Std_View_Menu|Std View Menu]]
|IconL=Std_ViewCreate.svg
|IconL=
|IconR=Std_PerspectiveCamera.svg
|IconR=
|IconC=Freecad.svg
|IconC=Freecad.svg
}}
}}

Revision as of 17:19, 3 April 2020

This documentation is a work in progress. Please don't mark it as translatable since it will change in the next hours and days.


Std TextureMapping

Menu location
View → Texture Mapping...
Workbenches
All
Default shortcut
None
Introduced in version
-
See also
None

Description

The Std TextureMapping command temporarily maps a texture onto all objects in a 3D view.

An object mapped with a 120 by 120 pixel image

Usage

  1. Select the View → Texture Mapping... option from the menu.
  2. In the Texture task panel press the ... button.
  3. Select an image file in the dialog box.
  4. Optionally check the Environment checkbox.