Part Offset/de: Difference between revisions

From FreeCAD Documentation
(Updating to match new version of source page)
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|[[Part_Offset2D|2D Offset]]
|[[Part_Offset2D|2D Offset]]
|[[Part_Module|Part]]
|[[Part_Module|Part]]
|IconL=Part_CompOffsetTools.svg
|IconL=Part_CompOffsetTools.png
|IconC=Workbench_Part.svg
|IconC=Workbench_Part.svg
|IconR=Part_Offset2D.svg
|IconR=Part_Offset2D.svg
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# Option ː Intersection ː Allows offsets pointing inwards to "overflood" the gap by intersecting the resulting shape until opposite faces are reached.
# Option ː Intersection ː Allows offsets pointing inwards to "overflood" the gap by intersecting the resulting shape until opposite faces are reached.
# Option ː Self Intersection ː ( todo )
# Option ː Self Intersection ː ( todo )
# Option ː Fill Offset ː When the shape was 2 dimensional , the gap inbetween the 2 shapes gets filled. The fill is now a solid, hence the source shape is not a solid . Thus boolean operations may lead to strange results. ( see exapmple ) .
# Option ː Fill Offset ː When the shape was 2 dimensional , the gap inbetween the 2 shapes gets filled. The fill is now a solid, hence the source shape is not a solid . Thus boolean operations may lead to strange results. (see example below) .






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[[Image:PartOffset0.png|400x200px]] → [[Image:PartOffset1.png|400x200px]]
[[Image:PartOffset0.png|400x200px]] → [[Image:PartOffset1.png|400x200px]]
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Same object with sharp ( intersection ) corners.
Same object with sharp ( intersection ) corners.


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[[Image:PartOffset3.png|400x200px]]
[[Image:PartOffset3.png|400x200px]]
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Same object with thick distance overfilling the front left gap and allowed intersections.
Same object with thick distance overfilling the front left gap and allowed intersections.


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[[Image:PartOffset2.png|400x200px]]
[[Image:PartOffset2.png|400x200px]]
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Arbitrary shape ( draft poly as wire ) with a 3D Offset ( ignores MODE param )
Arbitrary shape ( draft poly as wire ) with a 3D Offset ( ignores MODE param )


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[[Image:PartOffset4.png|400x200px]]
[[Image:PartOffset4.png|400x200px]]
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same shape with a 3D Offset as SKIN and ''filled'' offset
same shape with a 3D Offset as SKIN and ''filled'' offset


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[[Image:PartOffset5.png|400x200px]]
[[Image:PartOffset5.png|400x200px]]
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''filled'' offset with 2 Cylinders creating boolean cuts. Cylinder A goes through the FILL whilst Cylinder B only goes thru the FILL and NOT through the source 2D shape.
''filled'' offset with 2 Cylinders creating boolean cuts. Cylinder A goes through the FILL whilst Cylinder B only goes thru the FILL and NOT through the source 2D shape.
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[[Image:PartOffset6.png|400x200px]]
[[Image:PartOffset6.png|400x200px]]
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|[[Part_Offset2D|2D Offset]]
|[[Part_Offset2D|2D Offset]]
|[[Part_Module|Part]]
|[[Part_Module|Part]]
|IconL=Part_CompOffsetTools.svg
|IconL=Part_CompOffsetTools.png
|IconC=Workbench_Part.svg
|IconC=Workbench_Part.svg
|IconR=Part_Offset2D.svg
|IconR=Part_Offset2D.svg
}}
}}


{{Part Tools navi}}
{{Part Tools navi{{#translation:}}}}
{{Userdocnavi{{#translation:}}}}

{{Userdocnavi}}

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Revision as of 01:37, 26 February 2020

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Part Offset

Menüeintrag
Part → 3D Offset
Arbeitsbereich
Part, Complete
Standardtastenkürzel
Keiner
Eingeführt in Version
-
Siehe auch
Thickness, Part 2D Offset

Beschreibung

Mit diesem Werkzeug wird eine verkleinerte oder vergrößerte Kopie eines Körpers hergestellt. Das Bildungsgesetz dazu ist: Die Oberflächen des Körpers werden zu sich selbst parallel versetzt. Beim Verkleinern entstehen neue verkleinerte Oberflächen, und die Kopie hat die gleiche Form wie das Original. Beim Vergrößern geschieht Gleiches nur bei stetiger Oberflächenform (Kugel, Torus u.ä.). Sind am Original Kanten und Ecken vorhanden (Würfel, Zylinder u.ä.), so entstehen von diesen ausgehend zylindrische bzw. kugelige Oberflächenteile an der Kopie. Die vergrößerten Körper sind gleichsam rundum abgerundet.

Usage

Select the Object you want to create the offset from.

  1. Press the 3D Offset button. and adjust distance and parameters depending on the original object and the resulting objects validity.

Beispiel

  1. Offset  : Distance to offset the faces of the shape
  2. Mode  : Mode of creation . Skin creates a new shape around the source shape. Pipe ( todo ) . RectoVerso ( todo )
  3. Join type : How the new corners are build up. Intersection gives sharp corners by linear extension of the edges. Arc and Tangent give rounded corners.
  1. Option ː Intersection ː Allows offsets pointing inwards to "overflood" the gap by intersecting the resulting shape until opposite faces are reached.
  2. Option ː Self Intersection ː ( todo )
  3. Option ː Fill Offset ː When the shape was 2 dimensional , the gap inbetween the 2 shapes gets filled. The fill is now a solid, hence the source shape is not a solid . Thus boolean operations may lead to strange results. (see example below) .


Object with small offset and rounded ( arc ) corners.


Same object with sharp ( intersection ) corners.

Same object with thick distance overfilling the front left gap and allowed intersections.

Arbitrary shape ( draft poly as wire ) with a 3D Offset ( ignores MODE param )

same shape with a 3D Offset as SKIN and filled offset

filled offset with 2 Cylinders creating boolean cuts. Cylinder A goes through the FILL whilst Cylinder B only goes thru the FILL and NOT through the source 2D shape.