Part Module: Difference between revisions
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* [[Image:Part_Box.svg|32px]] [[Part_Box|Box]]: Draws a box by specifying its dimensions |
* [[Image:Part_Box.svg|32px]] [[Part_Box|Box]]: Draws a box by specifying its dimensions |
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* [[Image:Part_Cylinder.svg|32px]] [[Part_Cylinder|Cylinder]]: Draws a cylinder by specifying its dimensions |
* [[Image:Part_Cylinder.svg|32px]] [[Part_Cylinder|Cylinder]]: Draws a cylinder by specifying its dimensions |
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* [[Image:Part_Sphere.svg|32px]] [[Part_Sphere|Sphere]]: Draws a sphere by specifying its dimensions |
* [[Image:Part_Sphere.svg|32px]] [[Part_Sphere|Sphere]]: Draws a sphere by specifying its dimensions |
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* [[Image:Part_Cone.svg|32px]] [[Part_Cone|Cone]]: Draws a cone by specifying its dimensions |
* [[Image:Part_Cone.svg|32px]] [[Part_Cone|Cone]]: Draws a cone by specifying its dimensions |
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* [[Image:Part_Torus.svg|32px]] [[Part_Torus|Torus]]: Draws a torus (ring) by specifying its dimensions |
* [[Image:Part_Torus.svg|32px]] [[Part_Torus|Torus]]: Draws a torus (ring) by specifying its dimensions |
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* [[File:Part_Tube.svg|32px]] [[Part_Tube|Tube]]: draws a tube by specifying its internal radius and external radius. {{Version|0.19}} |
* [[File:Part_Tube.svg|32px]] [[Part_Tube|Tube]]: draws a tube by specifying its internal radius and external radius. {{Version|0.19}} |
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* [[Image:Part_Primitives.svg|32px]] [[Part_Primitives|Primitives]]: A tool to add any of the defined geometric primitives. |
* [[Image:Part_Primitives.svg|32px]] [[Part_Primitives|Primitives]]: A tool to add any of the defined geometric primitives. |
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**[[Image:Part_Plane.svg|32px]] [[Part_Plane|Plane]]: inserts a simple parametric plane 10 x 10 mm, with the parameters of position, length, and width. |
**[[Image:Part_Plane.svg|32px]] [[Part_Plane|Plane]]: inserts a simple parametric plane 10 x 10 mm, with the parameters of position, length, and width. |
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**[[Image:Part_Line.svg|32px]] [[Part_Line|Line]] (Edge): creates a simple line segment delimited by two vertices. |
**[[Image:Part_Line.svg|32px]] [[Part_Line|Line]] (Edge): creates a simple line segment delimited by two vertices. |
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**[[Image:Part_RegularPolygon.svg|32px]] [[Part_RegularPolygon|Regular Polygon]]: Inserts a RegularPolygon geometric primitive in to the active document. |
**[[Image:Part_RegularPolygon.svg|32px]] [[Part_RegularPolygon|Regular Polygon]]: Inserts a RegularPolygon geometric primitive in to the active document. |
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* [[Image:Part_Builder.svg|32px]] [[Part_Builder|Builder]]: A tool to create more complex shapes from various parametric geometric primitives |
* [[Image:Part_Builder.svg|32px]] [[Part_Builder|Builder]]: A tool to create more complex shapes from various parametric geometric primitives |
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* [[Image:Part_Extrude.svg|32px]] [[Part_Extrude|Extrude]]: Extrudes planar faces of an object |
* [[Image:Part_Extrude.svg|32px]] [[Part_Extrude|Extrude]]: Extrudes planar faces of an object |
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* [[Image:Part_Revolve.svg|32px]] [[Part_Revolve|Revolve]]: Creates a solid by revolving another object (not solid) around an axis |
* [[Image:Part_Revolve.svg|32px]] [[Part_Revolve|Revolve]]: Creates a solid by revolving another object (not solid) around an axis |
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* [[Image:Part_Mirror.svg|32px]] [[Part_Mirror|Mirror]]: Mirrors the selected object on a given mirror plane |
* [[Image:Part_Mirror.svg|32px]] [[Part_Mirror|Mirror]]: Mirrors the selected object on a given mirror plane |
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* [[Image:Part_Fillet.svg|32px]] [[Part_Fillet|Fillet]]: Fillets (rounds) edges of an object |
* [[Image:Part_Fillet.svg|32px]] [[Part_Fillet|Fillet]]: Fillets (rounds) edges of an object |
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* [[Image:Part_Chamfer.svg|32px]] [[Part_Chamfer|Chamfer]]: Chamfers edges of an object |
* [[Image:Part_Chamfer.svg|32px]] [[Part_Chamfer|Chamfer]]: Chamfers edges of an object |
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* [[Image:Part_RuledSurface.svg|32px]] [[Part_RuledSurface|Ruled Surface]]: |
* [[Image:Part_RuledSurface.svg|32px]] [[Part_RuledSurface|Ruled Surface]]: |
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* [[Image:Part_Loft.svg|32px]] [[Part_Loft|Loft]]: Lofts from one profile to another |
* [[Image:Part_Loft.svg|32px]] [[Part_Loft|Loft]]: Lofts from one profile to another |
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* [[Image:Part_Sweep.svg|32px]] [[Part_Sweep|Sweep]]: Sweeps one or more profiles along a path |
* [[Image:Part_Sweep.svg|32px]] [[Part_Sweep|Sweep]]: Sweeps one or more profiles along a path |
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* [[Image:Part_Boolean.svg|32px]] [[Part_Boolean|Boolean]]: Performs boolean operations on objects |
* [[Image:Part_Boolean.svg|32px]] [[Part_Boolean|Boolean]]: Performs boolean operations on objects |
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* [[Image:Part_Cut.svg|32px]] [[Part_Cut|Cut]]: Cuts (subtracts) one object from another |
* [[Image:Part_Cut.svg|32px]] [[Part_Cut|Cut]]: Cuts (subtracts) one object from another |
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* [[Image:Part_Fuse.svg|32px]] [[Part_Fuse|Fuse]]: Fuses (unions) two objects |
* [[Image:Part_Fuse.svg|32px]] [[Part_Fuse|Fuse]]: Fuses (unions) two objects |
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* [[Image:Part_Common.svg|32px]] [[Part_Common|Common]]: Extracts the common (intersection) part of two objects |
* [[Image:Part_Common.svg|32px]] [[Part_Common|Common]]: Extracts the common (intersection) part of two objects |
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* [[Image:Part Defeaturing.svg|32px]] [[Part_Defeaturing|Defeaturing]]: |
* [[Image:Part Defeaturing.svg|32px]] [[Part_Defeaturing|Defeaturing]]: |
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* [[Image:Part_Section.svg|32px]] [[Part_Section|Section]]: Creates a section by intersecting an object with a section plane |
* [[Image:Part_Section.svg|32px]] [[Part_Section|Section]]: Creates a section by intersecting an object with a section plane |
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* [[Image:Part_CrossSections.svg|32px]] [[Part_CrossSections|Cross sections...]]: Creates one or more cross-sections through a selected shape |
* [[Image:Part_CrossSections.svg|32px]] [[Part_CrossSections|Cross sections...]]: Creates one or more cross-sections through a selected shape |
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* [[Image:Part Attachment.svg|32px]] [[Part_Attachment|Attachment]]: attachment is a utility to attach an object to another one. |
* [[Image:Part Attachment.svg|32px]] [[Part_Attachment|Attachment]]: attachment is a utility to attach an object to another one. |
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* [[Image:Part_Measure_Linear.svg|32px]] [[Part_Measure_Linear|Measure Linear]] allows you to make linear measurements. |
* [[Image:Part_Measure_Linear.svg|32px]] [[Part_Measure_Linear|Measure Linear]] allows you to make linear measurements. |
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* [[Image:Part_Measure_Angular.svg|32px]] [[Part_Measure_Angular|Measure Angular]] allows you to make angular measurements. |
* [[Image:Part_Measure_Angular.svg|32px]] [[Part_Measure_Angular|Measure Angular]] allows you to make angular measurements. |
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* [[Image:Part_Measure_Refresh.svg|32px]] [[Part_Measure_Refresh|Measure Refresh]] updates the measurements on screen. |
* [[Image:Part_Measure_Refresh.svg|32px]] [[Part_Measure_Refresh|Measure Refresh]] updates the measurements on screen. |
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* [[Image:Part_Measure_Clear_All.svg|32px]] [[Part_Measure_Clear_All|Clear All]] Clears all measurements. |
* [[Image:Part_Measure_Clear_All.svg|32px]] [[Part_Measure_Clear_All|Clear All]] Clears all measurements. |
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* [[Image:Part_Measure_Toggle_All.svg|32px]] [[Part_Measure_Toggle_All|Toggle All]] shows or hides all measurements. |
* [[Image:Part_Measure_Toggle_All.svg|32px]] [[Part_Measure_Toggle_All|Toggle All]] shows or hides all measurements. |
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* [[Image:Part_Measure_Toggle_3d.svg|32px]] [[Part_Measure_Toggle_3d|Toggle 3D]] shows or hides 3D measurements. |
* [[Image:Part_Measure_Toggle_3d.svg|32px]] [[Part_Measure_Toggle_3d|Toggle 3D]] shows or hides 3D measurements. |
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* [[Image:Part_Measure_Toggle_Delta.svg|32px]] [[Part_Measure_Toggle_Delta|Toggle Delta]] shows or hides delta measurements. |
* [[Image:Part_Measure_Toggle_Delta.svg|32px]] [[Part_Measure_Toggle_Delta|Toggle Delta]] shows or hides delta measurements. |
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* [[File:Part_Import.svg|32px]] [[Part_Import|Import]]: This tool allows you to add a file *.IGES, *.STEP, *.BREP to the current document. |
* [[File:Part_Import.svg|32px]] [[Part_Import|Import]]: This tool allows you to add a file *.IGES, *.STEP, *.BREP to the current document. |
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* [[File:Part_Export.svg|32px]] [[Part_Export|Export]]: This tool allows you to export a part object in a *.IGES, *.STEP, *.BREP file. |
* [[File:Part_Export.svg|32px]] [[Part_Export|Export]]: This tool allows you to export a part object in a *.IGES, *.STEP, *.BREP file. |
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* [[File:Part_BoxSelection.svg|32px]] [[Part_BoxSelection|BoxSelection]]: add to the selection the faces of the shapes that are touches by the rectangular selection. |
* [[File:Part_BoxSelection.svg|32px]] [[Part_BoxSelection|BoxSelection]]: add to the selection the faces of the shapes that are touches by the rectangular selection. |
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* [[File:Part_ShapeFromMesh.svg|32px]] [[Part_ShapeFromMesh|Shape from Mesh]]: Creates a shape object from a mesh object. |
* [[File:Part_ShapeFromMesh.svg|32px]] [[Part_ShapeFromMesh|Shape from Mesh]]: Creates a shape object from a mesh object. |
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* [[File:Part_PointsFromMesh.svg|32px]] [[Part_PointsFromMesh|Points from mesh]]: creates a shape object made of points from the mesh. {{Version|0.19}} |
* [[File:Part_PointsFromMesh.svg|32px]] [[Part_PointsFromMesh|Points from mesh]]: creates a shape object made of points from the mesh. {{Version|0.19}} |
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* [[File:Part_MakeSolid.svg|32px]] [[Part_MakeSolid|Convert to solid]]: Converts a shape object to a solid object. |
* [[File:Part_MakeSolid.svg|32px]] [[Part_MakeSolid|Convert to solid]]: Converts a shape object to a solid object. |
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* [[File:Part_ReverseShapes.svg|32px]] [[Part_ReverseShapes|Reverse shapes]]: Flips the normals of all faces of the selected object. |
* [[File:Part_ReverseShapes.svg|32px]] [[Part_ReverseShapes|Reverse shapes]]: Flips the normals of all faces of the selected object. |
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* [[File:Part_CheckGeometry.svg|32px]] [[Part_CheckGeometry|Check geometry]]: Checks the geometry of selected objects for errors. |
* [[File:Part_CheckGeometry.svg|32px]] [[Part_CheckGeometry|Check geometry]]: Checks the geometry of selected objects for errors. |
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* [[File:Part_MakeFace.svg|32px]] [[Part_MakeFace|Make face from wires]]: Makes a face from a set of wires. {{Version|0.19}} |
* [[File:Part_MakeFace.svg|32px]] [[Part_MakeFace|Make face from wires]]: Makes a face from a set of wires. {{Version|0.19}} |
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* [[File:Std_SetAppearance.svg|32px]] [[Std_SetAppearance|Appearance]]: determines appearance of the whole part (color transparency etc.). |
* [[File:Std_SetAppearance.svg|32px]] [[Std_SetAppearance|Appearance]]: determines appearance of the whole part (color transparency etc.). |
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* [[File:Part_FaceColors.svg|32px]] [[Part_FaceColors|Set colors]]: assigns colors to part faces. |
* [[File:Part_FaceColors.svg|32px]] [[Part_FaceColors|Set colors]]: assigns colors to part faces. |
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Revision as of 11:27, 15 February 2021
Introduction
The solid modelling capabilities of FreeCAD are based on the OpenCASCADE Technology (OCCT) kernel, a professional-grade CAD system that features advanced 3D geometry creation and manipulation. The Part Workbench is a layer sitting on top of the OCCT libraries, that gives the user access to OCCT geometric primitives and functions. Essentially all 2D and 3D drawing functions in every workbench ( Draft, Sketcher, PartDesign, etc.), are based on these functions exposed by the Part Workbench. Therefore, the Part Workbench is considered the core component of the modelling capabilities of FreeCAD.
The objects created with the Part Workbench are relatively simple; they are intended to be used with boolean operations (unions and cuts) in order to build more complex shapes. This modeling paradigm is known as the constructive solid geometry (CSG) workflow, and it was the traditional methodology used in early CAD systems. On the other hand, the PartDesign Workbench provides a more modern workflow to constructing shapes: it uses a parametrically defined sketch, that is extruded to form a basic solid body, which is then modified by parametric transformations (feature editing), until the final object is obtained.
Part objects are more complex than mesh objects created with the Mesh Workbench, as they permit more advanced operations like coherent boolean operations, modifications history, and parametric behaviour.
The Part Workbench is the basic layer that exposes the OCCT drawing functions to all workbenches in FreeCAD.
Tools
The tools are located in the Part menu or the Measure menu.
Primitives
These are tools for creating primitive objects.
- Box: Draws a box by specifying its dimensions
- Cylinder: Draws a cylinder by specifying its dimensions
- Sphere: Draws a sphere by specifying its dimensions
- Cone: Draws a cone by specifying its dimensions
- Torus: Draws a torus (ring) by specifying its dimensions
- Tube: draws a tube by specifying its internal radius and external radius. introduced in version 0.19
- Primitives: A tool to add any of the defined geometric primitives.
- Plane: inserts a simple parametric plane 10 x 10 mm, with the parameters of position, length, and width.
- Box/Cube: inserts a parametric, rectangular cuboid, geometric primitive into the active document. The same tool as Box.
- Cylinder: Inserts a simple parametric cylinder, with position, angle, radius and height parameters in to the active document. The same tool as Cylinder.
- Cone: Inserts a parametric truncated Cone in to the active document. The same tool as Cone.
- Sphere: Inserts a parametric sphere, with position, angle1, angle2, angle3 and radius parameters. The same tool as Sphere.
- Ellipsoid: Inserts a parametric Ellipsoid solid in to the active document.
- Torus: Inserts a simple parametric torus, with position, angle1, angle2, angle3, radius1 and radius2 as parameters in to the active document. The same tool as Torus.
- Prism: Inserts a solid defined by a regular polygon cross section and a height in to the active document.
- Wedge: Inserts a parametric Wedge object in to the active document.
- Helix: Inserts a Helix geometric primitive in to the active document. Common usage for Helix is creating threads.
- Spiral: Inserts a Spiral geometric primitive in to the active workbench.
- Circle: Inserts a circular curved edge in to the active document.
- Ellipse: Inserts an elliptical curved edge in to the active document.
- Point (Vertex): Inserts a Point (vertex) geometric primitive in to the active document.
- Line (Edge): creates a simple line segment delimited by two vertices.
- Regular Polygon: Inserts a RegularPolygon geometric primitive in to the active document.
- Builder: A tool to create more complex shapes from various parametric geometric primitives
Modifying objects
These are tools for modifying existing objects. They will allow you to choose which object to modify.
- Extrude: Extrudes planar faces of an object
- Revolve: Creates a solid by revolving another object (not solid) around an axis
- Mirror: Mirrors the selected object on a given mirror plane
- Fillet: Fillets (rounds) edges of an object
- Chamfer: Chamfers edges of an object
- Loft: Lofts from one profile to another
- Sweep: Sweeps one or more profiles along a path
- Thickness: Hollows out a solid, leaving openings next to select faces.
- Projection on surface: Project a logo, text or any face,wire,edge to a surface. With the projection part it is possible to create a solid or wire. introduced in version 0.19
- Compound Tools:
- Make compound: Creates a compound from the selected objects.
- Explode Compound: Tool to split up compounds of shapes
- Compound Filter: The CompoundFilter can be used to extract the individual pieces.
- Boolean: Performs boolean operations on objects
- Cut: Cuts (subtracts) one object from another
- Fuse: Fuses (unions) two objects
- Common: Extracts the common (intersection) part of two objects
- Join features: smart booleans for walled objects (e.g., pipes).
- Splitting tools:.
- Boolean fragments: makes all the pieces that can be obtained by Boolean operations between objects.
- Slice a part: tool to split shapes by intersection with other shapes
- Slice: Splits an object into pieces by intersections with another object.
- XOR: removes space shared by even number of objects (symmetric version of Cut).
- Section: Creates a section by intersecting an object with a section plane
- Cross sections...: Creates one or more cross-sections through a selected shape
- Attachment: attachment is a utility to attach an object to another one.
Measure
File:Part Measure Menu.png Measure: Allows linear and angular measurement between points, edges, and faces.
- Measure Linear allows you to make linear measurements.
- Measure Angular allows you to make angular measurements.
- Measure Refresh updates the measurements on screen.
- Clear All Clears all measurements.
- Toggle All shows or hides all measurements.
- File:Part Measure Toggle 3d.svg Toggle 3D shows or hides 3D measurements.
- Toggle Delta shows or hides delta measurements.
Other tools
- Import: This tool allows you to add a file *.IGES, *.STEP, *.BREP to the current document.
- Export: This tool allows you to export a part object in a *.IGES, *.STEP, *.BREP file.
- BoxSelection: add to the selection the faces of the shapes that are touches by the rectangular selection.
- Shape from Mesh: Creates a shape object from a mesh object.
- Points from mesh: creates a shape object made of points from the mesh. introduced in version 0.19
- Convert to solid: Converts a shape object to a solid object.
- File:Part ReverseShapes.svg Reverse shapes: Flips the normals of all faces of the selected object.
- Create a copy:
- Create simple copy: Creates a simple copy of the selected object.
- Create transformed copy: creates a transformed copy of the selected object. introduced in version 0.19
- Create shape element copy: creates a copy from an element (vertex, edge, face) of the selected object. introduced in version 0.19
- Refine shape: Cleans faces by removing unnecessary lines.
- Check geometry: Checks the geometry of selected objects for errors.
- Make face from wires: Makes a face from a set of wires. introduced in version 0.19
- Appearance: determines appearance of the whole part (color transparency etc.).
- Set colors: assigns colors to part faces.
Preferences
- Preferences: preferences available for Part Tools (the Part workbench also uses the PartDesign Preferences).
- Import Export Preferences: preferences available for importing from and exporting to different file formats.
- Fine-tuning: some extra parameters to fine-tune Part behavior.
Scripting
See Part scripting.
Tutorials
- Import from STL or OBJ : How to import STL/OBJ files in FreeCAD
- Export to STL or OBJ : How to export STL/OBJ files from FreeCAD
- Whiffle Ball tutorial : How to use the Part Module
- Primitives: Box, Cylinder, Sphere, Cone, Torus, Tube, Create primitives, Shape builder
- Creation and modification: Extrude, Revolve, Mirror, Fillet, Chamfer, Make face from wires, Ruled Surface, Loft, Sweep, Section, Cross sections, 3D Offset, 2D Offset, Thickness, Projection on surface, Attachment
- Boolean: Make compound, Explode Compound, Compound Filter, Boolean, Cut, Fuse, Common, Connect, Embed, Cutout, Boolean fragments, Slice apart, Slice, XOR
- Measure: Measure Linear, Measure Angular, Measure Refresh, Clear All, Toggle All, Toggle 3D, Toggle Delta
- Getting started
- Installation: Download, Windows, Linux, Mac, Additional components, Docker, AppImage, Ubuntu Snap
- Basics: About FreeCAD, Interface, Mouse navigation, Selection methods, Object name, Preferences, Workbenches, Document structure, Properties, Help FreeCAD, Donate
- Help: Tutorials, Video tutorials
- Workbenches: Std Base, Arch, Assembly, CAM, Draft, FEM, Inspection, Mesh, OpenSCAD, Part, PartDesign, Points, Reverse Engineering, Robot, Sketcher, Spreadsheet, Surface, TechDraw, Test Framework
- Hubs: User hub, Power users hub, Developer hub