Part Wedge
|
|
| Menu location |
|---|
| Part → Primitive → Wedge |
| Workbenches |
| Part |
| Default shortcut |
| None |
| Introduced in version |
| - |
| See also |
| Part Primitives |
Description[edit | edit source]
A Part Wedge is a parametric solid that can be created with the
Part Primitives command. It has four to six planar faces. It is defined by virtual front and rear main planes on which a rectangular face (the default), a single straight edge or a single vertex is created. These base shapes define the four quadrilateral or triangular faces that connect them. The resulting solid is only a true wedge if one of the base shapes is a rectangular face and the other a straight edge. In the coordinate system defined by its DataPlacement property, the virtual front and rear main planes of the wedge are plane-parallel to XZ-plane, and the edges of the base shapes are parallel to the X or Z-axis. All its coordinates are relative to that coordinate system.
Usage[edit | edit source]
See Part Primitives.
Example[edit | edit source]

A Part Wedge object created with the scripting example below is shown here.
Notes[edit | edit source]
- The values of the coordinates of the wedge must be such that a valid solid can be create. This means that the front and rear base shapes can both be single edges, but not if they are parallel. And if one of the base shapes is a vertex the other shape must be a rectangular face.
Properties[edit | edit source]
See also: Property View.
A Part Wedge object is derived from a Part Feature object and inherits all its properties. It also has the following additional properties:
Data[edit | edit source]
Attachment
The object has the same attachment properties as a Part Part2DObject.
Wedge
- DataXmin (
Distance): The lowest X-coordinate of the front face of the wedge. The default is0mm. - DataYmin (
Distance): The Y-coordinate of the front face of the wedge. The default is0mm. - DataZmin (
Distance): The lowest Z-coordinate of the front face of the wedge. The default is0mm. - DataX2min (
Distance): The lowest X-coordinate of the rear face of the wedge. The default is2mm. - DataZ2min (
Distance): The lowest Z-coordinate of the rear face of the wedge. The default is2mm. - DataXmax (
Distance): The highest X-coordinate of the front face of the wedge. The default is10mm. - DataYmax (
Distance): The Y-coordinate of the rear face of the wedge. The default is10mm. - DataZmax (
Distance): The highest Z-coordinate of the front face of the wedge. The default is10mm. - DataX2max (
Distance): The highest X-coordinate of the rear face of the wedge. The default is8mm. - DataZ2max (
Distance): The highest Z-coordinate of the rear face of the wedge. The default is8mm.
Scripting[edit | edit source]
See also: Autogenerated API documentation, Part scripting and FreeCAD Scripting Basics.
A Part Wedge can be created with the addObject() method of the document:
wedge = FreeCAD.ActiveDocument.addObject("Part::Wedge", "myWedge")
- Where
"myWedge"is the name for the object. - The function returns the newly created object.
Example:
import FreeCAD as App
doc = App.activeDocument()
wedge = doc.addObject("Part::Wedge", "myWedge")
wedge.Xmin = 1
wedge.Ymin = 2
wedge.Zmin = 3
wedge.X2min = 4
wedge.Z2min = 6
wedge.Xmax = 15
wedge.Ymax = 20
wedge.Zmax = 55
wedge.X2max = 10
wedge.Z2max = 12
wedge.Placement = App.Placement(App.Vector(1, 2, 3), App.Rotation(75, 60, 30))
doc.recompute()
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