Draft SelectPlane/cs: Difference between revisions

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{{Docnav
{{Docnav
|[[Draft_Shape2DView|Shape2DView]]
|[[Draft_Stretch|Stretch]]
|[[Draft_SetStyle|SetStyle]]
|[[Draft_FinishLine|Finish line]]
|[[Draft_Module|Draft]]
|[[Draft_Workbench|Draft]]
|IconL=Draft_Stretch.svg
|IconL=Draft_Shape2DView.svg
|IconR=Draft_SetStyle.svg
|IconC=Workbench_Draft.svg
|IconC=Workbench_Draft.svg
|IconR=Draft_FinishLine.png
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{{GuiCommand/cs|Name=Draft SelectPlane|Name/cs=Kreslení VýběrRoviny|Workbenches=[[Draft Module/cs|Kreslení]], [[Arch Module/cs|Architektura]]|MenuLocation=Kreslení -> Utility -> Výběr roviny}}
{{GuiCommand/cs|Name=Draft SelectPlane|Name/cs=Kreslení VýběrRoviny|Workbenches=[[Draft_Workbench/cs|Kreslení]], [[Arch_Workbench/cs|Architektura]]|MenuLocation=Kreslení -> Utility -> Výběr roviny}}
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==Description==


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{{Version|0.22}}: For each 3D view a separate working plane is stored.
[[Image:WorkingPlane_example.png|400px]]
{{Caption|Different working planes can be set on which to draw shapes}}


The [[Image:Draft_tray_button_plane.png]] button in the [[Draft_Tray|Draft Tray]] changes depending on the current working plane. {{Version|0.22}}: If the working plane is not set to {{MenuCommand|Auto}} an asterisk ({{MenuCommand|*}}) is appended to the button label if the origin of the working plane does not match the global origin.
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==Použití==
# Stiskněte tlačítko {{KEY|[[Image:Draft SelectPlane.png|16px]] [[Draft SelectPlane/cs|VýběrRoviny]]}}. Pokud tlačítko nevypadá takto, podívejte se na tuto [[Basic_modeling_tutorial#DraftPlaneButton/cs|poznámku]].
</div>


[[Image:WorkingPlane_example.png|400px]]
The {{Button|[[Image:Draft SelectPlane.svg|16px]] [[Draft SelectPlane|SelectPlane]]}} button is present in the [[Draft Tray|Draft Tray]] toolbar, which only appears in the [[Draft Module|Draft]] and [[Arch Module|Arch]] workbenches.
{{Caption|Shapes created on different working planes}}


==Usage with pre-selection==
=== Without element selected ===


# Do one of the following:
# Press the {{Button|[[Image:Draft_SelectPlane.svg|16px]] [[Draft SelectPlane|SelectPlane]]}} button, or use {{KEY|Draft}} → {{KEY|Utilities}} → {{KEY|[[Image:Draft_SelectPlane.svg|16px]] [[Draft SelectPlane|SelectPlane]]}} from the top menu, or the keyboard shortcut {{KEY|W}} then {{KEY|P}}
# Select the offset, the grid spacing, and the main lines
#* Select a single object. The following objects are supported:
#** [[Draft_WorkingPlaneProxy|Draft WorkingPlaneProxies]]: the {{PropertyView|View Data}} (the camera position) and the {{PropertyView|Visibility Map}} (the saved visibility of objects) of the working plane proxy are also restored.
# Select one of the presets: {{Button|[[Image:View-top.svg|16px]] XY (top)}}, {{Button|[[Image:View-front.svg|16px]] XZ (front)}}, {{Button|[[Image:View-right.svg|16px]] YZ (side)}}, {{Button|[[Image:View-isometric.svg|16px]] View}}, or {{Button|[[Image:View-axonometric.svg|16px]] Auto}}.
#** [[Arch_Axis|Arch Axes]] ({{Version|0.22}})
#** [[Arch_AxisSystem|Arch AxisSystems]] ({{Version|0.22}})
#** [[Arch_BuildingPart|Arch BuildingParts]]
#** [[Arch_SectionPlane|Arch SectionPlanes]]
#** [[Std_Part|Std Parts]]: to avoid selecting subelements it is advisable to select these in the [[Tree_view|Tree view]].
#** Non-solid objects that consist of a single flat face or a single curved edge, or ({{Version|0.22}}) that have three or more vertices.
#** Solid objects or objects without a shape that have a {{PropertyData|Placement}} property. ({{Version|0.22}})
#* Select one or more subelements. You can select:
#** A flat face.
#** A curved edge.
#** Three vertices.
#** An edge and a vertex, or two edges. The combined vertices must define a plane. ({{Version|0.22}})
# There are several ways to invoke the command:
#* Press the [[Image:Draft_tray_button_plane.png]] button in the [[Draft_Tray|Draft Tray]].
#* Select the {{MenuCommand|Utilities → [[Image:Draft_SelectPlane.svg|16px]] Select plane}} option from the menu.
#* Use the keyboard shortcut: {{KEY|W}} then {{KEY|P}}.
# The working plane and the button in the [[Draft_Tray|Draft Tray]] are updated.


==Usage with post-selection==
Once the plane is set, the button will change to indicate the active plane {{Button|[[Image:Draft SelectPlane.png|16px]] Top}}, {{Button|[[Image:Draft SelectPlane.svg|16px]] Front}}, {{Button|[[Image:Draft SelectPlane.svg|16px]] Side}}, {{Button|[[Image:Draft SelectPlane.png|16px]] Auto}}, {{Button|[[Image:Draft SelectPlane.svg|16px]] d(0.0,-1.0,0.0)}}.


# There are several ways to invoke the command:
You can show and hide the grid with the shortcut {{KEY|G}} {{KEY|R}}.
#* Press the [[Image:Draft_tray_button_plane.png]] button in the [[Draft_Tray|Draft Tray]].
#* Select the {{MenuCommand|Utilities → [[Image:Draft_SelectPlane.svg|16px]] Select plane}} option from the menu.
#* Use the keyboard shortcut: {{KEY|W}} then {{KEY|P}}.
# The {{MenuCommand|Working plane setup}} task panel opens. See [[#Options|Options]] for more information.
# Do one of the following:
#* Select a single object. See the [[#Usage_with_pre-selection|previous paragraph]].
#* Select one or more subelements. See the [[#Usage_with_pre-selection|previous paragraph]].
# Click anywhere in the [[3D_view|3D view]] to confirm the selection and finish the command.
# The working plane and the button in the [[Draft_Tray|Draft Tray]] are updated.


==Usage with presets==
=== With element selected ===


# There are several ways to invoke the command:
# Select a face of an existing object in the 3D view, or hold {{KEY|Ctrl}} and select three vertices of any object. {{Version|0.17}}
#* Press the [[Image:Draft_tray_button_plane.png]] button in the [[Draft_Tray|Draft Tray]].
# Press the {{Button|[[Image:Draft SelectPlane.svg|16px]] [[Draft SelectPlane|SelectPlane]]}} button, or right click and select {{MenuCommand|Utilities → [[Image:Draft SelectPlane.svg|16px]] [[Draft SelectPlane|SelectPlane]]}}.
#* Select the {{MenuCommand|Utilities → [[Image:Draft_SelectPlane.svg|16px]] Select plane}} option from the menu.
#* Use the keyboard shortcut: {{KEY|W}} then {{KEY|P}}.
# The {{MenuCommand|Working plane setup}} task panel opens. See [[#Options|Options]] for more information.
# Press any of the buttons to finish the command.
# The working plane and the button in the [[Draft_Tray|Draft Tray]] are updated.


==Options==
The plane will be created aligned to the face of the object, or to the plane defined by the three vertices.


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* Múžete také specifikovat hodnotu odsunutí, což odsune pracovní rovinu o zadanou vzdálenost od vybrané roviny.
* Múžete také specifikovat hodnotu odsunutí, což odsune pracovní rovinu o zadanou vzdálenost od vybrané roviny.
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==Notes==

* It can be useful to align the [[3D_view|3D view]] with the selected Draft working plane. For example after switching the working plane to Front you may want to switch to the [[Std_ViewFront|Front view]] as well.
* The grid can be toggled with the [[Draft_ToggleGrid|Draft ToggleGrid]] command.
* By double-clicking [[Draft_WorkingPlaneProxy|Draft WorkingPlaneProxies]] in the [[Tree_view|Tree view]] you can quickly switch between working planes.

==Preferences==

See also: [[Preferences_Editor|Preferences Editor]] and [[Draft_Preferences|Draft Preferences]].

* The grid settings in the task panel as well as several other grid settings are available as preferences: {{MenuCommand|Edit → Preferences... → Draft → Grid and snapping}}.
* The Snapping radius can also be changed on-the-fly (see [[Draft_Snap#Preferences|Draft Snap]]) or by changing: {{MenuCommand|Tools → Edit parameters... → BaseApp → Preferences → Mod → Draft → snapRange}}.

==Scripting==


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{{Version|0.22}}:
Working plane objects can easily be created and manipulated in [[macros|macros]] and from the [[Python|Python]] console.


The WorkingPlane module offers two classes to create working plane objects: the {{incode|PlaneBase}} class and the {{incode|PlaneGui}} class. The second class inherits from the first. Objects of the {{incode|PlaneGui}} class interact with the GUI (the [[Draft_Tray|Draft Tray]] button), the [[3D_view|3D view]] and the [[Draft_Snap_Grid|grid]]. {{incode|PlaneBase}} objects do not.
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Můžete také přistupovat na aktuální pracovní rovinu Kreslení:
Use the {{incode|get_working_plane()}} method of the WorkingPlane module to get an instance of the {{incode|PlaneGui}} class linked to the current 3D view. The method either returns the existing working plane linked to the view or creates a new working plane if required.
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{{Code|code=
{{Code|code=
import FreeCAD
import FreeCAD as App
import WorkingPlane


wp = WorkingPlane.get_working_plane()
Workplane = FreeCAD.DraftWorkingPlane


v1 = FreeCAD.Vector(0, 0, 0)
origin = App.Vector(0, 0, 0)
v2 = FreeCAD.Vector(1, 1, 1).normalize()
normal = App.Vector(1, 1, 1).normalize()
offset = 17
wp.align_to_point_and_axis(origin, normal, offset)


point = App.Vector(10, 15, 2)
Workplane.alignToPointAndAxis(v1, v2, 17)
projection = wp.project_point(point)
print(projection)
}}
}}


A Draft command must be issued after changing the working plane to update the visible grid.
The {{incode|PlaneBase}} class can be used to create working planes independent of the GUI:

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Příklad:
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{{Code|code=
{{Code|code=
import WorkingPlane
import WorkingPlane


Plane = WorkingPlane.plane()
wp = WorkingPlane.PlaneBase()
}}
}}



{{Docnav
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|[[Draft_Shape2DView|Shape2DView]]
|[[Draft_Stretch|Stretch]]
|[[Draft_SetStyle|SetStyle]]
|[[Draft_FinishLine|Finish line]]
|[[Draft_Module|Draft]]
|[[Draft_Workbench|Draft]]
|IconL=Draft_Stretch.svg
|IconL=Draft_Shape2DView.svg
|IconR=Draft_SetStyle.svg
|IconC=Workbench_Draft.svg
|IconC=Workbench_Draft.svg
|IconR=Draft_FinishLine.png
}}
}}


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Revision as of 19:56, 7 December 2023

Kreslení VýběrRoviny

Umístění Menu
Kreslení -> Utility -> Výběr roviny
Pracovní stoly
Kreslení, Architektura
Výchozí zástupce
Nikdo
Představen ve verzi
-
Viz také
Nikdo

Description

Popis

Modul kreslení má pracovní rovinu, která umožňuje specifikovat uživatelskou rovinu ve 3D, na které se bude realizovat následujíci kreslicí příkaz. Pro definování pracovní roviny existuje několik metod:

  • Z vybrané plochy
  • Z aktuálního pohledu
  • Z předvolby: horní, přední nebo boční
  • Žádná, v tomto případě je pracovní rovina automaticky adaptována podle aktuálního pohledu, kde spouštíte příkaz nebo na ploše, pokud začínáte kreslení na existující ploše.

introduced in version 0.22: For each 3D view a separate working plane is stored.

The button in the Draft Tray changes depending on the current working plane. introduced in version 0.22: If the working plane is not set to Auto an asterisk (*) is appended to the button label if the origin of the working plane does not match the global origin.

Shapes created on different working planes

Usage with pre-selection

  1. Do one of the following:
  2. There are several ways to invoke the command:
    • Press the button in the Draft Tray.
    • Select the Utilities → Select plane option from the menu.
    • Use the keyboard shortcut: W then P.
  3. The working plane and the button in the Draft Tray are updated.

Usage with post-selection

  1. There are several ways to invoke the command:
    • Press the button in the Draft Tray.
    • Select the Utilities → Select plane option from the menu.
    • Use the keyboard shortcut: W then P.
  2. The Working plane setup task panel opens. See Options for more information.
  3. Do one of the following:
  4. Click anywhere in the 3D view to confirm the selection and finish the command.
  5. The working plane and the button in the Draft Tray are updated.

Usage with presets

  1. There are several ways to invoke the command:
    • Press the button in the Draft Tray.
    • Select the Utilities → Select plane option from the menu.
    • Use the keyboard shortcut: W then P.
  2. The Working plane setup task panel opens. See Options for more information.
  3. Press any of the buttons to finish the command.
  4. The working plane and the button in the Draft Tray are updated.

Options

Volby

  • Pro nastavení pracovní roviny na existující plochu: vyberte existující objekt ve 3D pohledu a potom stiskněte tlačítko VýběrRoviny
  • Stisknutí tlačítka POHLED nastaví pracovní rovinu jako je rovina pohledu, kolmo k osám kamery a procházející počátkem (0,0,0).
  • Stisknutí tlačítka ŽÁDNÁ zruší nastavení aktuální pracovní roviny. Následující 2D operace budou závislé na pohledu.
  • Múžete také specifikovat hodnotu odsunutí, což odsune pracovní rovinu o zadanou vzdálenost od vybrané roviny.

Notes

  • It can be useful to align the 3D view with the selected Draft working plane. For example after switching the working plane to Front you may want to switch to the Front view as well.
  • The grid can be toggled with the Draft ToggleGrid command.
  • By double-clicking Draft WorkingPlaneProxies in the Tree view you can quickly switch between working planes.

Preferences

See also: Preferences Editor and Draft Preferences.

  • The grid settings in the task panel as well as several other grid settings are available as preferences: Edit → Preferences... → Draft → Grid and snapping.
  • The Snapping radius can also be changed on-the-fly (see Draft Snap) or by changing: Tools → Edit parameters... → BaseApp → Preferences → Mod → Draft → snapRange.

Scripting

Skriptování

Objekt pracovní roviny může být snadno vyvořen a manipulován ve skriptech a makrech. Můžete vytvářet vlastní a používat je nezávisle na aktuální pracovní ploše Kreslení.

introduced in version 0.22:

The WorkingPlane module offers two classes to create working plane objects: the PlaneBase class and the PlaneGui class. The second class inherits from the first. Objects of the PlaneGui class interact with the GUI (the Draft Tray button), the 3D view and the grid. PlaneBase objects do not.

Use the get_working_plane() method of the WorkingPlane module to get an instance of the PlaneGui class linked to the current 3D view. The method either returns the existing working plane linked to the view or creates a new working plane if required.

import FreeCAD as App
import WorkingPlane

wp = WorkingPlane.get_working_plane()

origin = App.Vector(0, 0, 0)
normal = App.Vector(1, 1, 1).normalize()
offset = 17
wp.align_to_point_and_axis(origin, normal, offset)

point = App.Vector(10, 15, 2)
projection = wp.project_point(point)
print(projection)

The PlaneBase class can be used to create working planes independent of the GUI:

import WorkingPlane

wp = WorkingPlane.PlaneBase()