Mesh VertexCurvature
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Mesh VertexCurvature |
Menu location |
---|
Meshes → Curvature plot |
Workbenches |
Mesh |
Default shortcut |
None |
Introduced in version |
- |
See also |
Mesh_CurvatureInfo |
Description
The Mesh VertexCurvature command creates a curvature object for a selected mesh object. A curvature object displays the curvature of a mesh using different colors for the convex, flat and concave parts.
Usage
- Select a single mesh object.
- There are several ways to invoke the command:
- Press the Mesh VertexCurvature button.
- Select the Meshes → Curvature plot option from the menu.
- Select the Curvature plot option from the Tree view context menu or 3D view context menu.
- A curvature object is created.
Properties
These are the properties available in the Property editor. Hidden properties can be shown by selecting the Show all option in the Property editor context menu.
Data
Base
- DataLabel (
String
): a user editable name for the object, an arbitrary UTF8 string. - DataSource (
Link
): a link to the mesh object.
Hidden properties Data
Base
- DataCurv Info (
CurvatureList
): a list of curvature information. - DataExpression Engine (
ExpressionEngine
): a list of expressions. - DataLabel2 (
String
): a user editable description for the object, an arbitrary UTF8 string that may include newlines. - DataVisibility (
Bool
): if set totrue
the object appears in the 3D view.
View
Base
- ViewDisplay Mode (
Enumeration
):Absolute curvature
(default),Mean curvature
,Gaussian curvature
,Maximum curvature
,Minimum curvature
. - ViewOn Top When Selected (
Enumeration
):Disabled
(default),Enabled
,Object
,Element
. - ViewSelection Style (
Enumeration
):BoundBox
(default),Shape
. - ViewShow In Tree (
Bool
): if set totrue
the object appears in the Tree view. - ViewVisibility (
Bool
): if set totrue
the object appears in the 3D view.
Hidden properties View
Base
- ViewTexture Material (
Material
): an App Material associated with the object.
Mesh
- Miscellaneous: Import mesh, Export mesh, Create mesh from shape, Regular solid, Unwrap Mesh, Unwrap Face
- Modifying: Harmonize normals, Flip normals, Fill holes, Close hole, Add triangle, Remove components, Remove components by hand, Smooth, Refinement, Decimation, Scale
- Boolean: Union, Intersection, Difference
- Cutting: Cut mesh, Trim mesh, Trim mesh with a plane, Create section from mesh and plane, Cross-sections
- Components and segments: Merge, Split by components, Create mesh segments, Create mesh segments from best-fit surfaces
User documentation
- Getting started
- Installation: Download, Windows, Linux, Mac, Additional components, Docker, AppImage, Ubuntu Snap
- Basics: About FreeCAD, Interface, Mouse navigation, Selection methods, Object name, Preferences, Workbenches, Document structure, Properties, Help FreeCAD, Donate
- Help: Tutorials, Video tutorials
- Workbenches: Std Base, Arch, Assembly, CAM, Draft, FEM, Inspection, Mesh, OpenSCAD, Part, PartDesign, Points, Reverse Engineering, Robot, Sketcher, Spreadsheet, Surface, TechDraw, Test Framework
- Hubs: User hub, Power users hub, Developer hub