Mesh FlipNormals

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Mesh FlipNormals.svg Mesh FlipNormals

Menu location
Meshes → Flip normals
Default shortcut
Introduced in version
See also
Mesh HarmonizeNormals


The Mesh FlipNormals command reverses, flips, the normals of mesh objects.


  1. Select one or more mesh objects.
  2. There are several ways to invoke the command:
    • Press the Mesh FlipNormals.svg Mesh FlipNormals button.
    • Select the Meshes → Mesh FlipNormals.svg Flip normals option from the menu.


  • For a clear indication of the orientation of the faces of mesh objects make sure the ViewLighting property of the mesh objects is set to One side. The color of the back side of their faces will then depend on the backlight settings: Edit → Preferences... → Display → 3D View → Backlight color - Intensity. See: Preferences Editor.