Mesh Merge: Difference between revisions

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{{Docnav
{{Docnav
|[[Mesh_CrossSections|CrossSections]]
|[[Mesh_CrossSections|CrossSections]]
|[[Mesh_SplitComponents|SplitComponents]]
|[[MeshPart_CreateFlatMesh|CreateFlatMesh]]
|[[Mesh_Workbench|Mesh]]
|[[Mesh_Workbench|Mesh]]
|IconL=Mesh_CrossSections.svg
|IconL=Mesh_CrossSections.svg
|IconR=MeshPart_CreateFlatMesh.svg
|IconR=Mesh_SplitComponents.svg
|IconC=Workbench_Mesh.svg
|IconC=Workbench_Mesh.svg
}}
}}
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|MenuLocation=Meshes → Merge
|MenuLocation=Meshes → Merge
|Workbenches=[[Mesh_Workbench|Mesh]]
|Workbenches=[[Mesh_Workbench|Mesh]]
|SeeAlso=[[Mesh_SplitComponents|Mesh SplitComponents]]
}}
}}


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<!--T:2-->
<!--T:2-->
The '''Mesh Merge''' command creates a new non-parametric mesh object, a [[Mesh_Feature|Mesh Feature]], by combining the meshes of two or more mesh objects. The command does not perform a Boolean union, the new object will contain separate mesh components. For a Boolean union use the [[Mesh_Union|Mesh Union]] command instead.
The '''Mesh Merge''' command creates a new non-parametric mesh object, a [[Mesh_Feature|Mesh Feature]], by combining the meshes of two or more mesh objects. The command does not perform a Boolean union, the new object will contain separate mesh components. For a Boolean union use the [[Mesh_Union|Mesh Union]] command instead. This command is the counterpart of the [[Mesh_SplitComponents|Mesh SplitComponents]] command.


==Usage== <!--T:11-->
==Usage== <!--T:11-->
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<!--T:3-->
<!--T:3-->
# Select two or more mesh objects.
# Select two or more mesh objects.
# There are several ways to invoke the command:
# Select the {{MenuCommand|Meshes → [[Image:Mesh_Merge.svg|16px]] Merge}} option from the menu.
#* Press the {{Button|[[Image:Mesh_Merge.svg|16px]] [[Mesh_Merge|Merge]]}} button.
#* Select the {{MenuCommand|Meshes → [[Image:Mesh_Merge.svg|16px]] Merge}} option from the menu.


==Properties== <!--T:15-->
==Properties== <!--T:15-->
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{{Docnav
{{Docnav
|[[Mesh_CrossSections|CrossSections]]
|[[Mesh_CrossSections|CrossSections]]
|[[Mesh_SplitComponents|SplitComponents]]
|[[MeshPart_CreateFlatMesh|CreateFlatMesh]]
|[[Mesh_Workbench|Mesh]]
|[[Mesh_Workbench|Mesh]]
|IconL=Mesh_CrossSections.svg
|IconL=Mesh_CrossSections.svg
|IconR=MeshPart_CreateFlatMesh.svg
|IconR=Mesh_SplitComponents.svg
|IconC=Workbench_Mesh.svg
|IconC=Workbench_Mesh.svg
}}
}}

Latest revision as of 16:46, 25 November 2023

Mesh Merge

Menu location
Meshes → Merge
Workbenches
Mesh
Default shortcut
None
Introduced in version
-
See also
Mesh SplitComponents

Description

The Mesh Merge command creates a new non-parametric mesh object, a Mesh Feature, by combining the meshes of two or more mesh objects. The command does not perform a Boolean union, the new object will contain separate mesh components. For a Boolean union use the Mesh Union command instead. This command is the counterpart of the Mesh SplitComponents command.

Usage

  1. Select two or more mesh objects.
  2. There are several ways to invoke the command:
    • Press the Merge button.
    • Select the Meshes → Merge option from the menu.

Properties

See: Mesh Feature.