Part Cylinder/ro: Difference between revisions
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{{Docnav |
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|[[Part_Box|Box]] |
|[[Part_Box|Box]] |
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|[[Part_Sphere|Sphere]] |
|[[Part_Sphere|Sphere]] |
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|[[ |
|[[Part_Workbench|Part]] |
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|IconL=Part_Box.svg |
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|IconR=Part_Sphere.svg |
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{{GuiCommand/ro |
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{{GuiCommand/ro|Name=Part Cylinder|Name/ro=Part Cylinder|MenuLocation=Part -> Cylinder||Workbenches=[[Part_Module/ro|Part Module]],Complete|SeeAlso=[[Part_CreatePrimitives/ro|Part CreatePrimitives]]}} |
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|Name=Part Cylinder |
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|Name/ro=Part Cylinder |
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|MenuLocation=Part -> Cylinder |
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|Workbenches=[[Part_Workbench/ro|Part Workbench]], Complete |
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|SeeAlso=[[Part_CreatePrimitives/ro|Part CreatePrimitives]]}} |
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</div> |
</div> |
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==Description== |
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== Descriere == |
== Descriere == |
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Creează un simplu cilindru parametric, cu parametrii de poziție, unghi, rază și înălțime. |
Creează un simplu cilindru parametric, cu parametrii de poziție, unghi, rază și înălțime. |
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</div> |
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A Part Cylinder can be turned into a segment of a cylinder by changing its {{PropertyData|Angle}} property. |
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[[Image:Part_Cylinder_Example.png|400px]] |
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<span id="Usage"></span> |
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<div class="mw-translate-fuzzy"> |
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== Cum se folosește == |
== Cum se folosește == |
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=== Prima metodă === |
=== Prima metodă === |
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Faceți clic direct pe butonul {{KEY |
Faceți clic direct pe butonul {{KEY|[[Image: Part_Cylinder.png|16px]] Cilindru}} din bara de instrumente. |
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Creează un cilindru implicit cu o rază de 2 mm, înălțime de 10 mm și centrul cercului inferior poziționat la origine (punctul 0,0,0). |
Creează un cilindru implicit cu o rază de 2 mm, înălțime de 10 mm și centrul cercului inferior poziționat la origine (punctul 0,0,0). |
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</div> |
</div> |
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# There are several ways to invoke the command: |
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# Open the {{Button|[[Image:Workbench_Part.svg|16px]] [[Part Workbench|Part]]}} Workbench. |
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#* Press the {{Button|[[Image:Part_Cylinder.svg|16px]] [[Part_Cylinder|Part Cylinder]]}} button. |
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# Invoke the Part Cylinder command several ways: |
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#* |
#* Select the {{MenuCommand|Part → Primitives → [[Image:Part_Cylinder.svg|16px]] Cylinder}} option from the menu. |
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# The cylinder is created. |
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#* Use the {{MenuCommand|Part → Primitives → Cylinder}} entry from the top menu |
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# Optionally change the dimensions and {{PropertyData|Placement}} of the cylinder by doing one of the following: |
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#* Double-click the object in the [[Tree_view|Tree view]]: |
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#*# The {{MenuCommand|Geometric Primitives}} task panel opens. |
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#*# Change one or more properties. |
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#*# The object is dynamically updated in the [[3D_view|3D view]]. |
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#*# Press the {{Button|OK}} button. |
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#* Change the properties in the [[Property_editor|Property editor]]. |
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#* Change the {{PropertyData|Placement}} with the [[Image:Std_TransformManip.svg|16px]] [[Std_TransformManip|Std TransformManip]] command. |
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== Example == |
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'''Result:''' The default result is for a full cylinder is to be centered by one circular face coincident with the global origin (point 0,0,0), with a radius of 2mm and height of 10mm. |
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[[Image:Part_Cylinder_Scripting_Example.png|thumb|Part Cylinder from the scripting example]] |
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A Part Cylinder object created with the [[#Scripting|scripting example]] below is shown here. |
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== Notes == |
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* A Part Cylinder can also be created with the [[Image:Part_Primitives.svg|16px]] [[Part_Primitives|Part Primitives]] command. With that command you can specify the dimensions and placement at creation time. |
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<span id="Properties"></span> |
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<div class="mw-translate-fuzzy"> |
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== Opțiuni == |
== Opțiuni == |
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Proprietățile pot fi ulterior editate în fila de date pentru cilindru: |
Proprietățile pot fi ulterior editate în fila de date pentru cilindru: |
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</div> |
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See also: [[Property_editor|Property editor]]. |
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[[File:cylinder.png|650px|a cylinder created with the Cylinder tool]] |
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A Part Cylinder object is derived from a [[Part_Feature|Part Feature]] object and inherits all its properties. It also has the following additional properties: |
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==== Cilindru==== |
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* {{Parameter|Angle:}} The angle parameter permits the creation of a portion of cylinder (it is set to 360° by default) |
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* {{Parameter|Height:}} The height is the distance in the z-axis |
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* {{Parameter|Radius:}} The radius defines a plane in x-y. |
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=== Data === |
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{{TitleProperty|Attachment}} |
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=== A doua metodă === |
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Această a doua modalitate este disponibilă și în [[OpenSCAD_Module/it|OpenSCAD]] |
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The object has the same attachment properties as a [[Part_Part2DObject#Data|Part Part2DObject]]. |
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Utilizați meniul {{KEY/it| [[Image: Part_CreatePrimitives.png|16px]] Creați primitive ... → Cilindru}}. Se deschide un dialog care vă permite să setați: |
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=== Primitive geometrice === |
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{{TitleProperty|Cylinder}} |
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{| |
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|[[File:PartCylinderPrimitivesOptions_it.png|left]] |
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* {{PropertyData|Radius|Length}}: The radius of the circular arc that defines the cylinder. The default is {{Value|2mm}}. |
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| |
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* {{PropertyData|Height|Length}}: The height of the cylinder. The default is {{Value|10mm}}. |
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cilindru |
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* {{PropertyData|Angle|Angle}}: The angle of the circular arc that defines the cylinder. Valid range: {{Value|0° < value <= 360°}}. The default is {{Value|360°}}. If it is smaller than {{Value|360°}} the resulting solid will be a segment of a cylinder. |
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Parametrii ==== ==== |
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* raza, |
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{{TitleProperty|Prism}} |
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* înălțime, |
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* unghi, 360 ° pentru a obține un cilindru complet |
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* {{PropertyData|First Angle|Angle}}: The angle between the extrusion direction of the cylinder and its positive Z axis, measured around its Y axis. The angle is positive towards its positive X axis. Valid range: {{Value|0° <= value < 90°}}. The default is {{Value|0°}}. {{Version|0.20}} |
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Poziția ==== ==== |
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* {{PropertyData|Second Angle|Angle}}: The angle between the extrusion direction of the cylinder and its positive Z axis, measured around its X axis. The angle is positive towards its positive Y axis. Valid range: {{Value|0° <= value < 90°}}. The default is {{Value|0°}}. {{Version|0.20}} |
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Extindeți elementul Poziție pentru a stabili: |
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* punct de poziționare în vizualizarea 3D, |
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== Scripting == |
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* direcția axei cilindrului definită de utilizator, x, y, z. |
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Mărimea și poziționarea cilindrului produs utilizând opțiunile de creare pot fi schimbate, de asemenea, utilizând fila proprietăți. |
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See also: [https://freecad.github.io/SourceDoc/ Autogenerated API documentation], [[Part_scripting|Part scripting]] and [[FreeCAD_Scripting_Basics|FreeCAD Scripting Basics]]. |
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=== Proprietăți=== |
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A Part Cylinder can be created with the {{Incode|addObject()}} method of the document: |
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{| |
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| [[File:PartCylinderDefaultProperty_it.png|left]] |
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{{Code|code= |
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| |
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cylinder = FreeCAD.ActiveDocument.addObject("Part::Cylinder", "myCylinder") |
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==== Vizualizare ==== |
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}} |
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Ecranul [[DraftStandardProperty/it|Standard Properties]] este disponibil. |
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==== Date ==== |
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* Where {{Incode|"myCylinder"}} is the name for the object. |
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{{KEY/it|Basic}} |
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* The function returns the newly created object. |
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* {{ProprietaDati|Label}}: nume |
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* {{ProprietaDati|Placement}}: |
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Example: |
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[[Placement/it|plasament]] |
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{{KEY/it|Cilindrul}} <br /> |
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{{Code|code= |
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* {{ProprietaDati|Unghi}} 360 ° pentru a crea un cilindru complet |
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import FreeCAD as App |
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* {{ProprietaDati|înălțime}}: înălțime pe axa z |
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* {{ProprietaDati|Raza}}: rază |
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doc = App.activeDocument() |
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|} |
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cylinder = doc.addObject("Part::Cylinder", "myCylinder") |
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cylinder.Radius = 10 |
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cylinder.Height = 50 |
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cylinder.Placement = App.Placement(App.Vector(5, 10, 15), App.Rotation(75, 60, 30)) |
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doc.recompute() |
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}} |
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|[[Part_Box|Box]] |
|[[Part_Box|Box]] |
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|[[Part_Sphere|Sphere]] |
|[[Part_Sphere|Sphere]] |
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|[[ |
|[[Part_Workbench|Part]] |
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|IconL=Part_Box.svg |
|IconL=Part_Box.svg |
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|IconR=Part_Sphere.svg |
|IconR=Part_Sphere.svg |
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}} |
}} |
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{{ |
{{Part_Tools_navi{{#translation:}}}} |
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{{Userdocnavi{{#translation:}}}} |
{{Userdocnavi{{#translation:}}}} |
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{{clear}} |
Latest revision as of 14:13, 3 February 2023
Part Cylinder |
poziția meniului |
---|
Part -> Cylinder |
Ateliere |
Part Workbench, Complete |
scurtătură |
nici unul |
Prezentat în versiune |
- |
A se vedea, de asemenea, |
Part CreatePrimitives |
Description
Descriere
Creează un simplu cilindru parametric, cu parametrii de poziție, unghi, rază și înălțime.
A Part Cylinder can be turned into a segment of a cylinder by changing its DateAngle property.
Cum se folosește
În bara de lucru Atelierului Part faceți clic pe pictograma cilindrului . Valoarea prestabilită este pentru poziționarea unui cilindru complet, centrul unei fețe circulare care coincide cu originea globală (punctul 0,0,0), cu o rază de 2 mm și o înălțime de 10 mm.
Prima metodă
Faceți clic direct pe butonul Cilindru din bara de instrumente.
Creează un cilindru implicit cu o rază de 2 mm, înălțime de 10 mm și centrul cercului inferior poziționat la origine (punctul 0,0,0).
- There are several ways to invoke the command:
- Press the Part Cylinder button.
- Select the Part → Primitives → Cylinder option from the menu.
- The cylinder is created.
- Optionally change the dimensions and DatePlacement of the cylinder by doing one of the following:
- Double-click the object in the Tree view:
- The Geometric Primitives task panel opens.
- Change one or more properties.
- The object is dynamically updated in the 3D view.
- Press the OK button.
- Change the properties in the Property editor.
- Change the DatePlacement with the Std TransformManip command.
- Double-click the object in the Tree view:
Example
A Part Cylinder object created with the scripting example below is shown here.
Notes
- A Part Cylinder can also be created with the Part Primitives command. With that command you can specify the dimensions and placement at creation time.
Opțiuni
Proprietățile pot fi ulterior editate în fila de date pentru cilindru:
See also: Property editor.
A Part Cylinder object is derived from a Part Feature object and inherits all its properties. It also has the following additional properties:
Data
Attachment
The object has the same attachment properties as a Part Part2DObject.
Cylinder
- DateRadius (
Length
): The radius of the circular arc that defines the cylinder. The default is2mm
. - DateHeight (
Length
): The height of the cylinder. The default is10mm
. - DateAngle (
Angle
): The angle of the circular arc that defines the cylinder. Valid range:0° < value <= 360°
. The default is360°
. If it is smaller than360°
the resulting solid will be a segment of a cylinder.
Prism
- DateFirst Angle (
Angle
): The angle between the extrusion direction of the cylinder and its positive Z axis, measured around its Y axis. The angle is positive towards its positive X axis. Valid range:0° <= value < 90°
. The default is0°
. introduced in version 0.20 - DateSecond Angle (
Angle
): The angle between the extrusion direction of the cylinder and its positive Z axis, measured around its X axis. The angle is positive towards its positive Y axis. Valid range:0° <= value < 90°
. The default is0°
. introduced in version 0.20
Scripting
See also: Autogenerated API documentation, Part scripting and FreeCAD Scripting Basics.
A Part Cylinder can be created with the addObject()
method of the document:
cylinder = FreeCAD.ActiveDocument.addObject("Part::Cylinder", "myCylinder")
- Where
"myCylinder"
is the name for the object. - The function returns the newly created object.
Example:
import FreeCAD as App
doc = App.activeDocument()
cylinder = doc.addObject("Part::Cylinder", "myCylinder")
cylinder.Radius = 10
cylinder.Height = 50
cylinder.Placement = App.Placement(App.Vector(5, 10, 15), App.Rotation(75, 60, 30))
doc.recompute()
- Primitives: Box, Cylinder, Sphere, Cone, Torus, Tube, Create primitives, Shape builder
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