Mesh Merge: Difference between revisions

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<!--T:6-->
<!--T:6-->
{{Docnav
{{Docnav
|[[Mesh_CrossSections|CrossSections]]
|[[Mesh TrimMeshWithPlane|Trim mesh with a plane]]
|[[Mesh_SplitComponents|SplitComponents]]
|[[Mesh SelectMesh|Select Mesh]]
|[[Mesh_Workbench|Mesh]]
|[[Mesh_Workbench|Mesh]]
|IconL=
|IconL=Mesh_CrossSections.svg
|IconR=
|IconR=Mesh_SplitComponents.svg
|IconC=Workbench_Mesh.svg
|IconC=Workbench_Mesh.svg
}}
}}
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<!--T:1-->
{{GuiCommand
{{GuiCommand
|Name=Mesh Merge‏‎
|Name=Mesh Merge
|Empty=1
|MenuLocation=Meshes → Merge
|MenuLocation=Meshes → Merge
|Workbenches=[[Mesh Workbench|Mesh]]
|Workbenches=[[Mesh_Workbench|Mesh]]
|SeeAlso=[[Mesh_Union|Boolean Union]]
|SeeAlso=[[Mesh_SplitComponents|Mesh SplitComponents]]
}}
}}


==Description== <!--T:10-->
==Description== <!--T:10-->


<!--T:2-->
<!--T:2-->
The '''Mesh Merge''' command creates a new non-parametric mesh object, a [[Mesh_Feature|Mesh Feature]], by combining the meshes of two or more mesh objects. The command does not perform a Boolean union, the new object will contain separate mesh components. For a Boolean union use the [[Mesh_Union|Mesh Union]] command instead. This command is the counterpart of the [[Mesh_SplitComponents|Mesh SplitComponents]] command.
Merges two or more selected meshes.


==Usage== <!--T:11-->
==Usage== <!--T:11-->


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<!--T:3-->
#Select meshes in tree-view
# Select two or more mesh objects.
# There are several ways to invoke the command:
#Choose {{Button|Meshes}} → {{Button|Merge}} from the top menu.
#* Press the {{Button|[[Image:Mesh_Merge.svg|16px]] [[Mesh_Merge|Merge]]}} button.
The resulting mesh will be created as a new and separate object.
#* Select the {{MenuCommand|Meshes → [[Image:Mesh_Merge.svg|16px]] Merge}} option from the menu.


==Limitations== <!--T:12-->
==Properties== <!--T:15-->


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<!--T:16-->
See: [[Mesh_Feature|Mesh Feature]].
Up to FreeCAD version 0.16.6651 placement of meshes was disregarded.
With FreeCAD 0.16.6651 this was fixed.

==Notes== <!--T:13-->

<!--T:5-->
Opposed to {{Button|Meshes}} → {{Button|Boolean}} → {{Button| Union}} no inner faces are removed.
All faces will transferred to the merged mesh.




<!--T:14-->
<!--T:14-->
{{Docnav
{{Docnav
|[[Mesh_CrossSections|CrossSections]]
|[[Mesh TrimMeshWithPlane|Trim mesh with a plane]]
|[[Mesh_SplitComponents|SplitComponents]]
|[[Mesh SelectMesh|Select Mesh]]
|[[Mesh_Workbench|Mesh]]
|[[Mesh_Workbench|Mesh]]
|IconL=
|IconL=Mesh_CrossSections.svg
|IconR=
|IconR=Mesh_SplitComponents.svg
|IconC=Workbench_Mesh.svg
|IconC=Workbench_Mesh.svg
}}
}}
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{{Mesh Tools navi{{#translation:}}}}
{{Mesh Tools navi{{#translation:}}}}
{{Userdocnavi{{#translation:}}}}
{{Userdocnavi{{#translation:}}}}
{{clear}}

Latest revision as of 16:46, 25 November 2023

Mesh Merge

Menu location
Meshes → Merge
Workbenches
Mesh
Default shortcut
None
Introduced in version
-
See also
Mesh SplitComponents

Description

The Mesh Merge command creates a new non-parametric mesh object, a Mesh Feature, by combining the meshes of two or more mesh objects. The command does not perform a Boolean union, the new object will contain separate mesh components. For a Boolean union use the Mesh Union command instead. This command is the counterpart of the Mesh SplitComponents command.

Usage

  1. Select two or more mesh objects.
  2. There are several ways to invoke the command:
    • Press the Merge button.
    • Select the Meshes → Merge option from the menu.

Properties

See: Mesh Feature.