Mesh FlipNormals: Difference between revisions

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* For a clear indication of the orientation of the faces of mesh objects make sure the {{PropertyView|Lighting}} property of the mesh objects is set to {{Value|One side}}. The color of the back side of their faces will then depend on the backlight settings: {{MenuCommand|Edit → Preferences... → Display → 3D View → Backlight color - Intensity}}. See: [[Preferences_Editor#3D_View|Preferences Editor]].
* For a clear indication of the orientation of the faces of mesh objects make sure the {{PropertyView|Lighting}} property of the mesh objects is set to {{Value|One side}}. The color of the back side of their faces will then depend on the backlight settings: {{MenuCommand|Edit → Preferences... → Display → 3D View → Backlight color - Intensity}}. See: [[Preferences_Editor#3D_View|Preferences Editor]].



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Revision as of 16:28, 19 July 2020

This documentation is a work in progress. Please don't mark it as translatable since it will change in the next hours and days.


Mesh FlipNormals

Menu location
Meshes → Flip normals
Workbenches
Mesh
Default shortcut
None
Introduced in version
-
See also
Mesh_HarmonizeNormals

Description

The Mesh FlipNormals command reverses, flips, the normals of mesh objects.

Usage

  1. Select one or more mesh objects.
  2. Select the Meshes → Flip normals option from the menu.

Notes

  • For a clear indication of the orientation of the faces of mesh objects make sure the ViewLighting property of the mesh objects is set to One side. The color of the back side of their faces will then depend on the backlight settings: Edit → Preferences... → Display → 3D View → Backlight color - Intensity. See: Preferences Editor.