Mesh FlipNormals: Difference between revisions

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<!--T:6-->
{{Docnav
|[[Mesh_HarmonizeNormals|HarmonizeNormals]]
|[[Mesh_FillupHoles|FillupHoles]]
|[[Mesh_Workbench|Mesh]]
|IconL=Mesh_HarmonizeNormals.svg
|IconR=Mesh_FillupHoles.svg
|IconC=Workbench_Mesh.svg
}}

<!--T:1-->
<!--T:1-->
{{GuiCommand
{{GuiCommand|Name=Mesh FlipNormals‏‎|MenuLocation=Meshes → Flip Normals|Workbenches=[[Mesh Workbench|Mesh]]|Shortcut=|SeeAlso=}}
|Name=Mesh FlipNormals
|MenuLocation=Meshes → Flip normals
|Workbenches=[[Mesh_Workbench|Mesh]]
|SeeAlso=[[Mesh_HarmonizeNormals|Mesh HarmonizeNormals]]
}}


==Introduction== <!--T:2-->
==Description== <!--T:10-->
Flips (inverts the direction) of the normals of the selected mesh(es).


==Use== <!--T:3-->
<!--T:2-->
The '''Mesh FlipNormals''' command reverses, flips, the normals of mesh objects.
#Select mesh(es) in tree-view
#Choose {{KEY| Meshes}} {{KEY|[[Image:Mesh_FlipNormals.png|32px]] Flip normals}} from the top menu.


==Limitations== <!--T:4-->
==Usage== <!--T:11-->
<br />


==Notes== <!--T:5-->
<!--T:3-->
# Select one or more mesh objects.
Verify this action by
# There are several ways to invoke the command:
*selecting the mesh in the tree-view
#* Press the {{Button|[[Image:Mesh_FlipNormals.svg|16px]] [[Mesh_FlipNormals|Flip normals]]}} button.
*switching to the view-tab
#* Select the {{MenuCommand|Meshes → [[Image:Mesh_FlipNormals.svg|16px]] Flip normals}} option from the menu.
*setting Lighting to "one side"

*faces with normals pointing away from the screen will turn black
==Notes== <!--T:12-->

<!--T:5-->
* For a clear indication of the orientation of the faces of mesh objects make sure the {{PropertyView|Lighting}} property of the mesh objects is set to {{Value|One side}}. The color of the back side of their faces will then depend on the backlight settings: {{MenuCommand|Edit → Preferences... → Display → 3D View → Backlight color - Intensity}}. See: [[Preferences_Editor#3D_View|Preferences Editor]].


<!--T:7-->
{{Docnav
|[[Mesh_HarmonizeNormals|HarmonizeNormals]]
|[[Mesh_FillupHoles|FillupHoles]]
|[[Mesh_Workbench|Mesh]]
|IconL=Mesh_HarmonizeNormals.svg
|IconR=Mesh_FillupHoles.svg
|IconC=Workbench_Mesh.svg
}}


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<languages/>

Latest revision as of 16:32, 25 November 2023

Mesh FlipNormals

Menu location
Meshes → Flip normals
Workbenches
Mesh
Default shortcut
None
Introduced in version
-
See also
Mesh HarmonizeNormals

Description

The Mesh FlipNormals command reverses, flips, the normals of mesh objects.

Usage

  1. Select one or more mesh objects.
  2. There are several ways to invoke the command:
    • Press the Flip normals button.
    • Select the Meshes → Flip normals option from the menu.

Notes

  • For a clear indication of the orientation of the faces of mesh objects make sure the ViewLighting property of the mesh objects is set to One side. The color of the back side of their faces will then depend on the backlight settings: Edit → Preferences... → Display → 3D View → Backlight color - Intensity. See: Preferences Editor.