Part Fuse: Difference between revisions
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{{Docnav |
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|[[Part_Cut|Cut]] |
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|[[Part_Common|Common]] |
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|[[Part_Workbench|Part]] |
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|IconL=Part_Cut.svg |
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|IconR=Part_Common.svg |
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|IconC=Workbench_Part.svg |
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}} |
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{{GuiCommand |
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{{GuiCommand|Name=Part Fuse|MenuLocation=Part → Fuse|Workbenches=[[Part_Module|Part]], Complete|SeeAlso=[[Part Cut|Part Cut]], [[Part Common|Part Common]]}} |
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|Name=Part Fuse |
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|MenuLocation=Part → Boolean → Union |
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|Workbenches=[[Part_Workbench|Part]] |
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|SeeAlso=[[Part_Boolean|Part Boolean]], [[Part_Cut|Part Cut]], [[Part_Common|Part Common]] |
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}} |
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== Description == <!--T:13--> |
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The {{Button|[[Image:Part_Fuse.svg|24px|link=Part_Fuse]] [[Part_Fuse|Part Fuse]]}} tool fuses (unites) selected Part objects into one. This operation is fully parametric and the components can be modified and the result recomputed. |
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This command |
'''Note:''' This command is an automated form of the [[Image:Part_Boolean.svg|24px|link=Part_Boolean]] [[Part Boolean|Boolean operation]]. |
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== Usage == <!--T:5--> |
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# Select two or more shapes |
# Select two or more shapes |
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# There are several ways to invoke the command: |
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# Press the {{KEY|[[Image:Part Fuse.png|16px]] '''Part Fuse'''}} button. |
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#* Press the {{Button|[[Image:Part_Fuse.svg|16px|link=Part_Fuse]] Part Fuse}} button in the '''Part tools''' toolbar |
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#* Use the {{MenuCommand|Part → Boolean → Union}} entry in the Part menu |
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== Supported inputs == <!--T:7--> |
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Input objects must be |
Input objects must be [[OpenCASCADE|OpenCASCADE]] shapes. Examples: stuff made with Part, PartDesign, Sketcher workbenches. Not meshes (unless those were converted to shapes) - for meshes, there are specific Boolean tools in MeshDesign workbench. |
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* Solid + Solid: the result |
* Solid + Solid: the result is a solid that occupies all the volume covered by the inputs |
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Compounds are supported; however, it is |
Compounds are supported; however, it is assumed that shapes packed into a compound do not touch or intersect. If they actually do, Fusion will likely fail, or produce an incorrect result. |
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== Options == <!--T:19--> |
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⚫ | Items can be added and removed from a fusion, by dragging them in or out of the fusion feature in the tree view with the mouse. To drag items out of a fusion you have to drop them onto the document node (the filename) of your model. A manual recompute (press {{KEY|F5}} key or click on the [[Image:Std_Refresh.svg|24px]] [[Std_Refresh|Refresh/Recompute]] icon) is required to see the results. |
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After this operation may be necessary to clean the shape with [[Part_RefineShape|RefineShape]] |
After this operation is complete, it may be necessary to clean up the shape with [[Image:Part_RefineShape.svg|24px|link=Part_RefineShape]] [[Part_RefineShape|RefineShape]]. |
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{{Docnav |
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|[[Part_Cut|Cut]] |
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|[[Part_Common|Common]] |
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|[[Part_Workbench|Part]] |
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|IconL=Part_Cut.svg |
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|IconR=Part_Common.svg |
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|IconC=Workbench_Part.svg |
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}} |
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{{Part Tools navi{{#translation:}}}} |
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{{clear}} |
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{{Userdocnavi{{#translation:}}}} |
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Latest revision as of 07:17, 27 August 2022
Part Fuse |
Menu location |
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Part → Boolean → Union |
Workbenches |
Part |
Default shortcut |
None |
Introduced in version |
- |
See also |
Part Boolean, Part Cut, Part Common |
Description
The Part Fuse tool fuses (unites) selected Part objects into one. This operation is fully parametric and the components can be modified and the result recomputed.
Note: This command is an automated form of the Boolean operation.
Usage
- Select two or more shapes
- There are several ways to invoke the command:
Supported inputs
Input objects must be OpenCASCADE shapes. Examples: stuff made with Part, PartDesign, Sketcher workbenches. Not meshes (unless those were converted to shapes) - for meshes, there are specific Boolean tools in MeshDesign workbench.
- Solid + Solid: the result is a solid that occupies all the volume covered by the inputs
- Shell + Shell, Shell + Face, Face + Face: the result is a shell. Where faces intersect, they are split. Shells can be non-manifold. After fusion, faces can be united by Refining the result.
- Wire + Wire, Edge + Wire, Edge + Edge: the result is a wire. Edges are split where they intersect.
Compounds are supported; however, it is assumed that shapes packed into a compound do not touch or intersect. If they actually do, Fusion will likely fail, or produce an incorrect result.
Options
Items can be added and removed from a fusion, by dragging them in or out of the fusion feature in the tree view with the mouse. To drag items out of a fusion you have to drop them onto the document node (the filename) of your model. A manual recompute (press F5 key or click on the Refresh/Recompute icon) is required to see the results.
After this operation is complete, it may be necessary to clean up the shape with RefineShape.
- Primitives: Box, Cylinder, Sphere, Cone, Torus, Tube, Create primitives, Shape builder
- Creation and modification: Extrude, Revolve, Mirror, Fillet, Chamfer, Make face from wires, Ruled Surface, Loft, Sweep, Section, Cross sections, 3D Offset, 2D Offset, Thickness, Projection on surface, Attachment
- Boolean: Make compound, Explode Compound, Compound Filter, Boolean, Cut, Fuse, Common, Connect, Embed, Cutout, Boolean fragments, Slice apart, Slice, XOR
- Measure: Measure Linear, Measure Angular, Measure Refresh, Clear All, Toggle All, Toggle 3D, Toggle Delta
- Getting started
- Installation: Download, Windows, Linux, Mac, Additional components, Docker, AppImage, Ubuntu Snap
- Basics: About FreeCAD, Interface, Mouse navigation, Selection methods, Object name, Preferences, Workbenches, Document structure, Properties, Help FreeCAD, Donate
- Help: Tutorials, Video tutorials
- Workbenches: Std Base, Arch, Assembly, CAM, Draft, FEM, Inspection, Mesh, OpenSCAD, Part, PartDesign, Points, Reverse Engineering, Robot, Sketcher, Spreadsheet, Surface, TechDraw, Test Framework
- Hubs: User hub, Power users hub, Developer hub