Mesh HarmonizeNormals: Difference between revisions

From FreeCAD Documentation
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<!--T:6-->
{{Docnav
{{Docnav
|[[Mesh_VertexCurvature|Mesh VertexCurvature]]
|[[Mesh CurvaturePlot|Curvature Plot]]
|[[Mesh FlipNormals|Flip Normals]]
|[[Mesh_FlipNormals|Mesh FlipNormals]]
|[[Mesh_Workbench|Mesh]]
|[[Mesh_Workbench|Mesh]]
|IconL=Mesh_CurvaturePlot.png
|IconL=Mesh_VertexCurvature.svg
|IconC=Workbench_Mesh.svg
|IconR=Mesh_FlipNormals.svg
|IconR=Mesh_FlipNormals.svg
|IconC=Workbench_Mesh.svg
}}
}}


<!--T:1-->
{{GuiCommand
{{GuiCommand
|Name=Mesh HarmonizeNormals‏‎
|Name=Mesh HarmonizeNormals
|MenuLocation=Meshes → Harmonize normals
|MenuLocation=Meshes → Harmonize normals
|Workbenches=[[Mesh Workbench|Mesh]]
|Workbenches=[[Mesh_Workbench|Mesh]]
|SeeAlso=[[Mesh_FlipNormals|Mesh FlipNormals]]
|Shortcut=
|SeeAlso=
}}
}}


==Description== <!--T:10-->
==Description==


The '''Mesh HarmonizeNormals''' command harmonizes the normals of mesh objects.
<!--T:2-->
Harmonize the normals of the selected mesh(es).


==Usage== <!--T:11-->
==Usage==


# Select one or more mesh objects.
<!--T:3-->
# Select the {{MenuCommand|Meshes → Harmonize normals}} option from the menu.
#Select mesh(es) in tree-view
#Choose {{KEY| Meshes}} → {{KEY|[[Image:Mesh_HarmonizeNormals.svg|32px]] Harmonize normals}} from the top menu.


==Notes==
==Limitations== <!--T:4-->
<br />


* This command can produce a mesh with flipped normals. The [[Mesh_FlipNormals|Mesh FlipNormals]] command can be used to correct this.
==Notes== <!--T:5-->
* For a clear indication of the orientation of the faces of mesh objects make sure the {{PropertyView|Lighting}} property of the mesh objects is set to {{Value|One side}}. The color of the back side of their faces will then depend on the backlight settings: {{MenuCommand|Edit → Preferences... → Display → 3D View → Backlight color - Intensity}}. See: [[Preferences_Editor#3D_View|Preferences Editor]].
<br />


<!--T:7-->
{{Docnav
{{Docnav
|[[Mesh_VertexCurvature|Mesh VertexCurvature]]
|[[Mesh CurvaturePlot|Curvature Plot]]
|[[Mesh FlipNormals|Flip Normals]]
|[[Mesh_FlipNormals|Mesh FlipNormals]]
|[[Mesh_Workbench|Mesh]]
|[[Mesh_Workbench|Mesh]]
|IconL=Mesh_CurvaturePlot.png
|IconL=Mesh_VertexCurvature.svg
|IconC=Workbench_Mesh.svg
|IconR=Mesh_FlipNormals.svg
|IconR=Mesh_FlipNormals.svg
|IconC=Workbench_Mesh.svg
}}
}}



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{{Mesh Tools navi{{#translation:}}}}
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Revision as of 17:16, 17 July 2020

This documentation is a work in progress. Please don't mark it as translatable since it will change in the next hours and days.


Mesh HarmonizeNormals

Menu location
Meshes → Harmonize normals
Workbenches
Mesh
Default shortcut
None
Introduced in version
-
See also
Mesh FlipNormals

Description

The Mesh HarmonizeNormals command harmonizes the normals of mesh objects.

Usage

  1. Select one or more mesh objects.
  2. Select the Meshes → Harmonize normals option from the menu.

Notes

  • This command can produce a mesh with flipped normals. The Mesh FlipNormals command can be used to correct this.
  • For a clear indication of the orientation of the faces of mesh objects make sure the ViewLighting property of the mesh objects is set to One side. The color of the back side of their faces will then depend on the backlight settings: Edit → Preferences... → Display → 3D View → Backlight color - Intensity. See: Preferences Editor.