Mesh HarmonizeNormals: Difference between revisions

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<!--T:6-->
{{Docnav
{{Docnav
|[[Mesh_VertexCurvature|Mesh VertexCurvature]]
|[[Mesh_VertexCurvature|VertexCurvature]]
|[[Mesh_FlipNormals|Mesh FlipNormals]]
|[[Mesh_FlipNormals|FlipNormals]]
|[[Mesh_Workbench|Mesh]]
|[[Mesh_Workbench|Mesh]]
|IconL=Mesh_VertexCurvature.svg
|IconL=Mesh_VertexCurvature.svg
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}}
}}


<!--T:1-->
{{GuiCommand
{{GuiCommand
|Name=Mesh HarmonizeNormals
|Name=Mesh HarmonizeNormals
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}}
}}


==Description==
==Description== <!--T:10-->


<!--T:2-->
The '''Mesh HarmonizeNormals''' command harmonizes the normals of mesh objects.
The '''Mesh HarmonizeNormals''' command harmonizes the normals of mesh objects.


==Usage==
==Usage== <!--T:11-->


<!--T:3-->
# Select one or more mesh objects.
# Select one or more mesh objects.
# There are several ways to invoke the command:
# Select the {{MenuCommand|Meshes → Harmonize normals}} option from the menu.
#* Press the {{Button|[[Image:Mesh_HarmonizeNormals.svg|16px]] [[Mesh_HarmonizeNormals|Harmonize normals]]}} button.
#* Select the {{MenuCommand|Meshes → [[Image:Mesh_HarmonizeNormals.svg|16px]] Harmonize normals}} option from the menu.


==Notes==
==Notes== <!--T:5-->


<!--T:12-->
* This command can produce a mesh with flipped normals. The [[Mesh_FlipNormals|Mesh FlipNormals]] command can be used to correct this.
* This command can produce a mesh with flipped normals. The [[Mesh_FlipNormals|Mesh FlipNormals]] command can be used to correct this.
* For a clear indication of the orientation of the faces of mesh objects make sure the {{PropertyView|Lighting}} property of the mesh objects is set to {{Value|One side}}. The color of the back side of their faces will then depend on the backlight settings: {{MenuCommand|Edit → Preferences... → Display → 3D View → Backlight color - Intensity}}. See: [[Preferences_Editor#3D_View|Preferences Editor]].
* For a clear indication of the orientation of the faces of mesh objects make sure the {{PropertyView|Lighting}} property of the mesh objects is set to {{Value|One side}}. The color of the back side of their faces will then depend on the backlight settings: {{MenuCommand|Edit → Preferences... → Display → 3D View → Backlight color - Intensity}}. See: [[Preferences_Editor#3D_View|Preferences Editor]].



<!--T:7-->
{{Docnav
{{Docnav
|[[Mesh_VertexCurvature|Mesh VertexCurvature]]
|[[Mesh_VertexCurvature|VertexCurvature]]
|[[Mesh_FlipNormals|Mesh FlipNormals]]
|[[Mesh_FlipNormals|FlipNormals]]
|[[Mesh_Workbench|Mesh]]
|[[Mesh_Workbench|Mesh]]
|IconL=Mesh_VertexCurvature.svg
|IconL=Mesh_VertexCurvature.svg

Latest revision as of 16:32, 25 November 2023

Mesh HarmonizeNormals

Menu location
Meshes → Harmonize normals
Workbenches
Mesh
Default shortcut
None
Introduced in version
-
See also
Mesh FlipNormals

Description

The Mesh HarmonizeNormals command harmonizes the normals of mesh objects.

Usage

  1. Select one or more mesh objects.
  2. There are several ways to invoke the command:
    • Press the Harmonize normals button.
    • Select the Meshes → Harmonize normals option from the menu.

Notes

  • This command can produce a mesh with flipped normals. The Mesh FlipNormals command can be used to correct this.
  • For a clear indication of the orientation of the faces of mesh objects make sure the ViewLighting property of the mesh objects is set to One side. The color of the back side of their faces will then depend on the backlight settings: Edit → Preferences... → Display → 3D View → Backlight color - Intensity. See: Preferences Editor.