Body: Difference between revisions

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See [[PartDesign_Body|PartDesign Body]] for more information about this type of object.
See [[PartDesign_Body|PartDesign Body]] for more information about this type of object.


== How to use == <!--T:4-->
==Usage== <!--T:4-->


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# Press {{Button|[[File:PartDesign_Body.svg|16px]] [[PartDesign_Body|PartDesign Body]]}}.
# Press {{Button|[[File:PartDesign_Body.svg|16px]] [[PartDesign_Body|PartDesign Body]]}}.
# Press {{Button|[[File:PartDesign_NewSketch.svg|16px]] [[PartDesign_NewSketch|PartDesign NewSketch]]}} to create a new [[Sketch|sketch]].
# Press {{Button|[[File:PartDesign_NewSketch.svg|16px]] [[PartDesign_NewSketch|PartDesign NewSketch]]}} to create a new [[Sketch|sketch]].
# Create a closed drawing, and then use {{Button|[[File:PartDesign_Pad.svg|16px]] [[PartDesign_Pad|PartDesign Pad]]}} to extrude the sketch, and create an initial solid.
# Create a closed wire, and then use {{Button|[[File:PartDesign_Pad.svg|16px]] [[PartDesign_Pad|PartDesign Pad]]}} to extrude the sketch, and create an initial solid.
# Add more sketches and pads, and use other tools of the [[PartDesign Workbench|PartDesign Workbench]] to modify and transform the initial solid.
# Add more sketches and pads, and use other tools of the [[PartDesign Workbench|PartDesign Workbench]] to modify and transform the initial solid.


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A Body is required when using the [[PartDesign Workbench|PartDesign Workbench]] in a [[feature editing|feature editing]] methodology.
A Body is required when using the [[PartDesign_Workbench|PartDesign Workbench]] in a [[Feature_editing|feature editing]] methodology.


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A Body is not required when using the [[Part Workbench|Part Workbench]], as this workbench uses a [[constructive solid geometry|constructive solid geometry]] workflow, which is based on [[Part_Primitives|primitive shapes]] and boolean operations.
A Body is not required when using the [[Part_Workbench|Part Workbench]], as this workbench uses a [[Constructive_solid_geometry|constructive solid geometry]] workflow, which is based on [[Part_Primitives|primitive shapes]] and boolean operations.



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Latest revision as of 12:50, 6 January 2024

Introduction

In FreeCAD the word "Body" is normally used to refer to a PartDesign Body object (PartDesign::Body class) that is defined by the PartDesign Workbench. This is a container object that can hold 2D sketches and 3D geometrical features to build a solid shape.

See PartDesign Body for more information about this type of object.

Usage

  1. Switch to the PartDesign Workbench.
  2. Press PartDesign Body.
  3. Press PartDesign NewSketch to create a new sketch.
  4. Create a closed wire, and then use PartDesign Pad to extrude the sketch, and create an initial solid.
  5. Add more sketches and pads, and use other tools of the PartDesign Workbench to modify and transform the initial solid.

Alternatively, instead of using sketches, you can add primitive PartDesign Features, for example, a PartDesign Additive box. Any number of additive and subtractive features can be used to create a final volume.

Notes

A Body is required when using the PartDesign Workbench in a feature editing methodology.

A Body is not required when using the Part Workbench, as this workbench uses a constructive solid geometry workflow, which is based on primitive shapes and boolean operations.