PartDesign AdditiveWedge

    From FreeCAD Documentation

    PartDesign AdditiveWedge.svg PartDesign AdditiveWedge

    Menu location
    Part Design → Create an additive primitive → Additive Wedge
    Workbenches
    PartDesign
    Default shortcut
    None
    Introduced in version
    0.17
    See also
    PartDesign CompPrimitiveAdditive, PartDesign SubtractiveWedge

    Description

    Inserts a primitive wedge in the active Body as the first feature, or fuses it to the existing feature(s).

    PartDesign AdditiveWedge example.png

    Usage

    1. Press the PartDesign AdditiveWedge.svg Additive Wedge button. Note: the Additive Wedge is part of an icon menu labelled Create an additive primitive. After launching FreeCAD, the Additive Box is the one displayed in the toolbar. To get the Wedge, click on the down arrow besides the visible icon and select Additive Wedge in the menu.
    2. Set the Primitive parameters and Attachment.
    3. Click OK.
    4. A Wedge feature appears under the active Body.

    Options

    The Wedge can be edited after its creation in two ways:

    • Double-clicking it in the Model tree, or by right-clicking and selecting Edit primitive in the contextual menu; this brings up the Primitive parameters.
    • Via the Property editor.

    Properties

    Using the default placement, the below inputs are:

    • DataX min/max : Base face X axis span
    • DataY min/max: Wedge height span
    • DataZ min/max : Base face Z axis span
    • DataX2 min/max : Top face X axis span
    • DataZ2 min/max : Top face Z axis span

    Pyramids

    Wedges can be used to create pyramids by setting DataX2 min/max and DataZ2 min/max each so that min = max.