PartDesign MoveFeatureInTree
|
Menu location |
---|
Context menu → Move object after other object |
Workbenches |
PartDesign |
Default shortcut |
None |
Introduced in version |
0.17 |
See also |
PartDesign Set tip, PartDesign Move object to other body |
Description
Move object after other object, as this command is labeled in the context menu, allows reordering of objects under a Body. Sketches, datum geometry and features are supported.
Usage
- In the Model tree, select the object(s) to be moved then right-click to open the context menu.
- Select Move object after other object.
- In the Select feature dialog, select the object under which to move the object(s).
- Press OK.
Example
The following three pictures show the same model with a pocket defined on a sketch attached to the datum plane. The features are reordered from one picture to the other. This has the effect that the pocket makes either no hole or make holes in different pads, depending on the order of the features in the model tree.
- Structure tools: Part, Group
- Helper tools: Create body, Create sketch, Edit sketch, Map sketch to face
- Modeling tools
- Datum tools: Create a datum point, Create a datum line, Create a datum plane, Create a local coordinate system, Create a shape binder, Create a sub-object(s) shape binder, Create a clone
- Additive tools: Pad, Revolution, Additive loft, Additive pipe, Additive helix, Additive box, Additive cylinder, Additive sphere, Additive cone, Additive ellipsoid, Additive torus, Additive prism, Additive wedge
- Subtractive tools: Pocket, Hole, Groove, Subtractive loft, Subtractive pipe, Subtractive helix, Subtractive box, Subtractive cylinder, Subtractive sphere, Subtractive cone, Subtractive ellipsoid, Subtractive torus, Subtractive prism, Subtractive wedge
- Transformation tools: Mirrored, Linear Pattern, Polar Pattern, Create MultiTransform, Scaled
- Dress-up tools: Fillet, Chamfer, Draft, Thickness
- Boolean: Boolean operation
- Extras: Migrate, Sprocket, Involute gear, Shaft design wizard
- Context menu: Set tip, Move object to other body, Move object after other object, Appearance, Set colors

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