Part Offset/cs: Difference between revisions

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{{Template:UnfinishedDocu}}
<languages/>
<languages/>
{{UnfinishedDocu{{#translation:}}}}

<div class="mw-translate-fuzzy">
<div class="mw-translate-fuzzy">
{{Docnav
{{Template:UnfinishedDocu}}
|[[Part_CompOffsetTools|CompOffsetTools]]
|[[Part_Offset2D|2D Offset]]
|[[Part_Workbench|Part]]
|IconL=Part_CompOffsetTools.png
|IconC=Workbench_Part.svg
|IconR=Part_Offset2D.svg
}}
</div>
</div>


<div class="mw-translate-fuzzy">
<div class="mw-translate-fuzzy">
{{GuiCommand/cs|Name=Part Offset|Name/cs=Part Offset|MenuLocation=Part → Offset||Workbenches=[[Part_Module/cs|Part]], Complet|SeeAlso=[[Part_Thickness/cs|Thickness]]}}
{{GuiCommand/cs|Name=Part Offset|Name/cs=Part Offset|MenuLocation=Part → Offset||Workbenches=[[Part_Workbench/cs|Part]], Complet|SeeAlso=[[Part_Thickness/cs|Thickness]]}}
</div>
</div>


==Description==
==Description==


The Part 3D Offset tool creates parallel copies of a selected shape at a certain distance from the base shape, giving a new object.
The [[Image:Part_Offset.svg|24px]] '''Part Offset''' tool creates parallel copies of a selected shape at a certain distance from the base shape, giving a new object.


[[Image:PartOffset0.png|400x200px]] → [[Image:PartOffset1.png|400x200px]]
[[Image:PartOffset0.png|400x200px]] → [[Image:PartOffset1.png|400x200px]]
Line 17: Line 25:
==Usage==
==Usage==


Select the Object you want to create the offset from.
# Select an object to offset.
# Press the {{KEY|[[Image:Part_Offset.svg|16px]] '''3D Offset'''}} button. and adjust distance and parameters depending on the original object and the resulting objects validity.
# Press the {{Button|[[Image:Part_Offset.svg|16px]] [[Part_Offset|3D Offset]]}} button.
# Adjust distance and parameters depending on the original object and the resulting objects validity.

==Properties==

# Offset : Distance to offset the faces of the shape
# Mode : Mode of creation . Skin creates a new shape around the source shape. Pipe ( todo ) . RectoVerso ( todo )
# Join type : How the new corners are build up. Intersection gives sharp corners by linear extension of the edges. Arc and Tangent give rounded corners.

# Option ː Intersection ː Allows offsets pointing inwards to "overflood" the gap by intersecting the resulting shape until opposite faces are reached.
# Option ː Self Intersection ː ( todo )
# Option ː Fill Offset ː When the shape was 2 dimensional , the gap inbetween the 2 shapes gets filled. The fill is now a solid, hence the source shape is not a solid . Thus boolean operations may lead to strange results. ( see exapmple ) .


==Notes==


* [[App_Link|App Link]] objects linked to the appropriate object types and [[App_Part|App Part]] containers with the appropriate visible objects inside can also be used as source objects. {{Version|0.20}}


==Examples==

==Example==


Object with small offset and rounded ( arc ) corners.
Object with small offset and rounded ( arc ) corners.



<!--T:9-->
[[Image:PartOffset0.png|400x200px]] → [[Image:PartOffset1.png|400x200px]]
[[Image:PartOffset0.png|400x200px]] → [[Image:PartOffset1.png|400x200px]]
{{clear}}


Same object with sharp ( intersection ) corners.
Same object with sharp ( intersection ) corners.


<!--T:10-->
[[Image:PartOffset3.png|400x200px]]
[[Image:PartOffset3.png|400x200px]]
{{clear}}


Same object with thick distance overfilling the front left gap and allowed intersections.
Same object with thick distance overfilling the front left gap and allowed intersections.


<!--T:11-->
[[Image:PartOffset2.png|400x200px]]
[[Image:PartOffset2.png|400x200px]]
{{clear}}


Arbitrary shape ( draft poly as wire ) with a 3D Offset ( ignores MODE param )
Arbitrary shape ( draft poly as wire ) with a 3D Offset ( ignores MODE param )


<!--T:11-->
[[Image:PartOffset4.png|400x200px]]
[[Image:PartOffset4.png|400x200px]]
{{clear}}


same shape with a 3D Offset as SKIN and ''filled'' offset
same shape with a 3D Offset as SKIN and ''filled'' offset


<!--T:11-->
[[Image:PartOffset5.png|400x200px]]
[[Image:PartOffset5.png|400x200px]]
{{clear}}


''filled'' offset with 2 Cylinders creating boolean cuts. Cylinder A goes through the FILL whilst Cylinder B only goes thru the FILL and NOT through the source 2D shape.
''filled'' offset with 2 Cylinders creating boolean cuts. Cylinder A goes through the FILL whilst Cylinder B only goes thru the FILL and NOT through the source 2D shape.
<!--T:11-->
[[Image:PartOffset6.png|400x200px]]
[[Image:PartOffset6.png|400x200px]]

{{clear}}
==Properties==

* {{PropertyData|Offset}}: Distance to offset the faces of the shape.
* {{PropertyData|Mode}}: Mode of creation. Skin creates a new shape around the source shape. Pipe (todo). RectoVerso (todo).
* {{PropertyData|Join type}}: How the new corners are build up. Intersection gives sharp corners by linear extension of the edges. Arc and Tangent give rounded corners.

# Option: Intersection: Allows offsets pointing inwards to "overflow" the gap by intersecting the resulting shape until opposite faces are reached.
# Option: Self Intersection: (todo).
# Option: Fill Offset: When the shape was 2 dimensional, the gap between the 2 shapes gets filled. The fill is now a solid, hence the source shape is not a solid. Thus boolean operations may lead to strange results. (see example below).




{{Docnav
{{Docnav
|[[Part_CompOffsetTools|CompOffsetTools]]
|[[Part_CompOffsetTools|CompOffsetTools]]
|[[Part_Offset2D|2D Offset]]
|[[Part_Offset2D|Offset2D]]
|[[Part_Module|Part]]
|[[Part_Workbench|Part]]
|IconL=Part_CompOffsetTools.svg
|IconL=Part_CompOffsetTools.png
|IconR=Part_Offset2D.svg
|IconC=Workbench_Part.svg
|IconC=Workbench_Part.svg
|IconR=Part_Offset2D.svg
}}
}}


{{Part Tools navi}}
{{Part Tools navi{{#translation:}}}}
{{Userdocnavi{{#translation:}}}}

{{Userdocnavi}}

{{clear}}

Latest revision as of 21:13, 2 June 2022

This documentation is not finished. Please help and contribute documentation.

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Part Offset

Umístění Menu
Part → Offset
Pracovní stoly
Part, Complet
Výchozí zástupce
Nikdo
Představen ve verzi
-
Viz také
Thickness

Description

The Part Offset tool creates parallel copies of a selected shape at a certain distance from the base shape, giving a new object.

Usage

  1. Select an object to offset.
  2. Press the 3D Offset button.
  3. Adjust distance and parameters depending on the original object and the resulting objects validity.

Notes

Examples

Object with small offset and rounded ( arc ) corners.

Same object with sharp ( intersection ) corners.

Same object with thick distance overfilling the front left gap and allowed intersections.

Arbitrary shape ( draft poly as wire ) with a 3D Offset ( ignores MODE param )

same shape with a 3D Offset as SKIN and filled offset

filled offset with 2 Cylinders creating boolean cuts. Cylinder A goes through the FILL whilst Cylinder B only goes thru the FILL and NOT through the source 2D shape.

Properties

  • ÚdajeOffset: Distance to offset the faces of the shape.
  • ÚdajeMode: Mode of creation. Skin creates a new shape around the source shape. Pipe (todo). RectoVerso (todo).
  • ÚdajeJoin type: How the new corners are build up. Intersection gives sharp corners by linear extension of the edges. Arc and Tangent give rounded corners.
  1. Option: Intersection: Allows offsets pointing inwards to "overflow" the gap by intersecting the resulting shape until opposite faces are reached.
  2. Option: Self Intersection: (todo).
  3. Option: Fill Offset: When the shape was 2 dimensional, the gap between the 2 shapes gets filled. The fill is now a solid, hence the source shape is not a solid. Thus boolean operations may lead to strange results. (see example below).