Mesh FlipNormals/de: Difference between revisions

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{{Docnav/de
{{Docnav|[[Mesh HarmonizeNormals|Harmonize Normals]]|[[Mesh_FillHoles|FillHoles]]|[[Mesh_Workbench|Mesh]]|IconL=Mesh HarmonizeNormals.png|IconC=Workbench_Mesh.svg|IconR=}}
|[[Mesh HarmonizeNormals/de|Normalen ausrichten]]
|[[Mesh_FillHoles/de|Löcher schließen]]
|[[Mesh_Workbench/de|Netze]]
|IconL=Mesh HarmonizeNormals.png
|IconC=Workbench_Mesh.svg
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}}


{{GuiCommand/de|Name=Mesh FlipNormals‏‎|MenuLocation=Meshes → Flip Normals|Workbenches=[[Mesh Workbench/de|Mesh]]|Shortcut=|SeeAlso=}}
{{GuiCommand/de|Name=Mesh FlipNormals‏‎|MenuLocation=Meshes → Flip Normals|Workbenches=[[Mesh Workbench/de|Mesh]]|Shortcut=|SeeAlso=}}

Revision as of 22:11, 14 February 2019

Mesh FlipNormals‏‎

Menüeintrag
Meshes → Flip Normals
Arbeitsbereich
Mesh
Standardtastenkürzel
Keiner
Eingeführt in Version
-
Siehe auch
Keiner

Introduction

Flips (inverts the direction) of the normals of the selected mesh(es).

Use

  1. Select mesh(es) in tree-view
  2. Choose Meshes Flip normals from the top menu.

Beschränkungen


Notes

Verify this action by

  • selecting the mesh in the tree-view
  • switching to the view-tab
  • setting Lighting to "one side"
  • faces with normals pointing away from the screen will turn black