PartDesign SubShapeBinder/ru: Difference between revisions

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* {{PropertyData|Body|Matrix|hidden}}: unity matrix of this object.
* {{PropertyData|Body|Matrix|hidden}}: unity matrix of this object.


=== View ===
=== Вид ===


See [[Part_Feature|Part Feature]].
See [[Part_Feature|Part Feature]].

Revision as of 18:26, 11 September 2021

Создать новую под-объектную связующую форму

Системное название
PartDesign_SubShapeBinder
Расположение в меню
Part Design → Create a sub-object shape binder
Верстаки
PartDesign
Быстрые клавиши
Нет
Представлено в версии
0.19
См. также
Создать связующую форму, Создать клон

Описание

A PartDesign_SubShapeBinder imports an element from another Body into the active Body. It can take the Shape of, or be "bound" to one or multiple objects or subelements (edges or faces) from another object.

Then the resulting binder object can be moved or be used to perform advanced operations like booleans or pads.

It can also bind to objects that are nested inside Std Parts, and it will track the relative placement of these features. This is useful in the context of creating assemblies, as often the user needs to reference features that are already correctly placed in another subassembly.

Left: two solids created in two separate bodies. Right: two SubShapeBinders extracted from the first body, imported into the second body, and moved to a different position.

The two SubShapeBinders are used to create a boolean cut, and a pad, with the second body.

Применение

  1. Start with a Body already in place, containing a single feature, for example, an AdditivePrism.
  2. Create a second Body, containing a single feature, for example, an AdditiveBox. This will be the active body.
  3. Select the entire first body, then press SubShapeBinder.
  4. Modify the properties of this binder object, for example its placement.
  5. Use it with another operation, such as Boolean.

Свойства

The SubShapeBinder is derived from Part Feature (Part::Feature class). In addition to the properties listed in Part Feature, the following properties are available in the property editor.

Данные

Основные

  • Данные (hidden)Support (XLinkSubList): support for the geometry.
  • ДанныеFuse (Bool): if it is true it will fuse the solid linked shapes.
  • ДанныеMake Face (Bool): if it is true it will created a face for the linked wires.
  • ДанныеClaim Children (PropertyBool): if it is true it will claim the linked objects as children in the tree view.
  • ДанныеRelative (Bool): if it is true it will enable relative sub-object linking.
  • ДанныеBind Mode (Enumeration): binding mode, Synchronized, Frozen, Detached.
  • ДанныеPartial Load (Bool): if it is true it will enable partial loading of the objects.
  • Данные (hidden)Context (XLink): container object of this binder object.
  • Данные (hidden)_Version (Integer): version of this type of object.
  • Данные (hidden)Shape (PartShape): Part TopoShape of this object.

Cache

  • Данные (hidden)Body (Matrix): unity matrix of this object.

Вид

See Part Feature.

Ссылки