Corpo
Introduzione
In FreeCAD la parola "Body" (Corpo) viene normalmente utilizzata per fare riferimento a un oggetto PartDesign Body (classe PartDesign::Body
) definito dall'ambiente PartDesign. Si tratta di un oggetto contenitore che può contenere degli Schizzi 2D e delle funzioni geometriche 3D per creare una forma solida.
Per ulteriori informazioni su questo tipo di oggetto vedere Corpo di PartDesign.
Utilizzo
- Passare nell'ambiente PartDesign.
- Premere Crea un corpo.
- Premere Crea uno schizzo per creare un nuovo schizzo.
- Creare un disegno chiuso, quindi utilizzare Pad di PartDesign per estrudere lo schizzo e creare un solido iniziale.
- Aggiungere altri schizzi e pad e usare altri strumenti di PartDesign per modificare e trasformare il solido iniziale.
Alternatively, instead of using sketches, you can add primitive PartDesign Features, for example, a PartDesign Additive box. Any number of additive and subtractive features can be used to create a final volume.
Notes
A Body is required when using the PartDesign Workbench in a feature editing methodology.
A Body is not required when using the Part Workbench, as this workbench uses a constructive solid geometry workflow, which is based on primitive shapes and boolean operations.
- Getting started
- Installation: Download, Windows, Linux, Mac, Additional components, Docker, AppImage, Ubuntu Snap
- Basics: About FreeCAD, Interface, Mouse navigation, Selection methods, Object name, Preferences, Workbenches, Document structure, Properties, Help FreeCAD, Donate
- Help: Tutorials, Video tutorials
- Workbenches: Std Base, Assembly, BIM, CAM, Draft, FEM, Inspection, Mesh, OpenSCAD, Part, PartDesign, Points, Reverse Engineering, Robot, Sketcher, Spreadsheet, Surface, TechDraw, Test Framework
- Hubs: User hub, Power users hub, Developer hub
- Structure tools: Part, Group
- Helper tools: Create body, Create sketch, Attach sketch, Edit sketch, Validate sketch, Check geometry, Create a sub-object(s) shape binder, Create a clone, Create a datum plane, Create a datum line, Create a datum point, Create a local coordinate system
- Modeling tools:
- Additive tools: Pad, Revolution, Additive loft, Additive pipe, Additive helix, Additive box, Additive cylinder, Additive sphere, Additive cone, Additive ellipsoid, Additive torus, Additive prism, Additive wedge
- Subtractive tools: Pocket, Hole, Groove, Subtractive loft, Subtractive pipe, Subtractive helix, Subtractive box, Subtractive cylinder, Subtractive sphere, Subtractive cone, Subtractive ellipsoid, Subtractive torus, Subtractive prism, Subtractive wedge
- Boolean: Boolean operation
- Dress-up tools: Fillet, Chamfer, Draft, Thickness
- Transformation tools: Mirrored, Linear Pattern, Polar Pattern, Create MultiTransform, Scaled
- Extras: Migrate, Sprocket, Involute gear, Shaft design wizard
- Context menu: Set tip, Move object to other body, Move object after other object, Appearance, Color per face
- Preferences: Preferences, Fine tuning