Part Wedge
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|
Menu location |
---|
Part → Create primitives → Wedge |
Workbenches |
Part |
Default shortcut |
None |
Introduced in version |
- |
See also |
Part Primitives |
Description
A Part Wedge is a parametric solid that can be created with the
Part Primitives command. It has four to six planar faces. It is defined by virtual front and rear main planes on which a rectangular face (the default), a single straight edge or a single vertex is created. These base shapes define the four quadrilateral or triangular faces that connect them. The resulting solid is only a true wedge if one of the base shapes is a rectangular face and the other a straight edge. In the coordinate system defined by its DataPlacement property, the virtual front and rear main planes of the wedge are plane-parallel to XZ plane and the edges of the base shapes are parallel to the X or Z axis.
Usage
See Part Primitives.
Example
![](/images/thumb/4/49/Part_Wedge_Scripting_Example.png/300px-Part_Wedge_Scripting_Example.png)
A Part Wedge object created with the scripting example below is shown here.
Properties
See also: Property editor.
A Part Wedge object is derived from a Part Feature object and inherits all its properties. It also has the following additional properties:
Data
Wedge
- DataXmin (
Length
): Base face X minimum value - DataYmin (
Length
): Wedge height minimum value - DataZmin (
Length
): Base face Z minimum value - DataX2min (
Length
): Top face X minimum value - DataZ2min (
Length
): Top face Z minimum value - DataXmax (
Length
): Base face X maximum value - DataYmax (
Length
): Wedge height maximum value - DataZmax (
Length
): Base face Z maximum value - DataX2max (
Length
): Top face X maximum value - DataZ2max (
Length
): Top face Z maximum value
Scripting
A Part Wedge is created with the addObject()
method of the document.
wedge = FreeCAD.ActiveDocument.addObject("Part::Wedge", "myWedge")
- Where
myWedge
is the name for the object. The name must be unique for the entire document. - The function returns the newly created object.
The Label
is the user editable name for the object. It can be easily changed by
wedge.Label = "new myWedgeName"
You can access and modify attributes of the wedge
object. For example, you may wish to modify the minimum or maximum coordinate parameters.
wedge.Xmin = 1
wedge.Ymin = 2
wedge.Zmin = 3
wedge.X2min = 4
wedge.Z2min = 6
wedge.Xmax = 15
wedge.Ymax = 20
wedge.Zmax = 55
wedge.X2max = 10
wedge.Z2max = 12
You can change its placement and orientation with:
wedge.Placement = FreeCAD.Placement(FreeCAD.Vector(1, 2, 3), FreeCAD.Rotation(75, 60, 30))
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