Robot Edge2Trac/ru: Difference between revisions

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<languages/>
<languages/>


{{Docnav/ru
|[[Robot_InsertWaypointPre/ru|Insert a waypoint preselected]]
|[[Robot_TrajectoryDressUp/ru|Dress-up a trajectory]]
|[[Robot_Workbench/ru|Робот]]
|IconL=Robot_InsertWaypointPre.svg
|IconR=Robot_TrajectoryDressUp.svg
|IconC=Workbench_Robot.svg
}}

<div class="mw-translate-fuzzy">
{{GuiCommand/ru
{{GuiCommand/ru
|Name=Robot Edge2Trac
|Name=Robot Edge2Trac
Line 6: Line 16:
|Workbenches=[[Robot_Workbench/ru|Robot]]
|Workbenches=[[Robot_Workbench/ru|Robot]]
|MenuLocation=Робот → Край траектории}}
|MenuLocation=Робот → Край траектории}}
</div>


====Описание====
==Описание==
Вставляет новый объект, преобразующий края в траекторию.


Добавляет новый объект, преобразующий грани (edges) в траекторию.


==Применение==
====Usage====
#You may select edges of shapes/solids
#Click on [[Image:Robot_Edge2Trac.png|32px]] or choose {{KEY| Robot}} → {{KEY|[[Image:Robot_Edge2Trac.png|32px]] Edge to Trajectory...}} from the top menu.
#A menu will pop up on the left side


# Select edges of shapes/solids
[[Image:Robot_Edge2Trac_Menu.jpg]]
# Click on [[Image:Robot_Edge2Trac.svg|32px]] or choose {{KEY|Robot}} → {{KEY|[[Image:Robot_Edge2Trac.svg|32px]] Edge to Trajectory...}} from the top menu.
# A menu will pop up in the [[Task_panel|Task panel]]
#: [[Image:Robot_Edge2Trac_Menu.jpg]]
# In the top white box there will be displayed the name of the shape/solid present in the scene.
#: By selecting edges they will appear with their name in the lowest white box.
#: By clicking on {{KEY|Apply}} the entries "Edges" and "Cluster" will turn green and the numbers beside them will show how many elements were recognized.
#: By clicking on {{KEY|OK}} you will close this dialog.


==Примечания==
In the top white box there will be displayed the name of the shape/solid present in the scene.
<br />
By selecting edges they will appear with their name in the lowest white box.
<br />
By clicking on {{KEY| Apply}} The entries "Edges" and "Cluster" will turn green and the numbers beside them will show how many elements were recognized.
<br />
By clicking on {{KEY| OK}} you will close this dialog.


You are able to change values for this trajectory by defining a [[Image:Robot_TrajectoryDressUp.svg|24px]] [[Robot_TrajectoryDressUp|Trajectory Dress-up]].


====Notes====
You are able to change values for this trajectory by defining a [[Robot_TrajectoryDressUp| dress-up-object]].


{{Docnav/ru
|[[Robot_InsertWaypointPre/ru|Insert a waypoint preselected]]
|[[Robot_TrajectoryDressUp/ru|Dress-up a trajectory]]
|[[Robot_Workbench/ru|Робот]]
|IconL=Robot_InsertWaypointPre.svg
|IconR=Robot_TrajectoryDressUp.svg
|IconC=Workbench_Robot.svg
}}


{{Robot_Tools_navi{{#translation:}}}}
{{clear}}
{{Userdocnavi{{#translation:}}}}

Latest revision as of 16:05, 12 November 2022

Robot Edge2Trac

Системное название
Robot Edge2Trac
Расположение в меню
Робот → Край траектории
Верстаки
Robot
Быстрые клавиши
Нет
Представлено в версии
-
См. также
Нет

Описание

Добавляет новый объект, преобразующий грани (edges) в траекторию.

Применение

  1. Select edges of shapes/solids
  2. Click on or choose Robot Edge to Trajectory... from the top menu.
  3. A menu will pop up in the Task panel
  4. In the top white box there will be displayed the name of the shape/solid present in the scene.
    By selecting edges they will appear with their name in the lowest white box.
    By clicking on Apply the entries "Edges" and "Cluster" will turn green and the numbers beside them will show how many elements were recognized.
    By clicking on OK you will close this dialog.

Примечания

You are able to change values for this trajectory by defining a Trajectory Dress-up.