Part Fuse/cs: Difference between revisions

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<languages/>
<languages/>

{{Docnav
{{Docnav
|[[Part_Booleans|Booleans]]
|[[Part_Cut|Cut]]
|[[Part_Common|Common]]
|[[Part_Common|Common]]
|[[Part_Module|Part]]
|[[Part_Workbench|Part]]
|IconL=Part_Booleans.svg
|IconL=Part_Cut.svg
|IconC=Workbench_Part.svg
|IconR=Part_Common.svg
|IconR=Part_Common.svg
|IconC=Workbench_Part.svg
}}
}}


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|Icon=Part Fuse.png
|Icon=Part Fuse.png
|MenuLocation=Part → Boolean → Union
|MenuLocation=Part → Boolean → Union
|Workbenches=[[Part_Module/cs|Part]]
|Workbenches=[[Part_Workbench/cs|Part]]
|SeeAlso=[[Part Cut/cs|Part Cut]], [[Part Common/cs|Part Common]]
|SeeAlso=[[Part Cut/cs|Part Cut]], [[Part Common/cs|Part Common]]
}}
}}
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==Popis==
==Popis==


<div class="mw-translate-fuzzy">
Sjednocuje vybrané objekty Díl do jednoho. Tato operace je plně parametrická a komponenty mohou být upravovány a výsledek přepočítáván.
Sjednocuje vybrané objekty Díl do jednoho. Tato operace je plně parametrická a komponenty mohou být upravovány a výsledek přepočítáván.
</div>


'''Note:''' This command is an automated form of the [[Image:Part_Booleans.svg|24px]] [[Part Booleans|Boolean operation]].
'''Note:''' This command is an automated form of the [[Image:Part_Boolean.svg|24px|link=Part_Boolean]] [[Part Boolean|Boolean operation]].


== Usage ==
== Usage ==


# Select two or more shapes
# Select two or more shapes
# There are several ways to invoke the command:
# Invoke the Part Union command several ways:
#* Press the {{Button|[[Image:Part_Fuse.svg|16px]] Part Union}} button in the Part toolbar
#* Press the {{Button|[[Image:Part_Fuse.svg|16px|link=Part_Fuse]] Part Fuse}} button in the '''Part tools''' toolbar
#* Use the {{MenuCommand|Part → Boolean → Union}} entry in the Part menu
#* Use the {{MenuCommand|Part → Boolean → Union}} entry in the Part menu


== Supported inputs ==
== Supported inputs ==


Input objects must be OpenCascade shapes. Examples: stuff made with Part, PartDesign, Sketcher workbenches. Not meshes (unless those were converted to shapes) - for meshes, there are specific Boolean tools in MeshDesign workbench.
Input objects must be [[OpenCASCADE|OpenCASCADE]] shapes. Examples: stuff made with Part, PartDesign, Sketcher workbenches. Not meshes (unless those were converted to shapes) - for meshes, there are specific Boolean tools in MeshDesign workbench.


* Solid + Solid: the result is a solid that occupies all the volume covered by the inputs
* Solid + Solid: the result is a solid that occupies all the volume covered by the inputs
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== Options ==
== Options ==
Items can be added and removed from the fusion, by dragging them in or out of the fusion feature in the tree view with the mouse. A manual recompute (press {{KEY|F5}} key or click on the [[Image:Std_Refresh.svg|24px]] [[Std_Refresh|Refresh/Recompute]] icon) is required to see the results.


Items can be added and removed from a fusion, by dragging them in or out of the fusion feature in the tree view with the mouse. To drag items out of a fusion you have to drop them onto the document node (the filename) of your model. A manual recompute (press {{KEY|F5}} key or click on the [[Image:Std_Refresh.svg|24px]] [[Std_Refresh|Refresh/Recompute]] icon) is required to see the results.
After this operation is complete, it may be necessary to clean up the shape with [[Image:Part_RefineShape.svg|24px]] [[Part_RefineShape|RefineShape]].

After this operation is complete, it may be necessary to clean up the shape with [[Image:Part_RefineShape.svg|24px|link=Part_RefineShape]] [[Part_RefineShape|RefineShape]].



{{Docnav
{{Docnav
|[[Part_Booleans|Booleans]]
|[[Part_Cut|Cut]]
|[[Part_Common|Common]]
|[[Part_Common|Common]]
|[[Part_Module|Part]]
|[[Part_Workbench|Part]]
|IconL=Part_Booleans.svg
|IconL=Part_Cut.svg
|IconR=Part_Common.svg
|IconC=Workbench_Part.svg
|IconC=Workbench_Part.svg
|IconR=Part_Common.svg
}}
}}


{{Part Tools navi}}
{{Part Tools navi{{#translation:}}}}
{{Userdocnavi{{#translation:}}}}

{{Userdocnavi}}

{{clear}}

Latest revision as of 07:17, 27 August 2022

Part Union

Umístění Menu
Part → Boolean → Union
Pracovní stoly
Part
Výchozí zástupce
Nikdo
Představen ve verzi
-
Viz také
Part Cut, Part Common

Popis

Sjednocuje vybrané objekty Díl do jednoho. Tato operace je plně parametrická a komponenty mohou být upravovány a výsledek přepočítáván.

Note: This command is an automated form of the Boolean operation.

Usage

  1. Select two or more shapes
  2. There are several ways to invoke the command:
    • Press the Part Fuse button in the Part tools toolbar
    • Use the Part → Boolean → Union entry in the Part menu

Supported inputs

Input objects must be OpenCASCADE shapes. Examples: stuff made with Part, PartDesign, Sketcher workbenches. Not meshes (unless those were converted to shapes) - for meshes, there are specific Boolean tools in MeshDesign workbench.

  • Solid + Solid: the result is a solid that occupies all the volume covered by the inputs
  • Shell + Shell, Shell + Face, Face + Face: the result is a shell. Where faces intersect, they are split. Shells can be non-manifold. After fusion, faces can be united by Refining the result.
  • Wire + Wire, Edge + Wire, Edge + Edge: the result is a wire. Edges are split where they intersect.

Compounds are supported; however, it is assumed that shapes packed into a compound do not touch or intersect. If they actually do, Fusion will likely fail, or produce an incorrect result.

Options

Items can be added and removed from a fusion, by dragging them in or out of the fusion feature in the tree view with the mouse. To drag items out of a fusion you have to drop them onto the document node (the filename) of your model. A manual recompute (press F5 key or click on the Refresh/Recompute icon) is required to see the results.

After this operation is complete, it may be necessary to clean up the shape with RefineShape.