PartDesign SubtractiveWedge/ru: Difference between revisions

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|[[PartDesign_SubtractivePrism/ru|Субтрактивная призма]]
|[[PartDesign_SubtractiveTorus/ru|Субтрактивный тор]]
|[[PartDesign_Mirrored/ru|Симметрия]]
|[[PartDesign_Mirrored/ru|Симметрия]]
|[[PartDesign_Workbench/ru|Верстак "PartDesign"]]
|[[PartDesign_Workbench/ru|Верстак PartDesign]]
|IconL=PartDesign_SubtractiveTorus.svg
|IconL=PartDesign_SubtractivePrism.svg
|IconR=PartDesign_Mirrored.svg
|IconR=PartDesign_Mirrored.svg
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Revision as of 14:58, 1 September 2022

Субтрактивный клин

Системное название
PartDesign_SubtractiveWedge
Расположение в меню
Part Design → Создать субтрактивный примитив → Субтрактивный клин
Верстаки
PartDesign
Быстрые клавиши
Нет
Представлено в версии
0.17
См. также
Создать субтрактивный примитив, Аддитивный клин

Описание

Inserts a subtractive wedge in the active Body. Its shape is subtracted from the existing solid.

On the left: active body (A) shown in grey and subtractive wedge (B) shown in transparent red; result on the right.

Применение

  1. Press the Subtractive Wedge button. Note: the Subtractive Wedge is part of an icon menu labelled Create an additive primitive. After launching FreeCAD, the Subtractive Box is the one displayed in the toolbar. To get the Wedge, click on the down arrow besides the visible icon and select Subtractive Wedge in the menu.
  2. Set the Primitive parameters and Attachment.
  3. Click OK.
  4. A Wedge feature appears under the active Body.

Опции

The Wedge can be edited after its creation in two ways:

  • Double-clicking it in the Model tree, or by right-clicking and selecting Edit primitive in the contextual menu; this brings up the Primitive parameters.
  • Via the Property editor.

Свойства

Using the default placement, the below inputs are:

  • ДанныеX min/max : Base face X axis span
  • ДанныеY min/max: Wedge height span
  • ДанныеZ min/max : Base face Z axis span
  • ДанныеX2 min/max : Top face X axis span
  • ДанныеZ2 min/max : Top face Z axis span

Pyramids

Wedges can be used to create pyramids by setting ДанныеX2 min/max and ДанныеZ2 min/max each so that min = max.