PartDesign AdditiveCylinder: Difference between revisions

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{{Docnav
{{Docnav
|[[PartDesign_AdditiveCone|Additive cone]]
|[[PartDesign_AdditiveBox|Additive box]]
|[[PartDesign_AdditiveEllipsoid|Additive ellipsoid]]
|[[PartDesign_AdditiveSphere|Additive sphere]]
|[[PartDesign_Workbench|PartDesign]]
|[[PartDesign_Workbench|PartDesign]]
|IconL=PartDesign_AdditiveCone.svg
|IconL=PartDesign_AdditiveBox.svg
|IconR=PartDesign_AdditiveSphere.svg
|IconC=Workbench_PartDesign.svg
|IconC=Workbench_PartDesign.svg
|IconR=PartDesign_AdditiveEllipsoid.svg
}}
}}


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|Workbenches=[[PartDesign_Workbench|PartDesign]]
|Workbenches=[[PartDesign_Workbench|PartDesign]]
|Version=0.17
|Version=0.17
|SeeAlso=[[PartDesign_CompPrimitiveAdditive|PartDesign CompPrimitiveAdditive]]
|SeeAlso=[[PartDesign_CompPrimitiveAdditive|PartDesign CompPrimitiveAdditive]], [[PartDesign_SubtractiveCylinder|PartDesign SubtractiveCylinder]]
}}
}}


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# Press the {{KEY|[[Image:PartDesign AdditiveCylinder.svg|24px]] '''Additive Cylinder'''}} button. '''Note''': the Additive Cylinder is part of an icon menu labelled ''Create an additive primitive''. After launching FreeCAD, the Additive Box is the one displayed in the toolbar. To get to the Cylinder button, click on the down arrow besides the visible icon and select Additive cylinder in the menu.
# Press the {{Button|[[Image:PartDesign AdditiveCylinder.svg|24px]] '''Additive Cylinder'''}} button. '''Note''': the Additive Cylinder is part of an icon menu labelled ''Create an additive primitive''. After launching FreeCAD, the Additive Box is the one displayed in the toolbar. To get to the Cylinder button, click on the down arrow besides the visible icon and select Additive cylinder in the menu.
# Set the Primitive parameters and [[Part_Attachment|Attachment]].
# Set the Primitive parameters and [[Part_EditAttachment|Attachment]].
# Click {{KEY|OK}}.
# Click {{Button|OK}}.
# A Cylinder feature appears under the active Body.
# A Cylinder feature appears under the active Body.


==Options== <!--T:8-->
==Options== <!--T:8-->

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It is possible to create skewed cylinders by specifying angles in respect to the normal vector of the chosen attachment. {{Version|0.20}}


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The Cylinder can be edited after its creation in two ways:
The Cylinder can be edited after its creation in two ways:
* Double-clicking it in the Model tree, or by right-clicking and selecting '''Edit primitive''' in the contextual menu; this brings up the Primitive parameters.
* Double-clicking it in the Model tree, or by right-clicking and selecting '''Edit primitive''' in the contextual menu; this brings up the Primitive parameters.
* Via the [[Property editor|Property editor]].
* Via the [[Property_editor|Property editor]].


==Properties== <!--T:10-->
==Properties== <!--T:10-->


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* {{PropertyData|Attachment}}: defines the attachment mode as well as the Attachment Offset. See [[Part Attachment|Part Attachment]].
* {{PropertyData|Attachment}}: defines the attachment mode as well as the Attachment Offset. See [[Part_EditAttachment|Part EditAttachment]].
* {{PropertyData|Label}}: label given to the Cylinder object. Change to suit your needs.
* {{PropertyData|Label}}: label given to the Cylinder object. Change to suit your needs.
* {{PropertyData|Radius}}: the radius value of the cylinder.
* {{PropertyData|Radius}}: the radius value of the cylinder.
* {{PropertyData|Angle}}: angle of rotation of the cross section (360 degrees forms a full cylinder).
* {{PropertyData|Angle}}: angle of rotation of the cross section (360 degrees forms a full cylinder).
* {{PropertyData|Height}}: the length of the cylinder along its axis.
* {{PropertyData|Height}}: the height of the cylinder along its axis.
* {{PropertyData|First Angle}}: angle in first direction. {{Version|0.20}}
* {{PropertyData|Second Angle}}: angle in second direction. {{Version|0.20}}




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{{Docnav
{{Docnav
|[[PartDesign_AdditiveCone|Additive cone]]
|[[PartDesign_AdditiveBox|Additive box]]
|[[PartDesign_AdditiveEllipsoid|Additive ellipsoid]]
|[[PartDesign_AdditiveSphere|Additive sphere]]
|[[PartDesign_Workbench|PartDesign]]
|[[PartDesign_Workbench|PartDesign]]
|IconL=PartDesign_AdditiveCone.svg
|IconL=PartDesign_AdditiveBox.svg
|IconR=PartDesign_AdditiveSphere.svg
|IconC=Workbench_PartDesign.svg
|IconC=Workbench_PartDesign.svg
|IconR=PartDesign_AdditiveEllipsoid.svg
}}
}}


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Latest revision as of 05:33, 3 September 2022

PartDesign AdditiveCylinder

Menu location
Part Design → Create an additive primitive → Additive Cylinder
Workbenches
PartDesign
Default shortcut
None
Introduced in version
0.17
See also
PartDesign CompPrimitiveAdditive, PartDesign SubtractiveCylinder

Description

Inserts a primitive cylinder in the active Body as the first feature, or fuses it to the existing feature(s).

Usage

  1. Press the Additive Cylinder button. Note: the Additive Cylinder is part of an icon menu labelled Create an additive primitive. After launching FreeCAD, the Additive Box is the one displayed in the toolbar. To get to the Cylinder button, click on the down arrow besides the visible icon and select Additive cylinder in the menu.
  2. Set the Primitive parameters and Attachment.
  3. Click OK.
  4. A Cylinder feature appears under the active Body.

Options

It is possible to create skewed cylinders by specifying angles in respect to the normal vector of the chosen attachment. introduced in version 0.20

The Cylinder can be edited after its creation in two ways:

  • Double-clicking it in the Model tree, or by right-clicking and selecting Edit primitive in the contextual menu; this brings up the Primitive parameters.
  • Via the Property editor.

Properties

  • DataAttachment: defines the attachment mode as well as the Attachment Offset. See Part EditAttachment.
  • DataLabel: label given to the Cylinder object. Change to suit your needs.
  • DataRadius: the radius value of the cylinder.
  • DataAngle: angle of rotation of the cross section (360 degrees forms a full cylinder).
  • DataHeight: the height of the cylinder along its axis.
  • DataFirst Angle: angle in first direction. introduced in version 0.20
  • DataSecond Angle: angle in second direction. introduced in version 0.20