Mesh Merge/ru: Difference between revisions

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(Updating to match new version of source page)
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{{Docnav
{{Docnav
|[[Mesh_CrossSections|CrossSections]]
|[[Mesh_CrossSections|CrossSections]]
|[[Mesh_SplitComponents|SplitComponents]]
|[[MeshPart_CreateFlatMesh|CreateFlatMesh]]
|[[Mesh_Workbench|Mesh]]
|[[Mesh_Workbench|Mesh]]
|IconL=Mesh_CrossSections.svg
|IconL=Mesh_CrossSections.svg
|IconR=MeshPart_CreateFlatMesh.svg
|IconR=Mesh_SplitComponents.svg
|IconC=Workbench_Mesh.svg
|IconC=Workbench_Mesh.svg
}}
}}
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==Description==
==Description==


The '''Mesh Merge''' command creates a new non-parametric mesh object, a [[Mesh_Feature|Mesh Feature]], by combining the meshes of two or more mesh objects. The command does not perform a Boolean union, the new object will contain separate mesh components. For a Boolean union use the [[Mesh_Union|Mesh Union]] command instead.
The '''Mesh Merge''' command creates a new non-parametric mesh object, a [[Mesh_Feature|Mesh Feature]], by combining the meshes of two or more mesh objects. The command does not perform a Boolean union, the new object will contain separate mesh components. For a Boolean union use the [[Mesh_Union|Mesh Union]] command instead. This command is the counterpart of the [[Mesh_SplitComponents|Mesh SplitComponents]] command.


==Usage==
==Usage==
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{{Docnav
{{Docnav
|[[Mesh_CrossSections|CrossSections]]
|[[Mesh_CrossSections|CrossSections]]
|[[Mesh_SplitComponents|SplitComponents]]
|[[MeshPart_CreateFlatMesh|CreateFlatMesh]]
|[[Mesh_Workbench|Mesh]]
|[[Mesh_Workbench|Mesh]]
|IconL=Mesh_CrossSections.svg
|IconL=Mesh_CrossSections.svg
|IconR=MeshPart_CreateFlatMesh.svg
|IconR=Mesh_SplitComponents.svg
|IconC=Workbench_Mesh.svg
|IconC=Workbench_Mesh.svg
}}
}}

Revision as of 11:02, 15 January 2021

Other languages:

Mesh Merge‏‎

Системное название
Mesh Merge‏‎
Расположение в меню
Сетки → Объединить
Верстаки
Mesh
Быстрые клавиши
Нет
Представлено в версии
-
См. также
Булево объединение сеток

Description

The Mesh Merge command creates a new non-parametric mesh object, a Mesh Feature, by combining the meshes of two or more mesh objects. The command does not perform a Boolean union, the new object will contain separate mesh components. For a Boolean union use the Mesh Union command instead. This command is the counterpart of the Mesh SplitComponents command.

Usage

  1. Select two or more mesh objects.
  2. Select the Meshes → Merge option from the menu.

Properties

See: Mesh Feature.