Mesh HarmonizeNormals/ro: Difference between revisions

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<languages/>
<languages/>

{{Docnav
{{Docnav
|[[Mesh_VertexCurvature|VertexCurvature]]
|[[Mesh CurvaturePlot|Curvature Plot]]
|[[Mesh_FlipNormals|FlipNormals]]
|[[Mesh FlipNormals|Flip Normals]]
|[[Mesh_Workbench|Mesh]]
|[[Mesh_Workbench|Mesh]]
|IconL=Mesh_CurvaturePlot.png
|IconL=Mesh_VertexCurvature.svg
|IconC=Workbench_Mesh.svg
|IconR=Mesh_FlipNormals.svg
|IconR=Mesh_FlipNormals.svg
|IconC=Workbench_Mesh.svg
}}
}}


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{{GuiCommand|Name=Mesh HarmonizeNormals‏‎|MenuLocation=Meshes → Harmonize normals|Workbenches=[[Mesh Workbench|Mesh]]|Shortcut=|SeeAlso=}}
{{GuiCommand|Name=Mesh HarmonizeNormals‏‎|MenuLocation=Meshes → Harmonize normals|Workbenches=[[Mesh Workbench|Mesh]]|Shortcut=|SeeAlso=}}
</div>
</div>

==Description==


<div class="mw-translate-fuzzy">
<div class="mw-translate-fuzzy">
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Armonizați normalele plaselor sau ochiurilor selectate.
Armonizați normalele plaselor sau ochiurilor selectate.
</div>
</div>

==Usage==


<div class="mw-translate-fuzzy">
<div class="mw-translate-fuzzy">
== Utilizare ==
== Utilizare ==
#Selectați ochiurile de plasă în vizualizarea arborescentă
#Selectați ochiurile de plasă în vizualizarea arborescentă
#Selectați {{KEY | Mesaje}} → {{KEY | [[Imagine: Mesh_HarmonizeNormals.png | 32px]] Armonizare normală}} din meniul principal.
#Selectați {{KEY | Mesaje}} → {{KEY | [[Image: Mesh_HarmonizeNormals.svg | 32px]] Armonizare normală}} din meniul principal.
</div>
</div>


<span id="Notes"></span>
==Limitări==
<div class="mw-translate-fuzzy">
<br />

==Note==
==Note==
<br />
<br />
</div>

* This command can produce a mesh with flipped normals. The [[Mesh_FlipNormals|Mesh FlipNormals]] command can be used to correct this.
* For a clear indication of the orientation of the faces of mesh objects make sure the {{PropertyView|Lighting}} property of the mesh objects is set to {{Value|One side}}. The color of the back side of their faces will then depend on the backlight settings: {{MenuCommand|Edit → Preferences... → Display → 3D View → Backlight color - Intensity}}. See: [[Preferences_Editor#3D_View|Preferences Editor]].



{{Docnav
{{Docnav
|[[Mesh_VertexCurvature|VertexCurvature]]
|[[Mesh CurvaturePlot|Curvature Plot]]
|[[Mesh_FlipNormals|FlipNormals]]
|[[Mesh FlipNormals|Flip Normals]]
|[[Mesh_Workbench|Mesh]]
|[[Mesh_Workbench|Mesh]]
|IconL=Mesh_CurvaturePlot.png
|IconL=Mesh_VertexCurvature.svg
|IconC=Workbench_Mesh.svg
|IconR=Mesh_FlipNormals.svg
|IconR=Mesh_FlipNormals.svg
|IconC=Workbench_Mesh.svg
}}
}}




{{Mesh Tools navi{{#translation:}}}}
{{Mesh Tools navi{{#translation:}}}}

{{Userdocnavi{{#translation:}}}}
{{Userdocnavi{{#translation:}}}}
{{clear}}

Latest revision as of 13:14, 26 November 2023

Mesh HarmonizeNormals‏‎

Menu location
Meshes → Harmonize normals
Workbenches
Mesh
Default shortcut
None
Introduced in version
-
See also
None

Description

Introduction

Armonizați normalele plaselor sau ochiurilor selectate.

Usage

Utilizare

  1. Selectați ochiurile de plasă în vizualizarea arborescentă
  2. Selectați Mesaje Armonizare normală din meniul principal.

Note


  • This command can produce a mesh with flipped normals. The Mesh FlipNormals command can be used to correct this.
  • For a clear indication of the orientation of the faces of mesh objects make sure the VizualizareLighting property of the mesh objects is set to One side. The color of the back side of their faces will then depend on the backlight settings: Edit → Preferences... → Display → 3D View → Backlight color - Intensity. See: Preferences Editor.