Mesh HarmonizeNormals/ro: Difference between revisions
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<languages/> |
<languages/> |
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{{Docnav |
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|[[Mesh_VertexCurvature|VertexCurvature]] |
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|[[Mesh_FlipNormals|FlipNormals]] |
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|[[Mesh_Workbench|Mesh]] |
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|IconL=Mesh_VertexCurvature.svg |
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|IconR=Mesh_FlipNormals.svg |
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|IconC=Workbench_Mesh.svg |
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}} |
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<div class="mw-translate-fuzzy"> |
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{{GuiCommand|Name=Mesh HarmonizeNormals|MenuLocation=Meshes → Harmonize normals|Workbenches=[[Mesh Workbench|Mesh]]|Shortcut=|SeeAlso=}} |
{{GuiCommand|Name=Mesh HarmonizeNormals|MenuLocation=Meshes → Harmonize normals|Workbenches=[[Mesh Workbench|Mesh]]|Shortcut=|SeeAlso=}} |
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</div> |
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==Description== |
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<div class="mw-translate-fuzzy"> |
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==Introduction== |
==Introduction== |
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Armonizați normalele plaselor sau ochiurilor selectate. |
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Harmonize the normals of the selected mesh(es). |
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</div> |
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== |
==Usage== |
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#Select mesh(es) in tree-view |
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==Limitations== |
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== Utilizare == |
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<br /> |
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#Selectați ochiurile de plasă în vizualizarea arborescentă |
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</div> |
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<span id="Notes"></span> |
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<div class="mw-translate-fuzzy"> |
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==Note== |
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* This command can produce a mesh with flipped normals. The [[Mesh_FlipNormals|Mesh FlipNormals]] command can be used to correct this. |
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* For a clear indication of the orientation of the faces of mesh objects make sure the {{PropertyView|Lighting}} property of the mesh objects is set to {{Value|One side}}. The color of the back side of their faces will then depend on the backlight settings: {{MenuCommand|Edit → Preferences... → Display → 3D View → Backlight color - Intensity}}. See: [[Preferences_Editor#3D_View|Preferences Editor]]. |
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{{Docnav |
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|[[Mesh_VertexCurvature|VertexCurvature]] |
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|[[Mesh_FlipNormals|FlipNormals]] |
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|[[Mesh_Workbench|Mesh]] |
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|IconL=Mesh_VertexCurvature.svg |
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|IconR=Mesh_FlipNormals.svg |
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|IconC=Workbench_Mesh.svg |
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}} |
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{{Mesh Tools navi{{#translation:}}}} |
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{{Userdocnavi{{#translation:}}}} |
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Latest revision as of 13:14, 26 November 2023
Mesh HarmonizeNormals |
Menu location |
---|
Meshes → Harmonize normals |
Workbenches |
Mesh |
Default shortcut |
None |
Introduced in version |
- |
See also |
None |
Description
Introduction
Armonizați normalele plaselor sau ochiurilor selectate.
Usage
Utilizare
Note
- This command can produce a mesh with flipped normals. The Mesh FlipNormals command can be used to correct this.
- For a clear indication of the orientation of the faces of mesh objects make sure the VizualizareLighting property of the mesh objects is set to
One side
. The color of the back side of their faces will then depend on the backlight settings: Edit → Preferences... → Display → 3D View → Backlight color - Intensity. See: Preferences Editor.
Mesh
- Miscellaneous: Import mesh, Export mesh, Create mesh from shape, Regular solid, Unwrap Mesh, Unwrap Face
- Modifying: Harmonize normals, Flip normals, Fill holes, Close hole, Add triangle, Remove components, Remove components by hand, Smooth, Refinement, Decimation, Scale
- Boolean: Union, Intersection, Difference
- Cutting: Cut mesh, Trim mesh, Trim mesh with a plane, Create section from mesh and plane, Cross-sections
- Components and segments: Merge, Split by components, Create mesh segments, Create mesh segments from best-fit surfaces
User documentation
- Getting started
- Installation: Download, Windows, Linux, Mac, Additional components, Docker, AppImage, Ubuntu Snap
- Basics: About FreeCAD, Interface, Mouse navigation, Selection methods, Object name, Preferences, Workbenches, Document structure, Properties, Help FreeCAD, Donate
- Help: Tutorials, Video tutorials
- Workbenches: Std Base, Arch, Assembly, CAM, Draft, FEM, Inspection, Mesh, OpenSCAD, Part, PartDesign, Points, Reverse Engineering, Robot, Sketcher, Spreadsheet, Surface, TechDraw, Test Framework
- Hubs: User hub, Power users hub, Developer hub