PartDesign Pocket/cs: Difference between revisions
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|[[PartDesign_AdditiveWedge|Additive wedge]] |
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{{GuiCommand/cs|Name=PartDesign_Pocket|Name/cs=Návrh dílu Kapsa|Workbenches=[[PartDesign Workbench/cs|Návrh dílu]], Kompletace|MenuLocation=Návrh dílu -> Kapsa}} |
{{GuiCommand/cs|Name=PartDesign_Pocket|Name/cs=Návrh dílu Kapsa|Workbenches=[[PartDesign Workbench/cs|Návrh dílu]], Kompletace|MenuLocation=Návrh dílu -> Kapsa}} |
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==Description== |
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''Sketch profile (A) was mapped to the top face of base solid (B); result after pocketing through on the right. '' |
''Sketch profile (A) was mapped to the top face of base solid (B); result after pocketing through on the right. '' |
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== |
==Usage== |
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# Select the sketch to be pocketed. <span style="font-size:x-small;color:blue;">v0.16 and below</span> The sketch must be mapped to the face of an existing solid or Part Design feature, or an error message will appear. |
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# Press the {{KEY|[[Image:PartDesign_Pocket.png|16px]] '''Pocket'''}} button. |
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# Set the Pocket parameters (see next section). |
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# Click OK. |
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# Select a single sketch or one or more faces from the Body. |
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# Press the {{Button|[[Image:PartDesign_Pocket.svg|16px]] [[PartDesign_Pocket|Pocket]]}} button. |
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# Set the Pocket parameters, see [[#Options|Options]] below. |
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# Press the {{Button|OK}} button. |
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<span id="Options"></span> |
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==Volby== |
==Volby== |
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[[Image:Pocket_options_cs.png|left]] |
[[Image:Pocket_options_cs.png|left]] |
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</div> |
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When creating a pocket, or after double-clicking an existing pocket in the [[Tree_view|Tree view]], the '''Pocket parameters''' task panel is shown. It offers the following settings: |
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[[Image:PartDesign_Pocket_Taskpanel.png|frame|left]] |
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===Type=== |
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Type offers five different ways of specifying the length of the pocket: |
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====Dimension==== |
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====Through all==== |
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The pocket will extend up to the last face of the support it encounters in its direction. With the option '''Symmetric to plane''' the pocket will cut through all material in both directions. Note that for technical reasons, ''Through All'' is actually a 10 meter deep pocket. If you need deeper pockets, use the type '''Dimension'''. |
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====To first==== |
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The pocket will extend up to the first face of the support it encounters in its direction. |
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====Up to face==== |
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The pocket will extend up to a face. Press the {{Button|Select face}} button and select a face or a [[PartDesign_Plane|datum plane]] from the Body. |
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====Two dimensions==== |
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This allows to enter a second length in which the pocket should extend in the opposite direction. The directions can be switched by checking the '''Reversed''' option. |
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=== Offset to face === |
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Offset from face at which the pocket will end. This option is only available if '''Type''' is '''Through all''', '''To first''' or '''Up to face'''. |
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===Length=== |
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Defines the length of the pocket. This option is only available if '''Type''' is '''Dimension''' or '''Two dimensions'''. The length is measured along the direction vector, or along the normal of the sketch or face. Negative values are not possible. Use the '''Reversed''' option instead. |
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===2nd length=== |
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Defines the length of the pocket in the opposite direction. This option is only available if '''Type''' is '''Two dimensions'''. |
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=== Symmetric to plane === |
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Check this option to extrude half the given length to either side of the sketch or face, if '''Type''' is '''Dimension''', or '''Through all''' if that is the '''Type'''. |
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=== Reversed === |
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Reverses the direction of the pocket. |
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===Direction=== |
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==== Direction/edge ==== |
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You can select the direction of the extrusion: |
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* '''Sketch normal''' or '''Face normal:''' The sketch or face is extruded in the opposite direction of its normal. If you have selected several sketches or faces to be extruded, the normal of the first one will be used. |
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* '''Select reference...:''' The sketch or face is extruded in the opposite direction of a straight edge or a [[PartDesign_Line|datum line]] selected from the Body. |
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* '''Custom direction:''' The sketch or face is extruded in the direction of the specified vector. |
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==== Show direction ==== |
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If checked, the pocket direction will be shown. In case the pocket uses a '''Custom direction''', it can be changed. |
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==== Length along sketch normal ==== |
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If checked, the pocket length is measured along the sketch or face normal, otherwise along the custom direction. |
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=== Taper angle === |
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Tapers the pocket in the extrusion direction by the given angle. A positive angle means the outer pocket border gets wider. Note that inner structures receive the opposite taper angle. This is done to facilitate the design of molds and molded parts. This option is only available if '''Type''' is '''Dimension''' or '''Two dimensions'''. |
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=== 2nd taper angle === |
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Tapers the pocket in the opposite extrusion direction by the given angle. See '''Taper angle'''. This option is only available if '''Type''' is '''Two dimensions'''. |
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==Properties== |
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===Data=== |
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{{TitleProperty|Part Design}} |
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* {{PropertyData|Refine|Bool}}: True or false. Cleans up residual edges left after the operation. This property is initially set according to the user's settings (found in {{MenuCommand|Preferences → Part Design → General → Model settings}}). |
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{{TitleProperty|Pocket}} |
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* {{PropertyData|Type|Enumeration}}: Defines how the pocket will be extruded, see [[#Options|Options]]. |
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* {{PropertyData|Length|Length}}: Defines the length of the pocket, see [[#Options|Options]]. |
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* {{PropertyData|Length2|Length}}: Second pocket length in case the {{PropertyData|Type}} is '''TwoLengths''', see [[#Options|Options]]. |
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* {{PropertyData|Use Custom Vector|Bool}}: If checked, the pocket direction will not be the normal vector of the sketch but the given vector, see [[#Options|Options]]. |
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* {{PropertyData|Direction|Vector}}: Vector of the pocket direction if {{PropertyData|Use Custom Vector}} is used. |
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* {{PropertyData|Reference Axis|LinkSub}} |
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* {{PropertyData|Along Sketch Normal|Bool}}: If ''true'', the pocket length is measured along the sketch normal. Otherwise and if {{PropertyData|Use Custom Vector}} is used, it is measured along the custom direction. |
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* {{PropertyData|Up To Face|LinkSub}}: A face the pocket will extrude up to, see [[#Options|Options]]. |
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* {{PropertyData|Offset|Length}} |
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* {{PropertyData|Taper Angle|Angle}} |
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* {{PropertyData|Taper Angle2|Angle}} |
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{{TitleProperty|Sketch Based}} |
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* {{PropertyData|Profile|LinkSub}} |
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* {{PropertyData|Midplane|Bool}} |
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* {{PropertyData|Reversed|Bool}} |
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* {{PropertyData|Allow Multi Face|Bool}} |
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==Limitations== |
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==Omezení== |
==Omezení== |
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* Použijte '''Rozměr''' nebo '''Skrz vše''' kdykoliv je to možné, protože s ostatními typy jsou někdy problémy, když jsou vzorkovány |
* Použijte '''Rozměr''' nebo '''Skrz vše''' kdykoliv je to možné, protože s ostatními typy jsou někdy problémy, když jsou vzorkovány |
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* Jinak objekt kapsa má stejná [[PartDesign_Pad/cs#Limitations|omezení]] jako objekt Deska. |
* Jinak objekt kapsa má stejná [[PartDesign_Pad/cs#Limitations|omezení]] jako objekt Deska. |
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</div> |
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==Užitečné odkazy== |
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[http://forum.freecadweb.org/viewtopic.php?f=3&t=3733&start=10 Příklad] na fóru. |
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{{Docnav |
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|[[PartDesign_AdditiveWedge|Additive wedge]] |
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|[[PartDesign_Hole|Hole]] |
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|[[PartDesign_Workbench|PartDesign]] |
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|IconL=PartDesign_AdditiveWedge.svg |
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|IconR=PartDesign_Hole.svg |
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|IconC=Workbench_PartDesign.svg |
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}} |
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{{PartDesign Tools navi{{#translation:}}}} |
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<languages/> |
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{{Userdocnavi{{#translation:}}}} |
Latest revision as of 10:28, 6 April 2024
Návrh dílu Kapsa |
Umístění Menu |
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Návrh dílu -> Kapsa |
Pracovní stoly |
Návrh dílu, Kompletace |
Výchozí zástupce |
Nikdo |
Představen ve verzi |
- |
Viz také |
Nikdo |
Description
Úvod
'Vytvoří kapsu podle vybraného náčrtu' - Tento nástroj vezme vybraný náčrt a vytvoří s ním kapsu. Pojem kapsa je používán pro vysunutí náčtru tak, že odebírá objem z konstrukce do které proniká. Například, je-li náčrt tvořen jednoduše kružnicí na jedné ploše kostky, pak nástroj kapsa vytvoří díru 'vyvrtanou' do kostky:
Sketch profile (A) was mapped to the top face of base solid (B); result after pocketing through on the right.
Usage
- Select a single sketch or one or more faces from the Body.
- Press the Pocket button.
- Set the Pocket parameters, see Options below.
- Press the OK button.
Volby
When creating a pocket, or after double-clicking an existing pocket in the Tree view, the Pocket parameters task panel is shown. It offers the following settings:
Type
Type offers five different ways of specifying the length of the pocket:
Dimension
Při vytváření kapsy nabízí dialogové okno 'parametrů kapsy' čtyři různé způsoby pro zadání hloubky do jaké bude kapsa vysunuta
Rozměr
Zadání číselné hodnoty pro hloubku kapsy. Defaultní směr pro vysunutí je do podkladu. Vysunutí je ve směru kolmém k definované rovině náčrtu. Záporné hodnoty nejsou možné.
Do první
Kapsa bude vysunuta až do první plochy podkladu ve směru vysunutí. Jinými slovy odebírá všechen materiál až dokud nenarazí na prázdný prostor.
Skrz celý
Kapsa vyseká všechen materiál ve směru vysunutí. S volbou Symetricky k rovině bude kapsa vysekána celým materiálem v obou směrech.
Až k ploše
Kapsa bude vysunuta až k ploše podkladu, která může být vybrána kliknutím na ni.
Through all
The pocket will extend up to the last face of the support it encounters in its direction. With the option Symmetric to plane the pocket will cut through all material in both directions. Note that for technical reasons, Through All is actually a 10 meter deep pocket. If you need deeper pockets, use the type Dimension.
To first
The pocket will extend up to the first face of the support it encounters in its direction.
Up to face
The pocket will extend up to a face. Press the Select face button and select a face or a datum plane from the Body.
Two dimensions
This allows to enter a second length in which the pocket should extend in the opposite direction. The directions can be switched by checking the Reversed option.
Offset to face
Offset from face at which the pocket will end. This option is only available if Type is Through all, To first or Up to face.
Length
Defines the length of the pocket. This option is only available if Type is Dimension or Two dimensions. The length is measured along the direction vector, or along the normal of the sketch or face. Negative values are not possible. Use the Reversed option instead.
2nd length
Defines the length of the pocket in the opposite direction. This option is only available if Type is Two dimensions.
Symmetric to plane
Check this option to extrude half the given length to either side of the sketch or face, if Type is Dimension, or Through all if that is the Type.
Reversed
Reverses the direction of the pocket.
Direction
Direction/edge
You can select the direction of the extrusion:
- Sketch normal or Face normal: The sketch or face is extruded in the opposite direction of its normal. If you have selected several sketches or faces to be extruded, the normal of the first one will be used.
- Select reference...: The sketch or face is extruded in the opposite direction of a straight edge or a datum line selected from the Body.
- Custom direction: The sketch or face is extruded in the direction of the specified vector.
Show direction
If checked, the pocket direction will be shown. In case the pocket uses a Custom direction, it can be changed.
Length along sketch normal
If checked, the pocket length is measured along the sketch or face normal, otherwise along the custom direction.
Taper angle
Tapers the pocket in the extrusion direction by the given angle. A positive angle means the outer pocket border gets wider. Note that inner structures receive the opposite taper angle. This is done to facilitate the design of molds and molded parts. This option is only available if Type is Dimension or Two dimensions.
2nd taper angle
Tapers the pocket in the opposite extrusion direction by the given angle. See Taper angle. This option is only available if Type is Two dimensions.
Properties
Data
Part Design
- ÚdajeRefine (
Bool
): True or false. Cleans up residual edges left after the operation. This property is initially set according to the user's settings (found in Preferences → Part Design → General → Model settings).
- ÚdajeType (
Enumeration
): Defines how the pocket will be extruded, see Options. - ÚdajeLength (
Length
): Defines the length of the pocket, see Options. - ÚdajeLength2 (
Length
): Second pocket length in case the ÚdajeType is TwoLengths, see Options. - ÚdajeUse Custom Vector (
Bool
): If checked, the pocket direction will not be the normal vector of the sketch but the given vector, see Options. - ÚdajeDirection (
Vector
): Vector of the pocket direction if ÚdajeUse Custom Vector is used. - ÚdajeReference Axis (
LinkSub
) - ÚdajeAlong Sketch Normal (
Bool
): If true, the pocket length is measured along the sketch normal. Otherwise and if ÚdajeUse Custom Vector is used, it is measured along the custom direction. - ÚdajeUp To Face (
LinkSub
): A face the pocket will extrude up to, see Options. - ÚdajeOffset (
Length
) - ÚdajeTaper Angle (
Angle
) - ÚdajeTaper Angle2 (
Angle
)
Sketch Based
- ÚdajeProfile (
LinkSub
) - ÚdajeMidplane (
Bool
) - ÚdajeReversed (
Bool
) - ÚdajeAllow Multi Face (
Bool
)
Limitations
Omezení
- Použijte Rozměr nebo Skrz vše kdykoliv je to možné, protože s ostatními typy jsou někdy problémy, když jsou vzorkovány
- Jinak objekt kapsa má stejná omezení jako objekt Deska.
- Structure tools: Part, Group
- Helper tools: Create body, Create sketch, Edit sketch, Map sketch to face
- Modeling tools
- Datum tools: Create a datum point, Create a datum line, Create a datum plane, Create a local coordinate system, Create a shape binder, Create a sub-object(s) shape binder, Create a clone
- Additive tools: Pad, Revolution, Additive loft, Additive pipe, Additive helix, Additive box, Additive cylinder, Additive sphere, Additive cone, Additive ellipsoid, Additive torus, Additive prism, Additive wedge
- Subtractive tools: Pocket, Hole, Groove, Subtractive loft, Subtractive pipe, Subtractive helix, Subtractive box, Subtractive cylinder, Subtractive sphere, Subtractive cone, Subtractive ellipsoid, Subtractive torus, Subtractive prism, Subtractive wedge
- Transformation tools: Mirrored, Linear Pattern, Polar Pattern, Create MultiTransform, Scaled
- Dress-up tools: Fillet, Chamfer, Draft, Thickness
- Boolean: Boolean operation
- Extras: Migrate, Sprocket, Involute gear, Shaft design wizard
- Context menu: Set tip, Move object to other body, Move object after other object, Appearance, Color per face
- Getting started
- Installation: Download, Windows, Linux, Mac, Additional components, Docker, AppImage, Ubuntu Snap
- Basics: About FreeCAD, Interface, Mouse navigation, Selection methods, Object name, Preferences, Workbenches, Document structure, Properties, Help FreeCAD, Donate
- Help: Tutorials, Video tutorials
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