Mesh HarmonizeNormals/ru: Difference between revisions

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|[[Mesh_VertexCurvature|Mesh VertexCurvature]]
|[[Mesh_VertexCurvature|VertexCurvature]]
|[[Mesh_FlipNormals|Mesh FlipNormals]]
|[[Mesh_FlipNormals|FlipNormals]]
|[[Mesh_Workbench|Mesh]]
|[[Mesh_Workbench|Mesh]]
|IconL=Mesh_VertexCurvature.svg
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{{Docnav
{{Docnav
|[[Mesh_VertexCurvature|Mesh VertexCurvature]]
|[[Mesh_VertexCurvature|VertexCurvature]]
|[[Mesh_FlipNormals|Mesh FlipNormals]]
|[[Mesh_FlipNormals|FlipNormals]]
|[[Mesh_Workbench|Mesh]]
|[[Mesh_Workbench|Mesh]]
|IconL=Mesh_VertexCurvature.svg
|IconL=Mesh_VertexCurvature.svg

Revision as of 19:00, 1 December 2020

Other languages:

Mesh HarmonizeNormals‏‎

Системное название
Mesh HarmonizeNormals‏‎
Расположение в меню
Сетки → Согласовать нормали
Верстаки
Mesh
Быстрые клавиши
Нет
Представлено в версии
-
См. также
Нет

Description

The Mesh HarmonizeNormals command harmonizes the normals of mesh objects.

Usage

  1. Select one or more mesh objects.
  2. Select the Meshes → Harmonize normals option from the menu.

Notes

  • This command can produce a mesh with flipped normals. The Mesh FlipNormals command can be used to correct this.
  • For a clear indication of the orientation of the faces of mesh objects make sure the ВидLighting property of the mesh objects is set to One side. The color of the back side of their faces will then depend on the backlight settings: Edit → Preferences... → Display → 3D View → Backlight color - Intensity. See: Preferences Editor.