Mesh HarmonizeNormals/ru: Difference between revisions

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<languages/>
{{Docnav|[[Mesh CurvaturePlot|Curvature Plot]]|[[Mesh FlipNormals|Flip Normals]]|[[Mesh_Workbench|Mesh]]|IconL=Mesh_CurvaturePlot.png|IconC=Workbench_Mesh.svg|IconR=Mesh_FlipNormals.png}}


{{Docnav
|[[Mesh_VertexCurvature|VertexCurvature]]
|[[Mesh_FlipNormals|FlipNormals]]
|[[Mesh_Workbench|Mesh]]
|IconL=Mesh_VertexCurvature.svg
|IconR=Mesh_FlipNormals.svg
|IconC=Workbench_Mesh.svg
}}

<div class="mw-translate-fuzzy">
{{GuiCommand/ru
{{GuiCommand/ru
|Name=Mesh HarmonizeNormals‏‎
|Name=Mesh HarmonizeNormals‏‎
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|SeeAlso=
|SeeAlso=
}}
}}
</div>


==Introduction==
==Description==
Harmonize the normals of the selected mesh(es).


The '''Mesh HarmonizeNormals''' command harmonizes the normals of mesh objects.
==Use==
#Select mesh(es) in tree-view
#Choose {{KEY| Meshes}} {{KEY|[[Image:Mesh_HarmonizeNormals.png|32px]] Harmonize normals}} from the top menu.


==Limitations==
==Usage==

<br />
# Select one or more mesh objects.
# There are several ways to invoke the command:
#* Press the {{Button|[[Image:Mesh_HarmonizeNormals.svg|16px]] [[Mesh_HarmonizeNormals|Harmonize normals]]}} button.
#* Select the {{MenuCommand|Meshes → [[Image:Mesh_HarmonizeNormals.svg|16px]] Harmonize normals}} option from the menu.


==Notes==
==Notes==
<br />


* This command can produce a mesh with flipped normals. The [[Mesh_FlipNormals|Mesh FlipNormals]] command can be used to correct this.
{{Docnav|[[Mesh CurvaturePlot|Curvature Plot]]|[[Mesh FlipNormals|Flip Normals]]|[[Mesh_Workbench|Mesh]]|IconL=Mesh_CurvaturePlot.png|IconC=Workbench_Mesh.svg|IconR=Mesh_FlipNormals.png}}
* For a clear indication of the orientation of the faces of mesh objects make sure the {{PropertyView|Lighting}} property of the mesh objects is set to {{Value|One side}}. The color of the back side of their faces will then depend on the backlight settings: {{MenuCommand|Edit → Preferences... → Display → 3D View → Backlight color - Intensity}}. See: [[Preferences_Editor#3D_View|Preferences Editor]].


{{Mesh Tools navi}}


{{Docnav
{{Userdocnavi}}
|[[Mesh_VertexCurvature|VertexCurvature]]
|[[Mesh_FlipNormals|FlipNormals]]
|[[Mesh_Workbench|Mesh]]
|IconL=Mesh_VertexCurvature.svg
|IconR=Mesh_FlipNormals.svg
|IconC=Workbench_Mesh.svg
}}

{{Mesh Tools navi{{#translation:}}}}
{{Userdocnavi{{#translation:}}}}
{{clear}}

Latest revision as of 13:14, 26 November 2023

Other languages:

Mesh HarmonizeNormals‏‎

Системное название
Mesh HarmonizeNormals‏‎
Расположение в меню
Сетки → Согласовать нормали
Верстаки
Mesh
Быстрые клавиши
Нет
Представлено в версии
-
См. также
Нет

Description

The Mesh HarmonizeNormals command harmonizes the normals of mesh objects.

Usage

  1. Select one or more mesh objects.
  2. There are several ways to invoke the command:
    • Press the Harmonize normals button.
    • Select the Meshes → Harmonize normals option from the menu.

Notes

  • This command can produce a mesh with flipped normals. The Mesh FlipNormals command can be used to correct this.
  • For a clear indication of the orientation of the faces of mesh objects make sure the ВидLighting property of the mesh objects is set to One side. The color of the back side of their faces will then depend on the backlight settings: Edit → Preferences... → Display → 3D View → Backlight color - Intensity. See: Preferences Editor.