Part Fuse/sv: Difference between revisions

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<languages/>
{{GuiCommand/sv|Name=Part_Fuse|Workbenches=Del,Komplett}}


{{Docnav
Fuses (unions) selected Part objects into one. This operation is fully parametric and the components can be modified and the result recomputed.
|[[Part_Cut|Cut]]
|[[Part_Common|Common]]
|[[Part_Workbench|Part]]
|IconL=Part_Cut.svg
|IconR=Part_Common.svg
|IconC=Workbench_Part.svg
}}


<div class="mw-translate-fuzzy">
{{GuiCommand/sv
|Name/sv=Part Union
|Icon=Part Fuse.png
|MenuLocation=Part → Boolean → Union
|Workbenches=[[Part_Workbench/sv|Part]]
|SeeAlso=[[Part Cut/sv|Part Cut]], [[Part Common/sv|Part Common]]
}}
</div>


==Beskrivning==
{{clear}}

<languages/>
Förenar flera valda Del objekt till ett objekt. Denna operation är helt parametrisk, så de ingående delarna ken förändras och resultatet beräknas om.

'''Note:''' This command is an automated form of the [[Image:Part_Boolean.svg|24px|link=Part_Boolean]] [[Part Boolean|Boolean operation]].

== Usage ==

# Select two or more shapes
# There are several ways to invoke the command:
#* Press the {{Button|[[Image:Part_Fuse.svg|16px|link=Part_Fuse]] Part Fuse}} button in the '''Part tools''' toolbar
#* Use the {{MenuCommand|Part → Boolean → Union}} entry in the Part menu

== Supported inputs ==

Input objects must be [[OpenCASCADE|OpenCASCADE]] shapes. Examples: stuff made with Part, PartDesign, Sketcher workbenches. Not meshes (unless those were converted to shapes) - for meshes, there are specific Boolean tools in MeshDesign workbench.

* Solid + Solid: the result is a solid that occupies all the volume covered by the inputs

* Shell + Shell, Shell + Face, Face + Face: the result is a shell. Where faces intersect, they are split. Shells can be non-manifold. After fusion, faces can be united by [[Part_RefineShape|Refining]] the result.

* Wire + Wire, Edge + Wire, Edge + Edge: the result is a wire. Edges are split where they intersect.

Compounds are supported; however, it is assumed that shapes packed into a compound do not touch or intersect. If they actually do, Fusion will likely fail, or produce an incorrect result.

== Options ==

Items can be added and removed from a fusion, by dragging them in or out of the fusion feature in the tree view with the mouse. To drag items out of a fusion you have to drop them onto the document node (the filename) of your model. A manual recompute (press {{KEY|F5}} key or click on the [[Image:Std_Refresh.svg|24px]] [[Std_Refresh|Refresh/Recompute]] icon) is required to see the results.

After this operation is complete, it may be necessary to clean up the shape with [[Image:Part_RefineShape.svg|24px|link=Part_RefineShape]] [[Part_RefineShape|RefineShape]].


{{Docnav
|[[Part_Cut|Cut]]
|[[Part_Common|Common]]
|[[Part_Workbench|Part]]
|IconL=Part_Cut.svg
|IconR=Part_Common.svg
|IconC=Workbench_Part.svg
}}

{{Part Tools navi{{#translation:}}}}
{{Userdocnavi{{#translation:}}}}

Latest revision as of 07:17, 27 August 2022

Part Union

Menyplacering
Part → Boolean → Union
Arbetsbänkar
Part
Standard genväg
Ingen
Introducerad i version
-
Se även
Part Cut, Part Common

Beskrivning

Förenar flera valda Del objekt till ett objekt. Denna operation är helt parametrisk, så de ingående delarna ken förändras och resultatet beräknas om.

Note: This command is an automated form of the Boolean operation.

Usage

  1. Select two or more shapes
  2. There are several ways to invoke the command:
    • Press the Part Fuse button in the Part tools toolbar
    • Use the Part → Boolean → Union entry in the Part menu

Supported inputs

Input objects must be OpenCASCADE shapes. Examples: stuff made with Part, PartDesign, Sketcher workbenches. Not meshes (unless those were converted to shapes) - for meshes, there are specific Boolean tools in MeshDesign workbench.

  • Solid + Solid: the result is a solid that occupies all the volume covered by the inputs
  • Shell + Shell, Shell + Face, Face + Face: the result is a shell. Where faces intersect, they are split. Shells can be non-manifold. After fusion, faces can be united by Refining the result.
  • Wire + Wire, Edge + Wire, Edge + Edge: the result is a wire. Edges are split where they intersect.

Compounds are supported; however, it is assumed that shapes packed into a compound do not touch or intersect. If they actually do, Fusion will likely fail, or produce an incorrect result.

Options

Items can be added and removed from a fusion, by dragging them in or out of the fusion feature in the tree view with the mouse. To drag items out of a fusion you have to drop them onto the document node (the filename) of your model. A manual recompute (press F5 key or click on the Refresh/Recompute icon) is required to see the results.

After this operation is complete, it may be necessary to clean up the shape with RefineShape.