PartDesign SubtractiveCylinder/pt-br: Difference between revisions

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==Options==
==Options==


It is possible to create skewed prisms by specifying angles in respect to the normal vector of the chosen attachment. {{Version|0.20}}
It is possible to create skewed cylinders by specifying angles in respect to the normal vector of the chosen attachment. {{Version|0.20}}


The Cylinder can be edited after its creation in two ways:
The Cylinder can be edited after its creation in two ways:
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* {{PropertyData|Radius}}: the radius value of the cylinder.
* {{PropertyData|Radius}}: the radius value of the cylinder.
* {{PropertyData|Angle}}: angle of rotation of the cross section (360 degrees forms a full cylinder).
* {{PropertyData|Angle}}: angle of rotation of the cross section (360 degrees forms a full cylinder).
* {{PropertyData|Height}}: the length of the cylinder along its axis.
* {{PropertyData|Height}}: the height of the cylinder along its axis.
* {{PropertyData|First Angle}}: angle in first direction. {{Version|0.20}}
* {{PropertyData|First Angle}}: angle in first direction. {{Version|0.20}}
* {{PropertyData|Second Angle}}: angle in second direction. {{Version|0.20}}
* {{PropertyData|Second Angle}}: angle in second direction. {{Version|0.20}}

Latest revision as of 14:16, 5 January 2023

PartDesign SubtractiveCylinder

Menu location
Part Design → Create a subtractive primitive → Subtractive Cylinder
Workbenches
PartDesign
Default shortcut
None
Introduced in version
0.17
See also
PartDesign CompPrimitiveSubtractive, PartDesign_AdditiveCylinder

Description

Inserts a subtractive cylinder in the active Body. Its shape is subtracted from the existing solid.

On the left: active body (A) shown in grey and subtractive cylinder (B) shown in transparent red; result on the right.

Usage

  1. Press the Subtractive Cylinder button. Note: the Subtractive Cylinder is part of an icon menu labelled Create an subtractive primitive. After launching FreeCAD, the Subtractive Box is the one displayed in the toolbar. To get to the Cylinder button, click on the down arrow besides the visible icon and select Subtractive cylinder in the menu.
  2. Set the Primitive parameters and Attachment.
  3. Click OK.
  4. A Cylinder feature appears under the active Body.

Options

It is possible to create skewed cylinders by specifying angles in respect to the normal vector of the chosen attachment. introduced in version 0.20

The Cylinder can be edited after its creation in two ways:

  • Double-clicking it in the Model tree, or by right-clicking and selecting Edit primitive in the contextual menu; this brings up the Primitive parameters.
  • Via the Property editor.

Properties

  • DadosAttachment: defines the attachment mode as well as the Attachment Offset. See Part EditAttachment.
  • DadosLabel: label given to the Cylinder object. Change to suit your needs.
  • DadosRadius: the radius value of the cylinder.
  • DadosAngle: angle of rotation of the cross section (360 degrees forms a full cylinder).
  • DadosHeight: the height of the cylinder along its axis.
  • DadosFirst Angle: angle in first direction. introduced in version 0.20
  • DadosSecond Angle: angle in second direction. introduced in version 0.20