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== Utilisation == |
== Utilisation == |
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# Basculez vers [[PartDesign Workbench/fr|l'atelier PartDesign]]. |
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# Presser {{Button|[[File:PartDesign_Body.svg|16px]] [[PartDesign_Body/fr|Corps PartDesign]]}}. |
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# Presser {{Button|[[File:PartDesign_NewSketch.svg|16px]] [[PartDesign_NewSketch/fr|Nouvelle esquisse PartDesign]]}} pour créer une nouvelle [[Sketch/fr|esquisse]]. |
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# Créez un dessin fermé, puis utilisez {{Button|[[File:PartDesign_Pad.svg|16px]] [[PartDesign_Pad/fr|Protrusion PartDesign]]}} pour extruder l'esquisse et créer un solide initial. |
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# Ajoutez d'autres esquisses et Protrusion et utilisez d'autres outils de [[PartDesign Workbench/fr|l'atelier PartDesign]] pour modifier et transformer le solide initial. |
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Alternatively, instead of using [[Sketch|sketches]], you can add primitive [[PartDesign Feature|PartDesign Features]], for example, a {{Button|[[File:PartDesign_AdditiveBox.svg|16px]] [[PartDesign_AdditiveBox|PartDesign Additive box]]}}. Any number of additive and subtractive features can be used to create a final volume. |
Alternatively, instead of using [[Sketch|sketches]], you can add primitive [[PartDesign Feature|PartDesign Features]], for example, a {{Button|[[File:PartDesign_AdditiveBox.svg|16px]] [[PartDesign_AdditiveBox|PartDesign Additive box]]}}. Any number of additive and subtractive features can be used to create a final volume. |
Revision as of 22:44, 15 December 2019
Introduction
Dans FreeCAD, le mot "Body" est normalement utilisé pour faire référence à un objet PartDesign Body (classe PartDesign::Body
) défini par le atelier PartDesign. Il s'agit d'un objet conteneur qui peut contenir des esquisses 2D et des fonctions géométriques 3D pour créer une forme solide.
Voir Corps PartDesign pour plus d'informations sur ce type d'objet.
Utilisation
- Basculez vers l'atelier PartDesign.
- Presser Corps PartDesign.
- Presser Nouvelle esquisse PartDesign pour créer une nouvelle esquisse.
- Créez un dessin fermé, puis utilisez Protrusion PartDesign pour extruder l'esquisse et créer un solide initial.
- Ajoutez d'autres esquisses et Protrusion et utilisez d'autres outils de l'atelier PartDesign pour modifier et transformer le solide initial.
Alternatively, instead of using sketches, you can add primitive PartDesign Features, for example, a PartDesign Additive box. Any number of additive and subtractive features can be used to create a final volume.
Notes
A Body is required when using the PartDesign Workbench in a feature editing methodology.
A Body is not required when using the Part Workbench, as this workbench uses a constructive solid geometry workflow, which is based on primitive shapes and boolean operations.
- Getting started
- Installation: Download, Windows, Linux, Mac, Additional components, Docker, AppImage, Ubuntu Snap
- Basics: About FreeCAD, Interface, Mouse navigation, Selection methods, Object name, Preferences, Workbenches, Document structure, Properties, Help FreeCAD, Donate
- Help: Tutorials, Video tutorials
- Workbenches: Std Base, Arch, Assembly, CAM, Draft, FEM, Inspection, Mesh, OpenSCAD, Part, PartDesign, Points, Reverse Engineering, Robot, Sketcher, Spreadsheet, Surface, TechDraw, Test Framework
- Hubs: User hub, Power users hub, Developer hub
- Structure tools: Part, Group
- Helper tools: Create body, Create sketch, Edit sketch, Map sketch to face
- Modeling tools
- Datum tools: Create a datum point, Create a datum line, Create a datum plane, Create a local coordinate system, Create a shape binder, Create a sub-object(s) shape binder, Create a clone
- Additive tools: Pad, Revolution, Additive loft, Additive pipe, Additive helix, Additive box, Additive cylinder, Additive sphere, Additive cone, Additive ellipsoid, Additive torus, Additive prism, Additive wedge
- Subtractive tools: Pocket, Hole, Groove, Subtractive loft, Subtractive pipe, Subtractive helix, Subtractive box, Subtractive cylinder, Subtractive sphere, Subtractive cone, Subtractive ellipsoid, Subtractive torus, Subtractive prism, Subtractive wedge
- Transformation tools: Mirrored, Linear Pattern, Polar Pattern, Create MultiTransform, Scaled
- Dress-up tools: Fillet, Chamfer, Draft, Thickness
- Boolean: Boolean operation
- Extras: Migrate, Sprocket, Involute gear, Shaft design wizard
- Context menu: Set tip, Move object to other body, Move object after other object, Appearance, Color per face