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File:GGTuto1 Vue.PNG|link=[[Creating a simple part with PartDesign]]|[[Creating a simple part with PartDesign]] (v0.17)<br/> |
File:GGTuto1 Vue.PNG|link=[[Creating a simple part with PartDesign]]|[[Creating a simple part with PartDesign|利用PartDesign工作台创建一个简单的零件]] (v0.17)<br/>本文为PartDesign工作台工作流程的简介,在这里我们要:绘制草图、使用填充(pad)与挖槽(pocket)工具、并移动对象。 |
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PD WB Tutorial018.png|link=[[Basic Part Design Tutorial 017]]|[[Basic Part Design Tutorial 017| |
PD WB Tutorial018.png|link=[[Basic Part Design Tutorial 017]]|[[Basic Part Design Tutorial 017|零件设计基础教程]] (v0.17)<br/>本文利用功能编辑方式来建立一个简单的零件,主要流程为:创建草图,再利用填充、外部引用、挖槽与镜像等工具来生成零件实体。 |
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TBHS-model.png|link=[[Toothbrush Head Stand]]|[[Toothbrush Head Stand| |
TBHS-model.png|link=[[Toothbrush Head Stand]]|[[Toothbrush Head Stand|建立电动牙刷头架模型]] (v0.16)<br/>文中使用了多种功能:草图工具、距离约束与重合约束(coincident constraint)工具、填充工具、外部引用工具、倒圆角工具(fillet), 倒角工具(chamfer)、线性复制(linear pattern)工具与拔模(draft)。 |
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Exercise lego 01.jpg|link=[[Manual:Modeling for product design]]|[[Manual:Modeling for product design|Modeling for product design]] (v0.16)<br/>Modeling a Lego block: sketches, vertical and horizontal distance constraints, pad, pocket, external reference, linear pattern, and assembly. |
Exercise lego 01.jpg|link=[[Manual:Modeling for product design]]|[[Manual:Modeling for product design|Modeling for product design]] (v0.16)<br/>Modeling a Lego block: sketches, vertical and horizontal distance constraints, pad, pocket, external reference, linear pattern, and assembly. |
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Exercise table complete.jpg|link=[[Manual:Traditional modeling, the CSG way]]|[[Manual:Traditional modeling, the CSG way| |
Exercise table complete.jpg|link=[[Manual:Traditional modeling/zh-cn, the CSG way]]|[[Manual:Traditional modeling/zh-cn, the CSG way|传统建模,CSG方式]]<br/>利用像立方体与圆柱体这样简单的实体,并辅以布尔运算(模拟“焊接”与“切割”)来创建一个桌子。 |
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TutorialDraftShapeString_Complete.jpg|link=[[Draft ShapeString tutorial]]|[[Draft ShapeString tutorial]] (v0.16)<br/>Create engraved text on a solid: extrude a shapestring to make it solid, then use a boolean cut to carve it from another solid. |
TutorialDraftShapeString_Complete.jpg|link=[[Draft ShapeString tutorial]]|[[Draft ShapeString tutorial]] (v0.16)<br/>Create engraved text on a solid: extrude a shapestring to make it solid, then use a boolean cut to carve it from another solid. |
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Tutorial WhiffleBall.jpg|link=[[Whiffle Ball tutorial]]|[[Whiffle Ball tutorial|Create a wiffle ball]] (v0.16)<br/>Use solid primitives, like cubes and cylinders, and boolean operations, like union and cut, to create a hollowed ball. |
Tutorial WhiffleBall.jpg|link=[[Whiffle Ball tutorial]]|[[Whiffle Ball tutorial|Create a wiffle ball]] (v0.16)<br/>Use solid primitives, like cubes and cylinders, and boolean operations, like union and cut, to create a hollowed ball. |
Revision as of 02:28, 21 June 2019
本页展示了一系列精选的高质量图文教程。完整无序的教程集可以在Category:Tutorials找到。
可通过访问离站教程 与 视频教程来查阅外网提供的系列教程。YouTube是一个极有用的视频教程源。
如果您希望为FreeCAD维基文档与教程的编写做出贡献,请参考维基的通用指南WikiPages,并阅读tutorial guidelines。
请注意每个教程中所用的FreeCAD版本,因为有些教程采用的是老版FreeCAD。尽管常规的建模方式在新版FreeCAD中依然可行,但是某些工具却可能已经发生了变化。
建筑物与BIM
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建筑工作台教程 (v0.14)
本文是一篇针对建筑工作台的基本介绍文章。文中通过DXF格式文件导入图纸,最后构建出对应的3D模型,整个流程大致展示了该工作台的一般工作流程。 -
BIM 建模
本文讨论了如何建立一个小屋的模型、利用TechDraw工作台生成一份蓝图(blueprint),并导出为IFC格式文件。 -
打开窗口与门 (v0.18)
本文展示了如何利用elevation与plan符号显示打开的窗口与门,并利用TechDraw工作台生成一个基本的平面图。 -
设计自定义窗口 (v0.18)
本文展示了如何利用草图工作台来绘制自定义门窗,并将其调整至墙体中合适的位置。 -
建筑面板教程 (v0.15)
文中利用草图工作台创建一个微型建筑的屋面板(roof panel)。这里会运用窗口工具与面板工具。 -
维基房屋(WikiHouse)建模
先导入由SketchUp创建的WikiHouse网格模型,再利用草图工作台与面板工具对其重新建模。
零件造型
FreeCAD提供了两种主要工作流程来实现零件造型(modeling part):
- 利用零件工作台(Part workbench)中的构造实体几何(constructive solid geometry,简作CSG)方法来组合对象(combining objects),以及
- 利用零件设计工作台进行参数化建模,并编辑feature。
请注意,零件设计工作台的工作流程自FreeCAD 0.17版起有了较大变化,而部分教程还未对此更新,可能仍然采用的是0.16版本。
-
利用PartDesign工作台创建一个简单的零件 (v0.17)
本文为PartDesign工作台工作流程的简介,在这里我们要:绘制草图、使用填充(pad)与挖槽(pocket)工具、并移动对象。 -
零件设计基础教程 (v0.17)
本文利用功能编辑方式来建立一个简单的零件,主要流程为:创建草图,再利用填充、外部引用、挖槽与镜像等工具来生成零件实体。 -
建立电动牙刷头架模型 (v0.16)
文中使用了多种功能:草图工具、距离约束与重合约束(coincident constraint)工具、填充工具、外部引用工具、倒圆角工具(fillet), 倒角工具(chamfer)、线性复制(linear pattern)工具与拔模(draft)。 -
Modeling for product design (v0.16)
Modeling a Lego block: sketches, vertical and horizontal distance constraints, pad, pocket, external reference, linear pattern, and assembly. -
传统建模,CSG方式
利用像立方体与圆柱体这样简单的实体,并辅以布尔运算(模拟“焊接”与“切割”)来创建一个桌子。 -
Draft ShapeString tutorial (v0.16)
Create engraved text on a solid: extrude a shapestring to make it solid, then use a boolean cut to carve it from another solid. -
Create a wiffle ball (v0.16)
Use solid primitives, like cubes and cylinders, and boolean operations, like union and cut, to create a hollowed ball. -
Basic modeling tutorial
Create an iron angle by two methods: using solid primitives, and boolean operations (CSG); and by extruding a planar profile.
绘制底图与草图
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Traditional 2D drafting
Draw a floor plan with lines, wires, rectangles, circular arcs, and add hatch patterns, annotations, and dimensions. Export the result to DXF. -
Draft tutorial (v0.16)
This is a basic introduction to the tools of the Draft Workbench: working plane, grid, line, arc, upgrade, rectangle, circle, polygon, arrays, dimensions, annotations, and shapestring. -
Sketcher tutorial (v0.16)
This is a basic introduction to the tools of the Sketcher Workbench: construction mode, line, circle, arc, constraints (equality, vertical, horizontal, tangential, distance, angle, radius). -
Sketcher micro tutorial (v0.16)
Learn to efficiently constrain a sketch. Prefer geometric constraints over dimensional constraints.
Technical Drawings
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Basic TechDraw Tutorial (v0.17)
This is the essential introduction to the tools of the TechDraw Workbench: page, view, scale, vertical and horizontal dimensions, annotations, projection groups, linking dimensions to the 3D view. -
Creating a new background template (v0.17)
Instructions to create a page template in Inkscape for using it with the TechDraw Workbench. Determine the size of the sheet, draw a frame for the page, define fixed text, and editable text fields.
FEM
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CalculiX cantilever FEM analysis (v0.17)
This in an example included in every installation of FreeCAD; it demonstrates a basic analysis with the CalculiX FE solver. Purge the current result, re-run the solver, and view the displacements and stresses in the deformed mesh in the viewport. -
Simple FEM introduction (v0.17)
This is a short introduction to the steps required to perform an analysis in the FEM Workbench: model your object, create a mesh, add constraints and forces, add a material, run the solver, and visualize the results. -
FEM shear analysis of a composite block (v0.17)
Study the deformation of a block made of a hard nucleus surrounded by a softer material: create mesh regions, add materials, set up sliding constraints, add shear loads, run the solver, and visualize the results with a clip plane.
CNC & 3D打印
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Path Workbench for the impatient
This is a quick presentation of the workflow for the Path Workbench: create a job, define the output, define the milling tool, define the path operations, start the simulation, and generate a G-code output file. -
Preparing models for 3D printing (v0.16)
Convert a solid object to a mesh object using the Mesh Workbench, export the mesh to STL format, and use Slic3r to prepare the G-code. Alternatively use the Cura Workbench or the Path Workbench to generate the G-code.
文件的导入与导出
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安装DXF文件导入程序
在您所用的系统中安装DXF导入程序,这样,您就可以利用FreeCAD打开DXF与DWG文件。
渲染
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Creating renderings
Quickly produce a rendered image of your bodies with POV-Ray and LuxRender, if they are installed in your system. -
Raytracing tutorial (v0.16)
Describes the basic workflow of the Raytracing Workbench using POV-Ray or LuxRender: set the path to the renderers, create a project, set the camera position, select the model, run the renderer. -
Intermediate FreeCAD and POV-ray tutorial (v0.18)
Workflow to produce a better render with POV-Ray: create a project, add objects, set the camera, save the .pov file, manually edit the file to improve the textures, planes, lights, and then run the renderer. -
Rendering a FreeCAD assembly with Blender (v0.18)
Export bodies from FreeCAD to Wavefront .obj, import the file into Blender, set up a simple Sun light, assign basic materials with the Principled BSDF shader, and produce a rendered image with EEVEE and Cycles.
机器人工作台
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机器人工作台教程 (v0.17)
模拟工业机器人的运动:建立一个机器人的运动轨迹(trajectory)、建立初始位置(home position)、改变机器人的位置、插入各种路点(waypoints),并模拟机器人的运动。
绘制函数图像
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绘制基本函数的图像
在绘制函数图像工作台中,利用Python绘图库画出简单数学函数的图像:定义输入列表(X)、两个输出列表(Y1, Y2)、绘制函数(随X变化的Y1值与Y2值)的图像,并设置网格、线条样式、图例、坐标轴标签、图像标题,最后保存绘制好的函数图像。 -
绘制多组坐标轴的函数图像
在绘制函数图像工作台中,利用两个不同的输入列表(X, T)与三输出列表(Y1, Y2, Y3)绘制更为复杂的函数图像,再于同一图像中创建两组坐标轴,并绘制两组列表(随X变化的Y1值,与随T变化的Y2值与Y3值)的图像;最后设置坐标轴标签与网格,并调整图例与图像标题。
绘制工作台的使用
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Drawing tutorial (v0.16)
This is the essential introduction to the tools of the Drawing Workbench to create blueprints. -
Generating 2D drawings (v0.16)
Generate 2D projections of your 3D models, and add dimensions.