SheetMetal Examples: Difference between revisions
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# Select the face again and add the Cut-out sketch to the selection.<br> [[Image:SheetMetal_Example-02j.png|200px|link=|Face and sketch selected]] |
# Select the face again and add the Cut-out sketch to the selection.<br> [[Image:SheetMetal_Example-02j.png|200px|link=|Face and sketch selected]] |
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# Use the [[Image:SheetMetal_SketchOnSheet.svg|16px]] [[SheetMetal_SketchOnSheet|Sketch on Sheet]] command to cut around the curled bit.<br> [[Image:SheetMetal_Example-02b.png|200px|link=|Finished first half]] |
# Use the [[Image:SheetMetal_SketchOnSheet.svg|16px]] [[SheetMetal_SketchOnSheet|Sketch on Sheet]] command to cut around the curled bit.<br> [[Image:SheetMetal_Example-02b.png|200px|link=|Finished first half]] |
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# One side is finished now |
# One side is finished. We now need to find a way to mirror the body. |
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'''Potential |
'''Potential mirror options:''' |
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* The [[Image:PartDesign_Mirrored.svg|16px]] [[PartDesign_Mirrored|PartDesign Mirrored]] command fails, because it can mirror features but not bodies and SheetMetal features seem to be not valid in this case. |
* The [[Image:PartDesign_Mirrored.svg|16px]] [[PartDesign_Mirrored|PartDesign Mirrored]] command fails, because it can mirror features but not bodies and SheetMetal features seem to be not valid in this case. |
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* The [[Image:Part_Mirror.svg|16px]] [[Part_Mirror|Part Mirror]] command creates a mirrored part, but this is no longer unfoldable. |
* The [[Image:Part_Mirror.svg|16px]] [[Part_Mirror|Part Mirror]] command creates a mirrored part, but this is no longer unfoldable. |
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'''Mirror using a clone:''' |
'''Mirror using a clone:''' |
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# Select the body from the tree view |
# Select the body from the tree view. |
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# Use the [[Image:PartDesign_Clone.svg|16px]] [[PartDesign_Clone|Create a clone]] command. It adds a new body containing a clone object. |
# Use the [[Image:PartDesign_Clone.svg|16px]] [[PartDesign_Clone|Create a clone]] command. It adds a new body containing a clone object.<br> To apply a 180° turn set the {{PropertyData|Angle}} under the Placement property of either the body or the clone to 180°. (Z axis is default and should be fine if you started on the XZ plane as described).<br> [[Image:SheetMetal_Example-02b.png|200px|link=|Cloned half]] [[Image:Button_right.svg|16px|link=]] [[Image:SheetMetal_Example-02l.png|200px|link=|Flipped cloned half]] |
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# With the body still active, use the [[Image:PartDesign_Boolean.svg|16px]] [[PartDesign_Boolean|PartDesign Boolean operation]] command to add the body of the clone and finally to fuse both halves. |
# With the body still active, use the [[Image:PartDesign_Boolean.svg|16px]] [[PartDesign_Boolean|PartDesign Boolean operation]] command to add the body of the clone and finally to fuse both halves.<br> [[Image:SheetMetal_Example-02c.png|200px|link=|Fused halves]] |
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# Activate the [[Image:SheetMetal_Unfold.svg|16px]] [[SheetMetal_Unfold|Unfold]] command to get an Unfold object. |
# Activate the [[Image:SheetMetal_Unfold.svg|16px]] [[SheetMetal_Unfold|Unfold]] command to get an Unfold object.<br> [[Image:SheetMetal_Example-02m.png|200px|link=|Clip and Unfold object]] [[Image:SheetMetal_Example-02d.png|200px|link=|Unfold object]] |
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# Done! |
# Done! |
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# To apply a 180° turn set the {{PropertyData|Angle}} under the Placement property of either of the sub-linked objects to 180°. (Z axis is default and should be fine if you started on the XZ plane as described) |
# To apply a 180° turn set the {{PropertyData|Angle}} under the Placement property of either of the sub-linked objects to 180°. (Z axis is default and should be fine if you started on the XZ plane as described) |
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# Select both sub-linked objects in the tree view. |
# Select both sub-linked objects in the tree view. |
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# Activate the [[Image:Part_Fuse.svg|16px]] [[Part_Fuse|Part Fuse]] command to fuse both halves. |
# Activate the [[Image:Part_Fuse.svg|16px]] [[Part_Fuse|Part Fuse]] command to fuse both halves.<br> [[Image:SheetMetal_Example-02c.png|200px|link=|Fused halves]] |
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# Activate the [[Image:SheetMetal_Unfold.svg|16px]] [[SheetMetal_Unfold|Unfold]] command to get an Unfold object. |
# Activate the [[Image:SheetMetal_Unfold.svg|16px]] [[SheetMetal_Unfold|Unfold]] command to get an Unfold object.<br> [[Image:SheetMetal_Example-02m.png|200px|link=|Clip and Unfold object]] [[Image:SheetMetal_Example-02d.png|200px|link=|Unfold object]] |
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# Done! |
# Done! |
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Revision as of 10:47, 10 February 2022
This documentation is not finished. Please help and contribute documentation.
GuiCommand model explains how commands should be documented. Browse Category:UnfinishedDocu to see more incomplete pages like this one. See Category:Command Reference for all commands.
See WikiPages to learn about editing the wiki pages, and go to Help FreeCAD to learn about other ways in which you can contribute.
Introduction
The SheetMetal workbench has grown quite powerful now and it demands an appropriate documentation.
To avoid the overcrowding of the tool pages with examples this page was added to collect parts showing and explaining special SheetMetal features.
Planned phases to generate content:
- Collecting pictures
- Adding workflow descriptions
- Adding more detailed tutorials
Hinge
Workflow Hinge: Make Base Wall, PartDesign Pocket, PartDesign Hole, Unfold.
Hinge Step by Step
- Create a profile (a line and a tangent arc), preferably using the Sketcher Workbench.
- Activate the Make Base Wall command to create a BaseBend object.
- Edit the BaseBend object's parameters:
- Set DataMid Plane to
true
to let the profile extend symmetrically to both sides of the sketch plane. - Set Dataradius and Datathickness to values of your choice.
- Set DataMid Plane to
- Create a cut-out contour with the Sketcher Workbench.
- Use the PartDesign Pocket command to cut off one half of the Round bit.
- Create a hole pattern with the Sketcher Workbench.
- Use the PartDesign Hole command. Avoid the countersink and counterbore options to keep the body unfoldable.
- Activate the Unfold command to get an Unfold object.
- Done!
Paper Clip
Workflow Paper Clip: Make Base Wall, Sketch on Sheet, clone, flip and fuse, Unfold.
Paper Clip Step by Step
- Create a profile, preferably using the Sketcher Workbench on the XZ plane.
- Activate the Make Base Wall command to create a BaseBend object.
- Edit the BaseBend object's parameters in the properties panel:
- Set DataMid Plane to
true
to let the profile extend symmetrically to both sides of the sketch plane. - Set Datalength to 32 mm.
- Set Dataradius to 2 mm.
- Set Datathickness to 0.3 mm.
- Set DataMid Plane to
- Select the face between the round sections and activate the Sketcher Workbench.
- To hide the curled part use the Sketche View section command.
- Create the cut-out contour.
- Finish the sketch using the Sketcher Leave sketch command.
- Select the face again and add the Cut-out sketch to the selection.
- Use the Sketch on Sheet command to cut around the curled bit.
- One side is finished. We now need to find a way to mirror the body.
Potential mirror options:
- The PartDesign Mirrored command fails, because it can mirror features but not bodies and SheetMetal features seem to be not valid in this case.
- The Part Mirror command creates a mirrored part, but this is no longer unfoldable.
- One way is to use clone. This still can't be mirrored, but it can use axial symmetry (turn it 180°).
- Another way is to use link objects.
Mirror using a clone:
- Select the body from the tree view.
- Use the Create a clone command. It adds a new body containing a clone object.
To apply a 180° turn set the DataAngle under the Placement property of either the body or the clone to 180°. (Z axis is default and should be fine if you started on the XZ plane as described).
- With the body still active, use the PartDesign Boolean operation command to add the body of the clone and finally to fuse both halves.
- Activate the Unfold command to get an Unfold object.
- Done!
Mirror using a link objects:
- Select the body from the tree view.
- Use the Make link command. This adds a new link object.
- Duplicate the link object by setting the property DataElement Count to 2.
- To apply a 180° turn set the DataAngle under the Placement property of either of the sub-linked objects to 180°. (Z axis is default and should be fine if you started on the XZ plane as described)
- Select both sub-linked objects in the tree view.
- Activate the Part Fuse command to fuse both halves.
- Activate the Unfold command to get an Unfold object.
- Done!
Omega Clamp
Workflow Omega Clip: Make Base Wall, PartDesign Hole, PartDesign Fillet, Unfold.
Hex Bowl
Workflow Hex Bowl: Make Base Wall, Make Wall, 6x Add Corner Relief, Unfold.
When a Corner Relief is added (right side) it can be necessary to adjust the value of the Size property.
Pen Clip
Workflow Pen Clip: Make Base Wall, PartDesign Pocket, 3x Make Wall, Unfold.
Extend Face Example
Workflow Extend Face Example: Make Base Wall, Make Wall, Extend Face, Extend Face, Unfold.
For the second use of Extend Face a Sketch with two contours is used for shape of the extension(s); and with the value of "use subtraction" set to true it provides the shape for the cut-outs, as well
USB shield contact
Workflow USB shield contact: Make Base Wall, Extend Face, PartDesign Pocket, Extend Face, Make Wall, Unfold.
(The pull relief is just an artistic expression of what could be hidden inside a real plug)