Mesh FlipNormals/en: Difference between revisions

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|[[Mesh_HarmonizeNormals|Mesh HarmonizeNormals]]
|[[Mesh_HarmonizeNormals|HarmonizeNormals]]
|[[Mesh_FillupHoles|Mesh FillupHoles]]
|[[Mesh_FillupHoles|FillupHoles]]
|[[Mesh_Workbench|Mesh]]
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{{Docnav
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|[[Mesh_HarmonizeNormals|Mesh HarmonizeNormals]]
|[[Mesh_HarmonizeNormals|HarmonizeNormals]]
|[[Mesh_FillupHoles|Mesh FillupHoles]]
|[[Mesh_FillupHoles|FillupHoles]]
|[[Mesh_Workbench|Mesh]]
|[[Mesh_Workbench|Mesh]]
|IconL=Mesh_HarmonizeNormals.svg
|IconL=Mesh_HarmonizeNormals.svg

Revision as of 19:00, 1 December 2020

Mesh FlipNormals

Menu location
Meshes → Flip normals
Workbenches
Mesh
Default shortcut
None
Introduced in version
-
See also
Mesh HarmonizeNormals

Description

The Mesh FlipNormals command reverses, flips, the normals of mesh objects.

Usage

  1. Select one or more mesh objects.
  2. Select the Meshes → Flip normals option from the menu.

Notes

  • For a clear indication of the orientation of the faces of mesh objects make sure the ViewLighting property of the mesh objects is set to One side. The color of the back side of their faces will then depend on the backlight settings: Edit → Preferences... → Display → 3D View → Backlight color - Intensity. See: Preferences Editor.