Mesh FlipNormals
Appearance
|
|
| Menu location |
|---|
| Meshes → Flip Normals |
| Workbenches |
| Mesh |
| Default shortcut |
| None |
| Introduced in version |
| - |
| See also |
| Mesh HarmonizeNormals |
Description
The Mesh FlipNormals command reverses, flips, the normals of mesh objects.
Usage
- Select one or more mesh objects.
- There are several ways to invoke the command:
- Press the
Flip Normals button.
- Select the Meshes →
Flip Normals option from the menu.
- Press the
Notes
- For a clear indication of the orientation of the faces of mesh objects make sure the ViewLighting property of the mesh objects is set to
One side. The color of the back side of their faces will then depend on the backlight settings: Edit → Preferences → Display → Light Sources → Backlight. See: Preferences Editor.
- Miscellaneous: Import Mesh, Export Mesh, Mesh From Shape, Regular solid, Unwrap Mesh, Unwrap Face
- Modifying: Harmonize Normals, Flip Normals, Fill Holes, Close Holes, Add Triangle, Remove Components, Remove Components Manually, Smooth, Refinement, Decimate, Scale
- Boolean: Union, Intersection, Difference
- Cutting: Cut, Trim, Trim With Plane, Section From Plane, Cross-Sections
- Components and segmentation: Merge, Split by Components, Segmentation, Segmentation From Best-Fit Surfaces
- Analyze: Evaluate and Repair, Face Info, Curvature Plot, Curvature Info, Evaluate Solid, Bounding Box Info
- Additional: Import Export Preferences, OpenSCAD Workbench, Mesh Scripting
- Getting started
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