Mesh FlipNormals/en: Difference between revisions

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{{Docnav
{{Docnav
|[[Mesh_HarmonizeNormals|Mesh HarmonizeNormals]]
|[[Mesh_HarmonizeNormals|HarmonizeNormals]]
|[[Mesh_FillupHoles|Mesh FillupHoles]]
|[[Mesh_FillupHoles|FillupHoles]]
|[[Mesh_Workbench|Mesh]]
|[[Mesh_Workbench|Mesh]]
|IconL=Mesh_HarmonizeNormals.svg
|IconL=Mesh_HarmonizeNormals.svg
|IconR=
|IconR=Mesh_FillupHoles.svg
|IconC=Workbench_Mesh.svg
|IconC=Workbench_Mesh.svg
}}
}}
Line 14: Line 14:
|MenuLocation=Meshes → Flip normals
|MenuLocation=Meshes → Flip normals
|Workbenches=[[Mesh_Workbench|Mesh]]
|Workbenches=[[Mesh_Workbench|Mesh]]
|SeeAlso=[[Mesh HarmonizeNormals|Mesh_HarmonizeNormals]]
|SeeAlso=[[Mesh_HarmonizeNormals|Mesh HarmonizeNormals]]
}}
}}


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# Select one or more mesh objects.
# Select one or more mesh objects.
# There are several ways to invoke the command:
# Select the {{MenuCommand|Meshes → [[Image:Mesh_FlipNormals.svg|16px]] Flip normals}} option from the menu.
#* Press the {{Button|[[Image:Mesh_FlipNormals.svg|16px]] [[Mesh_FlipNormals|Flip normals]]}} button.
#* Select the {{MenuCommand|Meshes → [[Image:Mesh_FlipNormals.svg|16px]] Flip normals}} option from the menu.


==Notes==
==Notes==
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{{Docnav
{{Docnav
|[[Mesh_HarmonizeNormals|Mesh HarmonizeNormals]]
|[[Mesh_HarmonizeNormals|HarmonizeNormals]]
|[[Mesh_FillupHoles|Mesh FillupHoles]]
|[[Mesh_FillupHoles|FillupHoles]]
|[[Mesh_Workbench|Mesh]]
|[[Mesh_Workbench|Mesh]]
|IconL=Mesh_HarmonizeNormals.svg
|IconL=Mesh_HarmonizeNormals.svg
|IconR=
|IconR=Mesh_FillupHoles.svg
|IconC=Workbench_Mesh.svg
|IconC=Workbench_Mesh.svg
}}
}}

Latest revision as of 13:14, 26 November 2023

Mesh FlipNormals

Menu location
Meshes → Flip normals
Workbenches
Mesh
Default shortcut
None
Introduced in version
-
See also
Mesh HarmonizeNormals

Description

The Mesh FlipNormals command reverses, flips, the normals of mesh objects.

Usage

  1. Select one or more mesh objects.
  2. There are several ways to invoke the command:
    • Press the Flip normals button.
    • Select the Meshes → Flip normals option from the menu.

Notes

  • For a clear indication of the orientation of the faces of mesh objects make sure the ViewLighting property of the mesh objects is set to One side. The color of the back side of their faces will then depend on the backlight settings: Edit → Preferences... → Display → 3D View → Backlight color - Intensity. See: Preferences Editor.