Ship Coque

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Revision as of 18:44, 18 April 2022 by David69 (talk | contribs) (Created page with "== Utilisation ==")

Ship New

Emplacement du menu
Ship design → Create a new ship
Ateliers
Ship
Raccourci par défaut
Aucun
Introduit dans la version
-
Voir aussi
Aucun

Description

Créer un nouveau bateau ou une nouvelle instance de bateau.

Ship travaille sur des entités de bateau, qui doivent être créées au-dessus de la géométrie fournie. La géométrie doit être un solide, ou un ensemble de solides. Les critères suivants doivent être pris en compte :

  • Toute la géométrie de la coque doit être fournie (y compris les corps symétriques).
  • La géométrie tribord doit être incluse dans le domaine négatif y.
  • Le point d'origine (0,0,0) est l'intersection de la section médiane (point médian entre les perpendiculaires arrière et avant) et de la ligne de base.

Critères d'identification des bateaux

Utilisation

In order to create a Ship instance (in other words, a New Ship), select the hull solid geometry and invoke Ship design → Create a new ship.

The task panel and a free-surface annotation in the 3D view are shown. The annotation is temporary and will be removed when you close the tool, so don't worry about that.

Most relevant ship data must be introduced (Ship uses a progressive data introduction system, so basic operations can be performed knowing only basic ship data, more information is needed as the operations become more complex).

Ship data

Main dimensions must be introduced here:

  • Length: Length between perpendiculars.
  • Beam: Total ship beam.
  • Draft: Design draft.

Length annotations

Usually the Length between perpendiculars depends on design draft, so if you don't know what is the length of your ship you can set draft, and fit length in order to get bow and draft intersection.

Beam annotations

Same process is valid for Beam fit. Note that the requested value is the total beam, but just the annotation on starboard side is shown.

When you press Accept button, a new Ship instance named Ship is created at Tags & Attributes dialog. The geometry is not needed anymore, so feel free to hide or remove it.

Tutorials


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