Part Fuse/de: Difference between revisions

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(Created page with "==Anwendung== # Wähle zwei oder mehr Formen # Drücke den {{Button|16px Part Vereinigung}}-Button.")
(Created page with "=== Unterstützte Eingaben ===")
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# Drücke den {{Button|[[Image:Part Fuse.png|16px]] Part Vereinigung}}-Button.
# Drücke den {{Button|[[Image:Part Fuse.png|16px]] Part Vereinigung}}-Button.


== Supported inputs ==
=== Unterstützte Eingaben ===


Input objects must be OpenCascade shapes. Examples: stuff made with Part, PartDesign, Sketcher workbenches. Not meshes (unless those were converted to shapes) - for meshes, there are specific Boolean tools in MeshDesign workbench.
Input objects must be OpenCascade shapes. Examples: stuff made with Part, PartDesign, Sketcher workbenches. Not meshes (unless those were converted to shapes) - for meshes, there are specific Boolean tools in MeshDesign workbench.

Revision as of 21:47, 7 January 2019

Part Vereinigung

Menüeintrag
Part → Bool'sche Operation... → Vereinigung
Arbeitsbereich
Part
Standardtastenkürzel
Keiner
Eingeführt in Version
-
Siehe auch
Part Ausschneiden, Part Common

Beschreibung

Vereint (verschmilzt) ausgewählte Part Objekte zu einem. Diese Operation ist voll parametrisch und die Komponenten können geändert und das Ergebnis erneut berechnet werden.

Dieser Befehl erlaubt die schnelle Ausführung diese Bool'schen Operation.

Anwendung

  1. Wähle zwei oder mehr Formen
  2. Drücke den Part Vereinigung-Button.

Unterstützte Eingaben

Input objects must be OpenCascade shapes. Examples: stuff made with Part, PartDesign, Sketcher workbenches. Not meshes (unless those were converted to shapes) - for meshes, there are specific Boolean tools in MeshDesign workbench.

  • Solid + Solid: the result is a solid that occupies all the volume covered by the inputs
  • Shell + Shell, Shell + Face, Face + Face: the result is a shell. Where faces intersect, they are split. Shells can be non-manifold. After fusion, faces can be united by Refining the result.
  • Wire + Wire, Edge + Wire, Edge + Edge: the result is a wire. Edges are split where they intersect.

Compounds are supported; however, it is assumed that shapes packed into a compound do not touch or intersect. If they actually do, Fusion will likely fail, or produce an incorrect result.

Options

Items can be added and removed from the fusion, by dragging them in or out of the fusion feature in the tree view with the mouse. A manual recompute (press F5 key or click on the recompute icon) is required to see the results.

After this operation it may be necessary to clean the shape with RefineShape.